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Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming
Frontal lobe activation caused by tasks such as videogames can be investigated using multichannel near-infrared spectroscopy (fNIRS), sometimes called optical topography. The aims of this study are to investigate the effects of video gaming (fighting and puzzle games) in the brain and the systemic p...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer New York
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4038001/ https://www.ncbi.nlm.nih.gov/pubmed/23852481 http://dx.doi.org/10.1007/978-1-4614-7411-1_13 |
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author | Tachtsidis, Ilias Papaioannou, Antonis |
author_facet | Tachtsidis, Ilias Papaioannou, Antonis |
author_sort | Tachtsidis, Ilias |
collection | PubMed |
description | Frontal lobe activation caused by tasks such as videogames can be investigated using multichannel near-infrared spectroscopy (fNIRS), sometimes called optical topography. The aims of this study are to investigate the effects of video gaming (fighting and puzzle games) in the brain and the systemic physiology and to determine whether systemic responses during the gaming task are associated with the measurement of localised cerebral haemodynamic changes as measured by fNIRS. We used a continuous-wave 8-channel fNIRS system to measure the changes in concentration of oxy-haemoglobin (HbO(2)) and deoxy-haemoglobin (HHb) and changes in total haemoglobin (ΔtHb = ΔHbO(2) + ΔHHb) over the frontal lobe in 30 healthy volunteers. The Portapres system was used to measure mean blood pressure (MBP) and heart rate (HR), and a laser Doppler was employed to measure the changes in scalp blood flow (or flux). Even though we observed significant changes in systemic variables during gaming, in particular in scalp flow, we also managed to see localised activation patterns over the frontal polar (FP1) region. However, in some channels over the frontal lobe, we also observed significant correlations between the HbO(2) and systemic variables. |
format | Online Article Text |
id | pubmed-4038001 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2013 |
publisher | Springer New York |
record_format | MEDLINE/PubMed |
spelling | pubmed-40380012014-06-02 Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming Tachtsidis, Ilias Papaioannou, Antonis Adv Exp Med Biol Article Frontal lobe activation caused by tasks such as videogames can be investigated using multichannel near-infrared spectroscopy (fNIRS), sometimes called optical topography. The aims of this study are to investigate the effects of video gaming (fighting and puzzle games) in the brain and the systemic physiology and to determine whether systemic responses during the gaming task are associated with the measurement of localised cerebral haemodynamic changes as measured by fNIRS. We used a continuous-wave 8-channel fNIRS system to measure the changes in concentration of oxy-haemoglobin (HbO(2)) and deoxy-haemoglobin (HHb) and changes in total haemoglobin (ΔtHb = ΔHbO(2) + ΔHHb) over the frontal lobe in 30 healthy volunteers. The Portapres system was used to measure mean blood pressure (MBP) and heart rate (HR), and a laser Doppler was employed to measure the changes in scalp blood flow (or flux). Even though we observed significant changes in systemic variables during gaming, in particular in scalp flow, we also managed to see localised activation patterns over the frontal polar (FP1) region. However, in some channels over the frontal lobe, we also observed significant correlations between the HbO(2) and systemic variables. Springer New York 2013-03-25 /pmc/articles/PMC4038001/ /pubmed/23852481 http://dx.doi.org/10.1007/978-1-4614-7411-1_13 Text en © The Author(s) 2013 Open Access This chapter is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.The images or other third party material in this chapter are included in the chapter’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the chapter’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. |
spellingShingle | Article Tachtsidis, Ilias Papaioannou, Antonis Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming |
title | Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming |
title_full | Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming |
title_fullStr | Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming |
title_full_unstemmed | Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming |
title_short | Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming |
title_sort | investigation of frontal lobe activation with fnirs and systemic changes during video gaming |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4038001/ https://www.ncbi.nlm.nih.gov/pubmed/23852481 http://dx.doi.org/10.1007/978-1-4614-7411-1_13 |
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