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Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis

BACKGROUND: Easy access to the internet has spawned a wealth of research to investigate the effects of its use on depression. However, one limitation of many previous studies is that they disregard the interactive mechanisms of risk and protective factors. The aim of the present study was to investi...

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Autores principales: Lee, Jong-Sun, Jeong, Bumseok
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4045918/
https://www.ncbi.nlm.nih.gov/pubmed/24884864
http://dx.doi.org/10.1186/1471-2458-14-426
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author Lee, Jong-Sun
Jeong, Bumseok
author_facet Lee, Jong-Sun
Jeong, Bumseok
author_sort Lee, Jong-Sun
collection PubMed
description BACKGROUND: Easy access to the internet has spawned a wealth of research to investigate the effects of its use on depression. However, one limitation of many previous studies is that they disregard the interactive mechanisms of risk and protective factors. The aim of the present study was to investigate a resilience model in the relationship between worry, daily internet video game playing, daily sleep duration, mentors, social networks and depression, using a moderated mediation analysis. METHODS: 6068 Korean undergraduate and graduate students participated in this study. The participants completed a web-based mental health screening questionnaire including the Beck Depression Inventory (BDI) and information about number of worries, number of mentors, number of campus social networks, daily sleep duration, daily amount of internet video game playing and daily amount of internet searching on computer or smartphone. A moderated mediation analysis was carried out using the PROCESS macro which allowed the inclusion of mediators and moderator in the same model. RESULTS: The results showed that the daily amount of internet video game playing and daily sleep duration partially mediated the association between the number of worries and the severity of depression. In addition, the mediating effect of the daily amount of internet video game playing was moderated by both the number of mentors and the number of campus social networks. CONCLUSIONS: The current findings indicate that the negative impact of worry on depression through internet video game playing can be buffered when students seek to have a number of mentors and campus social networks. Interventions should therefore target individuals who have higher number of worries but seek only a few mentors or campus social networks. Social support via campus mentorship and social networks ameliorate the severity of depression in university students.
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spelling pubmed-40459182014-06-06 Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis Lee, Jong-Sun Jeong, Bumseok BMC Public Health Research Article BACKGROUND: Easy access to the internet has spawned a wealth of research to investigate the effects of its use on depression. However, one limitation of many previous studies is that they disregard the interactive mechanisms of risk and protective factors. The aim of the present study was to investigate a resilience model in the relationship between worry, daily internet video game playing, daily sleep duration, mentors, social networks and depression, using a moderated mediation analysis. METHODS: 6068 Korean undergraduate and graduate students participated in this study. The participants completed a web-based mental health screening questionnaire including the Beck Depression Inventory (BDI) and information about number of worries, number of mentors, number of campus social networks, daily sleep duration, daily amount of internet video game playing and daily amount of internet searching on computer or smartphone. A moderated mediation analysis was carried out using the PROCESS macro which allowed the inclusion of mediators and moderator in the same model. RESULTS: The results showed that the daily amount of internet video game playing and daily sleep duration partially mediated the association between the number of worries and the severity of depression. In addition, the mediating effect of the daily amount of internet video game playing was moderated by both the number of mentors and the number of campus social networks. CONCLUSIONS: The current findings indicate that the negative impact of worry on depression through internet video game playing can be buffered when students seek to have a number of mentors and campus social networks. Interventions should therefore target individuals who have higher number of worries but seek only a few mentors or campus social networks. Social support via campus mentorship and social networks ameliorate the severity of depression in university students. BioMed Central 2014-05-05 /pmc/articles/PMC4045918/ /pubmed/24884864 http://dx.doi.org/10.1186/1471-2458-14-426 Text en Copyright © 2014 Lee and Jeong; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research Article
Lee, Jong-Sun
Jeong, Bumseok
Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis
title Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis
title_full Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis
title_fullStr Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis
title_full_unstemmed Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis
title_short Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis
title_sort having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4045918/
https://www.ncbi.nlm.nih.gov/pubmed/24884864
http://dx.doi.org/10.1186/1471-2458-14-426
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