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To characterize contrast detection, noise should be extended, not localized

Adding noise to a stimulus is useful to characterize visual processing. To avoid triggering a processing strategy shift between the processing in low and high noise, Allard and Cavanagh (2011) recommended using noise that is extended as a function of all dimensions such as space, time, frequency and...

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Detalles Bibliográficos
Autores principales: Allard, Rémy, Faubert, Jocelyn
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4093750/
https://www.ncbi.nlm.nih.gov/pubmed/25071693
http://dx.doi.org/10.3389/fpsyg.2014.00749
Descripción
Sumario:Adding noise to a stimulus is useful to characterize visual processing. To avoid triggering a processing strategy shift between the processing in low and high noise, Allard and Cavanagh (2011) recommended using noise that is extended as a function of all dimensions such as space, time, frequency and orientation. Contrariwise, to avoid cross-channel suppression affecting contrast detection, Baker and Meese (2012) suggested using noise that is localized as a function of all dimensions, namely “0D noise,” which basically consists in randomly jittering the target contrast (and, for blank intervals or catch trials, jittering the contrast of an identical zero-contrast signal). Here we argue that contrast thresholds in extended noise are not contaminated by noise-induced cross-channel suppression because contrast gains affect signal and noise by the same proportion leaving the signal-to-noise ratio intact. We also review empirical findings showing that detecting a target in 0D noise involves a different processing strategy than detecting in absence of noise or in extended noise. Given that internal noise is extended as a function of all dimensions, we therefore recommend using external noise that is also extended as a function of all dimensions when assuming that the same processing strategy operates in low and high noise.