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Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases
Two key characteristics of all virtual reality applications are interaction and immersion. Systemic interaction is achieved through a variety of multisensory channels (hearing, sight, touch, and smell), permitting the user to interact with the virtual world in real time. Immersion is the degree to w...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Medknow Publications & Media Pvt Ltd
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4146258/ https://www.ncbi.nlm.nih.gov/pubmed/25206907 http://dx.doi.org/10.4103/1673-5374.131612 |
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author | Gatica-Rojas, Valeska Méndez-Rebolledo, Guillermo |
author_facet | Gatica-Rojas, Valeska Méndez-Rebolledo, Guillermo |
author_sort | Gatica-Rojas, Valeska |
collection | PubMed |
description | Two key characteristics of all virtual reality applications are interaction and immersion. Systemic interaction is achieved through a variety of multisensory channels (hearing, sight, touch, and smell), permitting the user to interact with the virtual world in real time. Immersion is the degree to which a person can feel wrapped in the virtual world through a defined interface. Virtual reality interface devices such as the Nintendo® Wii and its peripheral nunchuks-balance board, head mounted displays and joystick allow interaction and immersion in unreal environments created from computer software. Virtual environments are highly interactive, generating great activation of visual, vestibular and proprioceptive systems during the execution of a video game. In addition, they are entertaining and safe for the user. Recently, incorporating therapeutic purposes in virtual reality interface devices has allowed them to be used for the rehabilitation of neurological patients, e.g., balance training in older adults and dynamic stability in healthy participants. The improvements observed in neurological diseases (chronic stroke and cerebral palsy) have been shown by changes in the reorganization of neural networks in patients’ brain, along with better hand function and other skills, contributing to their quality of life. The data generated by such studies could substantially contribute to physical rehabilitation strategies. |
format | Online Article Text |
id | pubmed-4146258 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Medknow Publications & Media Pvt Ltd |
record_format | MEDLINE/PubMed |
spelling | pubmed-41462582014-09-09 Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases Gatica-Rojas, Valeska Méndez-Rebolledo, Guillermo Neural Regen Res Article Two key characteristics of all virtual reality applications are interaction and immersion. Systemic interaction is achieved through a variety of multisensory channels (hearing, sight, touch, and smell), permitting the user to interact with the virtual world in real time. Immersion is the degree to which a person can feel wrapped in the virtual world through a defined interface. Virtual reality interface devices such as the Nintendo® Wii and its peripheral nunchuks-balance board, head mounted displays and joystick allow interaction and immersion in unreal environments created from computer software. Virtual environments are highly interactive, generating great activation of visual, vestibular and proprioceptive systems during the execution of a video game. In addition, they are entertaining and safe for the user. Recently, incorporating therapeutic purposes in virtual reality interface devices has allowed them to be used for the rehabilitation of neurological patients, e.g., balance training in older adults and dynamic stability in healthy participants. The improvements observed in neurological diseases (chronic stroke and cerebral palsy) have been shown by changes in the reorganization of neural networks in patients’ brain, along with better hand function and other skills, contributing to their quality of life. The data generated by such studies could substantially contribute to physical rehabilitation strategies. Medknow Publications & Media Pvt Ltd 2014-04-15 /pmc/articles/PMC4146258/ /pubmed/25206907 http://dx.doi.org/10.4103/1673-5374.131612 Text en Copyright: © Neural Regeneration Research http://creativecommons.org/licenses/by-nc-sa/3.0 This is an open-access article distributed under the terms of the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Article Gatica-Rojas, Valeska Méndez-Rebolledo, Guillermo Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases |
title | Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases |
title_full | Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases |
title_fullStr | Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases |
title_full_unstemmed | Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases |
title_short | Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases |
title_sort | virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4146258/ https://www.ncbi.nlm.nih.gov/pubmed/25206907 http://dx.doi.org/10.4103/1673-5374.131612 |
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