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Naming Game on Networks: Let Everyone be Both Speaker and Hearer
To investigate how consensus is reached on a large self-organized peer-to-peer network, we extended the naming game model commonly used in language and communication to Naming Game in Groups (NGG). Differing from other existing naming game models, in NGG everyone in the population (network) can be b...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4139946/ https://www.ncbi.nlm.nih.gov/pubmed/25143140 http://dx.doi.org/10.1038/srep06149 |
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author | Gao, Yuan Chen, Guanrong Chan, Rosa H. M. |
author_facet | Gao, Yuan Chen, Guanrong Chan, Rosa H. M. |
author_sort | Gao, Yuan |
collection | PubMed |
description | To investigate how consensus is reached on a large self-organized peer-to-peer network, we extended the naming game model commonly used in language and communication to Naming Game in Groups (NGG). Differing from other existing naming game models, in NGG everyone in the population (network) can be both speaker and hearer simultaneously, which resembles in a closer manner to real-life scenarios. Moreover, NGG allows the transmission (communication) of multiple words (opinions) for multiple intra-group consensuses. The communications among indirectly-connected nodes are also enabled in NGG. We simulated and analyzed the consensus process in some typical network topologies, including random-graph networks, small-world networks and scale-free networks, to better understand how global convergence (consensus) could be reached on one common word. The results are interpreted on group negotiation of a peer-to-peer network, which shows that global consensus in the population can be reached more rapidly when more opinions are permitted within each group or when the negotiating groups in the population are larger in size. The novel features and properties introduced by our model have demonstrated its applicability in better investigating general consensus problems on peer-to-peer networks. |
format | Online Article Text |
id | pubmed-4139946 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Nature Publishing Group |
record_format | MEDLINE/PubMed |
spelling | pubmed-41399462014-08-22 Naming Game on Networks: Let Everyone be Both Speaker and Hearer Gao, Yuan Chen, Guanrong Chan, Rosa H. M. Sci Rep Article To investigate how consensus is reached on a large self-organized peer-to-peer network, we extended the naming game model commonly used in language and communication to Naming Game in Groups (NGG). Differing from other existing naming game models, in NGG everyone in the population (network) can be both speaker and hearer simultaneously, which resembles in a closer manner to real-life scenarios. Moreover, NGG allows the transmission (communication) of multiple words (opinions) for multiple intra-group consensuses. The communications among indirectly-connected nodes are also enabled in NGG. We simulated and analyzed the consensus process in some typical network topologies, including random-graph networks, small-world networks and scale-free networks, to better understand how global convergence (consensus) could be reached on one common word. The results are interpreted on group negotiation of a peer-to-peer network, which shows that global consensus in the population can be reached more rapidly when more opinions are permitted within each group or when the negotiating groups in the population are larger in size. The novel features and properties introduced by our model have demonstrated its applicability in better investigating general consensus problems on peer-to-peer networks. Nature Publishing Group 2014-08-21 /pmc/articles/PMC4139946/ /pubmed/25143140 http://dx.doi.org/10.1038/srep06149 Text en Copyright © 2014, Macmillan Publishers Limited. All rights reserved http://creativecommons.org/licenses/by/4.0/ This work is licensed under a Creative Commons Attribution 4.0 International License. The images or other third party material in this article are included in the article's Creative Commons license, unless indicated otherwise in the credit line; if the material is not included under the Creative Commons license, users will need to obtain permission from the license holder in order to reproduce the material. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ |
spellingShingle | Article Gao, Yuan Chen, Guanrong Chan, Rosa H. M. Naming Game on Networks: Let Everyone be Both Speaker and Hearer |
title | Naming Game on Networks: Let Everyone be Both Speaker and Hearer |
title_full | Naming Game on Networks: Let Everyone be Both Speaker and Hearer |
title_fullStr | Naming Game on Networks: Let Everyone be Both Speaker and Hearer |
title_full_unstemmed | Naming Game on Networks: Let Everyone be Both Speaker and Hearer |
title_short | Naming Game on Networks: Let Everyone be Both Speaker and Hearer |
title_sort | naming game on networks: let everyone be both speaker and hearer |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4139946/ https://www.ncbi.nlm.nih.gov/pubmed/25143140 http://dx.doi.org/10.1038/srep06149 |
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