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Reaching nearby sources: comparison between real and virtual sound and visual targets
Sound localization studies over the past century have predominantly been concerned with directional accuracy for far-field sources. Few studies have examined the condition of near-field sources and distance perception. The current study concerns localization and pointing accuracy by examining source...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4151089/ https://www.ncbi.nlm.nih.gov/pubmed/25228855 http://dx.doi.org/10.3389/fnins.2014.00269 |
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author | Parseihian, Gaëtan Jouffrais, Christophe Katz, Brian F. G. |
author_facet | Parseihian, Gaëtan Jouffrais, Christophe Katz, Brian F. G. |
author_sort | Parseihian, Gaëtan |
collection | PubMed |
description | Sound localization studies over the past century have predominantly been concerned with directional accuracy for far-field sources. Few studies have examined the condition of near-field sources and distance perception. The current study concerns localization and pointing accuracy by examining source positions in the peripersonal space, specifically those associated with a typical tabletop surface. Accuracy is studied with respect to the reporting hand (dominant or secondary) for auditory sources. Results show no effect on the reporting hand with azimuthal errors increasing equally for the most extreme source positions. Distance errors show a consistent compression toward the center of the reporting area. A second evaluation is carried out comparing auditory and visual stimuli to examine any bias in reporting protocol or biomechanical difficulties. No common bias error was observed between auditory and visual stimuli indicating that reporting errors were not due to biomechanical limitations in the pointing task. A final evaluation compares real auditory sources and anechoic condition virtual sources created using binaural rendering. Results showed increased azimuthal errors, with virtual source positions being consistently overestimated to more lateral positions, while no significant distance perception was observed, indicating a deficiency in the binaural rendering condition relative to the real stimuli situation. Various potential reasons for this discrepancy are discussed with several proposals for improving distance perception in peripersonal virtual environments. |
format | Online Article Text |
id | pubmed-4151089 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-41510892014-09-16 Reaching nearby sources: comparison between real and virtual sound and visual targets Parseihian, Gaëtan Jouffrais, Christophe Katz, Brian F. G. Front Neurosci Psychology Sound localization studies over the past century have predominantly been concerned with directional accuracy for far-field sources. Few studies have examined the condition of near-field sources and distance perception. The current study concerns localization and pointing accuracy by examining source positions in the peripersonal space, specifically those associated with a typical tabletop surface. Accuracy is studied with respect to the reporting hand (dominant or secondary) for auditory sources. Results show no effect on the reporting hand with azimuthal errors increasing equally for the most extreme source positions. Distance errors show a consistent compression toward the center of the reporting area. A second evaluation is carried out comparing auditory and visual stimuli to examine any bias in reporting protocol or biomechanical difficulties. No common bias error was observed between auditory and visual stimuli indicating that reporting errors were not due to biomechanical limitations in the pointing task. A final evaluation compares real auditory sources and anechoic condition virtual sources created using binaural rendering. Results showed increased azimuthal errors, with virtual source positions being consistently overestimated to more lateral positions, while no significant distance perception was observed, indicating a deficiency in the binaural rendering condition relative to the real stimuli situation. Various potential reasons for this discrepancy are discussed with several proposals for improving distance perception in peripersonal virtual environments. Frontiers Media S.A. 2014-09-02 /pmc/articles/PMC4151089/ /pubmed/25228855 http://dx.doi.org/10.3389/fnins.2014.00269 Text en Copyright © 2014 Parseihian, Jouffrais and Katz. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Parseihian, Gaëtan Jouffrais, Christophe Katz, Brian F. G. Reaching nearby sources: comparison between real and virtual sound and visual targets |
title | Reaching nearby sources: comparison between real and virtual sound and visual targets |
title_full | Reaching nearby sources: comparison between real and virtual sound and visual targets |
title_fullStr | Reaching nearby sources: comparison between real and virtual sound and visual targets |
title_full_unstemmed | Reaching nearby sources: comparison between real and virtual sound and visual targets |
title_short | Reaching nearby sources: comparison between real and virtual sound and visual targets |
title_sort | reaching nearby sources: comparison between real and virtual sound and visual targets |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4151089/ https://www.ncbi.nlm.nih.gov/pubmed/25228855 http://dx.doi.org/10.3389/fnins.2014.00269 |
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