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Effect of a Virtual Environment on the Development of Mathematical Skills in Children with Dyscalculia
In this study, we show the effectiveness of a virtual environment comprising 18 computer games that cover mathematics topics in a playful setting and that can be executed on the Internet with the possibility of player interaction through chat. An arithmetic pre-test contained in the Scholastic Perfo...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4113388/ https://www.ncbi.nlm.nih.gov/pubmed/25068511 http://dx.doi.org/10.1371/journal.pone.0103354 |
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author | de Castro, Marcus Vasconcelos Bissaco, Márcia Aparecida Silva Panccioni, Bruno Marques Rodrigues, Silvia Cristina Martini Domingues, Andreia Miranda |
author_facet | de Castro, Marcus Vasconcelos Bissaco, Márcia Aparecida Silva Panccioni, Bruno Marques Rodrigues, Silvia Cristina Martini Domingues, Andreia Miranda |
author_sort | de Castro, Marcus Vasconcelos |
collection | PubMed |
description | In this study, we show the effectiveness of a virtual environment comprising 18 computer games that cover mathematics topics in a playful setting and that can be executed on the Internet with the possibility of player interaction through chat. An arithmetic pre-test contained in the Scholastic Performance Test was administered to 300 children between 7 and 10 years old, including 162 males and 138 females, in the second grade of primary school. Twenty-six children whose scores showed a low level of mathematical knowledge were chosen and randomly divided into the control (CG) and experimental (EG) groups. The EG participated to the virtual environment and the CG participated in reinforcement using traditional teaching methods. Both groups took a post-test in which the Scholastic Performance Test (SPT) was given again. A statistical analysis of the results using the Student's t-test showed a significant learning improvement for the EG and no improvement for the CG (p≤0.05). The virtual environment allows the students to integrate thought, feeling and action, thus motivating the children to learn and contributing to their intellectual development. |
format | Online Article Text |
id | pubmed-4113388 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-41133882014-08-04 Effect of a Virtual Environment on the Development of Mathematical Skills in Children with Dyscalculia de Castro, Marcus Vasconcelos Bissaco, Márcia Aparecida Silva Panccioni, Bruno Marques Rodrigues, Silvia Cristina Martini Domingues, Andreia Miranda PLoS One Research Article In this study, we show the effectiveness of a virtual environment comprising 18 computer games that cover mathematics topics in a playful setting and that can be executed on the Internet with the possibility of player interaction through chat. An arithmetic pre-test contained in the Scholastic Performance Test was administered to 300 children between 7 and 10 years old, including 162 males and 138 females, in the second grade of primary school. Twenty-six children whose scores showed a low level of mathematical knowledge were chosen and randomly divided into the control (CG) and experimental (EG) groups. The EG participated to the virtual environment and the CG participated in reinforcement using traditional teaching methods. Both groups took a post-test in which the Scholastic Performance Test (SPT) was given again. A statistical analysis of the results using the Student's t-test showed a significant learning improvement for the EG and no improvement for the CG (p≤0.05). The virtual environment allows the students to integrate thought, feeling and action, thus motivating the children to learn and contributing to their intellectual development. Public Library of Science 2014-07-28 /pmc/articles/PMC4113388/ /pubmed/25068511 http://dx.doi.org/10.1371/journal.pone.0103354 Text en © 2014 Castro et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article de Castro, Marcus Vasconcelos Bissaco, Márcia Aparecida Silva Panccioni, Bruno Marques Rodrigues, Silvia Cristina Martini Domingues, Andreia Miranda Effect of a Virtual Environment on the Development of Mathematical Skills in Children with Dyscalculia |
title | Effect of a Virtual Environment on the Development of Mathematical Skills in Children with Dyscalculia |
title_full | Effect of a Virtual Environment on the Development of Mathematical Skills in Children with Dyscalculia |
title_fullStr | Effect of a Virtual Environment on the Development of Mathematical Skills in Children with Dyscalculia |
title_full_unstemmed | Effect of a Virtual Environment on the Development of Mathematical Skills in Children with Dyscalculia |
title_short | Effect of a Virtual Environment on the Development of Mathematical Skills in Children with Dyscalculia |
title_sort | effect of a virtual environment on the development of mathematical skills in children with dyscalculia |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4113388/ https://www.ncbi.nlm.nih.gov/pubmed/25068511 http://dx.doi.org/10.1371/journal.pone.0103354 |
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