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Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming

Frontal lobe activation caused by tasks such as videogames can be investigated using multichannel near-infrared spectroscopy (fNIRS), sometimes called optical topography. The aims of this study are to investigate the effects of video gaming (fighting and puzzle games) in the brain and the systemic p...

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Detalles Bibliográficos
Autores principales: Tachtsidis, Ilias, Papaioannou, Antonis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer New York 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4038001/
https://www.ncbi.nlm.nih.gov/pubmed/23852481
http://dx.doi.org/10.1007/978-1-4614-7411-1_13
Descripción
Sumario:Frontal lobe activation caused by tasks such as videogames can be investigated using multichannel near-infrared spectroscopy (fNIRS), sometimes called optical topography. The aims of this study are to investigate the effects of video gaming (fighting and puzzle games) in the brain and the systemic physiology and to determine whether systemic responses during the gaming task are associated with the measurement of localised cerebral haemodynamic changes as measured by fNIRS. We used a continuous-wave 8-channel fNIRS system to measure the changes in concentration of oxy-haemoglobin (HbO(2)) and deoxy-haemoglobin (HHb) and changes in total haemoglobin (ΔtHb = ΔHbO(2) + ΔHHb) over the frontal lobe in 30 healthy volunteers. The Portapres system was used to measure mean blood pressure (MBP) and heart rate (HR), and a laser Doppler was employed to measure the changes in scalp blood flow (or flux). Even though we observed significant changes in systemic variables during gaming, in particular in scalp flow, we also managed to see localised activation patterns over the frontal polar (FP1) region. However, in some channels over the frontal lobe, we also observed significant correlations between the HbO(2) and systemic variables.