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Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming

Frontal lobe activation caused by tasks such as videogames can be investigated using multichannel near-infrared spectroscopy (fNIRS), sometimes called optical topography. The aims of this study are to investigate the effects of video gaming (fighting and puzzle games) in the brain and the systemic p...

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Autores principales: Tachtsidis, Ilias, Papaioannou, Antonis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer New York 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4038001/
https://www.ncbi.nlm.nih.gov/pubmed/23852481
http://dx.doi.org/10.1007/978-1-4614-7411-1_13
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author Tachtsidis, Ilias
Papaioannou, Antonis
author_facet Tachtsidis, Ilias
Papaioannou, Antonis
author_sort Tachtsidis, Ilias
collection PubMed
description Frontal lobe activation caused by tasks such as videogames can be investigated using multichannel near-infrared spectroscopy (fNIRS), sometimes called optical topography. The aims of this study are to investigate the effects of video gaming (fighting and puzzle games) in the brain and the systemic physiology and to determine whether systemic responses during the gaming task are associated with the measurement of localised cerebral haemodynamic changes as measured by fNIRS. We used a continuous-wave 8-channel fNIRS system to measure the changes in concentration of oxy-haemoglobin (HbO(2)) and deoxy-haemoglobin (HHb) and changes in total haemoglobin (ΔtHb = ΔHbO(2) + ΔHHb) over the frontal lobe in 30 healthy volunteers. The Portapres system was used to measure mean blood pressure (MBP) and heart rate (HR), and a laser Doppler was employed to measure the changes in scalp blood flow (or flux). Even though we observed significant changes in systemic variables during gaming, in particular in scalp flow, we also managed to see localised activation patterns over the frontal polar (FP1) region. However, in some channels over the frontal lobe, we also observed significant correlations between the HbO(2) and systemic variables.
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spelling pubmed-40380012014-06-02 Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming Tachtsidis, Ilias Papaioannou, Antonis Adv Exp Med Biol Article Frontal lobe activation caused by tasks such as videogames can be investigated using multichannel near-infrared spectroscopy (fNIRS), sometimes called optical topography. The aims of this study are to investigate the effects of video gaming (fighting and puzzle games) in the brain and the systemic physiology and to determine whether systemic responses during the gaming task are associated with the measurement of localised cerebral haemodynamic changes as measured by fNIRS. We used a continuous-wave 8-channel fNIRS system to measure the changes in concentration of oxy-haemoglobin (HbO(2)) and deoxy-haemoglobin (HHb) and changes in total haemoglobin (ΔtHb = ΔHbO(2) + ΔHHb) over the frontal lobe in 30 healthy volunteers. The Portapres system was used to measure mean blood pressure (MBP) and heart rate (HR), and a laser Doppler was employed to measure the changes in scalp blood flow (or flux). Even though we observed significant changes in systemic variables during gaming, in particular in scalp flow, we also managed to see localised activation patterns over the frontal polar (FP1) region. However, in some channels over the frontal lobe, we also observed significant correlations between the HbO(2) and systemic variables. Springer New York 2013-03-25 /pmc/articles/PMC4038001/ /pubmed/23852481 http://dx.doi.org/10.1007/978-1-4614-7411-1_13 Text en © The Author(s) 2013 Open Access This chapter is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.The images or other third party material in this chapter are included in the chapter’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the chapter’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder.
spellingShingle Article
Tachtsidis, Ilias
Papaioannou, Antonis
Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming
title Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming
title_full Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming
title_fullStr Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming
title_full_unstemmed Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming
title_short Investigation of Frontal Lobe Activation with fNIRS and Systemic Changes During Video Gaming
title_sort investigation of frontal lobe activation with fnirs and systemic changes during video gaming
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4038001/
https://www.ncbi.nlm.nih.gov/pubmed/23852481
http://dx.doi.org/10.1007/978-1-4614-7411-1_13
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