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Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study

BACKGROUND: It is widely accepted that emotion processing difficulties are involved in Autism Spectrum Conditions (ASC). An increasing number of studies have focused on the development of training programs and have shown promising results. However, most of these programs are appropriate for individu...

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Autores principales: Serret, Sylvie, Hun, Stephanie, Iakimova, Galina, Lozada, Jose, Anastassova, Margarita, Santos, Andreia, Vesperini, Stephanie, Askenazy, Florence
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4094670/
https://www.ncbi.nlm.nih.gov/pubmed/25018866
http://dx.doi.org/10.1186/2040-2392-5-37
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author Serret, Sylvie
Hun, Stephanie
Iakimova, Galina
Lozada, Jose
Anastassova, Margarita
Santos, Andreia
Vesperini, Stephanie
Askenazy, Florence
author_facet Serret, Sylvie
Hun, Stephanie
Iakimova, Galina
Lozada, Jose
Anastassova, Margarita
Santos, Andreia
Vesperini, Stephanie
Askenazy, Florence
author_sort Serret, Sylvie
collection PubMed
description BACKGROUND: It is widely accepted that emotion processing difficulties are involved in Autism Spectrum Conditions (ASC). An increasing number of studies have focused on the development of training programs and have shown promising results. However, most of these programs are appropriate for individuals with high-functioning ASC (HFA) but exclude individuals with low-functioning ASC (LFA). We have developed a computer-based game called JeStiMulE based on logical skills to teach emotions to individuals with ASC, independently of their age, intellectual, verbal and academic level. The aim of the present study was to verify the usability of JeStiMulE (which is its adaptability, effectiveness and efficiency) on a heterogeneous ASC group. We hypothesized that after JeStiMulE training, a performance improvement would be found in emotion recognition tasks. METHODS: A heterogeneous group of thirty-three children and adolescents with ASC received two one-hour JeStiMulE sessions per week over four weeks. In order to verify the usability of JeStiMulE, game data were collected for each participant. Furthermore, all participants were presented before and after training with five emotion recognition tasks, two including pictures of game avatars (faces and gestures) and three including pictures of real-life characters (faces, gestures and social scenes). RESULTS: Descriptive data showed suitable adaptability, effectiveness and efficiency of JeStiMulE. Results revealed a significant main effect of Session on avatars (ANOVA: F (1,32) = 98.48, P < .001) and on pictures of real-life characters (ANOVA: F (1,32) = 49.09, P < .001). A significant Session × Task × Emotion interaction was also found for avatars (ANOVA: F (6,192) = 2.84, P = .01). This triple interaction was close to significance for pictures of real-life characters (ANOVA: F (12,384) = 1.73, P = .057). Post-hoc analyses revealed that 30 out of 35 conditions found a significant increase after training. CONCLUSIONS: JeStiMulE appears to be a promising tool to teach emotion recognition not only to individuals with HFA but also those with LFA. JeStiMulE is thus based on ASC-specific skills, offering a model of logical processing of social information to compensate for difficulties with intuitive social processing. TRIAL REGISTRATION: Comité de Protection des Personnes Sud Méditerranée V (CPP): reference number 11.046 (https://cpp-sud-mediterranee-v.fr/).
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spelling pubmed-40946702014-07-13 Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study Serret, Sylvie Hun, Stephanie Iakimova, Galina Lozada, Jose Anastassova, Margarita Santos, Andreia Vesperini, Stephanie Askenazy, Florence Mol Autism Research BACKGROUND: It is widely accepted that emotion processing difficulties are involved in Autism Spectrum Conditions (ASC). An increasing number of studies have focused on the development of training programs and have shown promising results. However, most of these programs are appropriate for individuals with high-functioning ASC (HFA) but exclude individuals with low-functioning ASC (LFA). We have developed a computer-based game called JeStiMulE based on logical skills to teach emotions to individuals with ASC, independently of their age, intellectual, verbal and academic level. The aim of the present study was to verify the usability of JeStiMulE (which is its adaptability, effectiveness and efficiency) on a heterogeneous ASC group. We hypothesized that after JeStiMulE training, a performance improvement would be found in emotion recognition tasks. METHODS: A heterogeneous group of thirty-three children and adolescents with ASC received two one-hour JeStiMulE sessions per week over four weeks. In order to verify the usability of JeStiMulE, game data were collected for each participant. Furthermore, all participants were presented before and after training with five emotion recognition tasks, two including pictures of game avatars (faces and gestures) and three including pictures of real-life characters (faces, gestures and social scenes). RESULTS: Descriptive data showed suitable adaptability, effectiveness and efficiency of JeStiMulE. Results revealed a significant main effect of Session on avatars (ANOVA: F (1,32) = 98.48, P < .001) and on pictures of real-life characters (ANOVA: F (1,32) = 49.09, P < .001). A significant Session × Task × Emotion interaction was also found for avatars (ANOVA: F (6,192) = 2.84, P = .01). This triple interaction was close to significance for pictures of real-life characters (ANOVA: F (12,384) = 1.73, P = .057). Post-hoc analyses revealed that 30 out of 35 conditions found a significant increase after training. CONCLUSIONS: JeStiMulE appears to be a promising tool to teach emotion recognition not only to individuals with HFA but also those with LFA. JeStiMulE is thus based on ASC-specific skills, offering a model of logical processing of social information to compensate for difficulties with intuitive social processing. TRIAL REGISTRATION: Comité de Protection des Personnes Sud Méditerranée V (CPP): reference number 11.046 (https://cpp-sud-mediterranee-v.fr/). BioMed Central 2014-07-01 /pmc/articles/PMC4094670/ /pubmed/25018866 http://dx.doi.org/10.1186/2040-2392-5-37 Text en Copyright © 2014 Serret et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/4.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research
Serret, Sylvie
Hun, Stephanie
Iakimova, Galina
Lozada, Jose
Anastassova, Margarita
Santos, Andreia
Vesperini, Stephanie
Askenazy, Florence
Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study
title Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study
title_full Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study
title_fullStr Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study
title_full_unstemmed Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study
title_short Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study
title_sort facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new serious game: a pilot study
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4094670/
https://www.ncbi.nlm.nih.gov/pubmed/25018866
http://dx.doi.org/10.1186/2040-2392-5-37
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