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Reaching nearby sources: comparison between real and virtual sound and visual targets

Sound localization studies over the past century have predominantly been concerned with directional accuracy for far-field sources. Few studies have examined the condition of near-field sources and distance perception. The current study concerns localization and pointing accuracy by examining source...

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Autores principales: Parseihian, Gaëtan, Jouffrais, Christophe, Katz, Brian F. G.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4151089/
https://www.ncbi.nlm.nih.gov/pubmed/25228855
http://dx.doi.org/10.3389/fnins.2014.00269
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author Parseihian, Gaëtan
Jouffrais, Christophe
Katz, Brian F. G.
author_facet Parseihian, Gaëtan
Jouffrais, Christophe
Katz, Brian F. G.
author_sort Parseihian, Gaëtan
collection PubMed
description Sound localization studies over the past century have predominantly been concerned with directional accuracy for far-field sources. Few studies have examined the condition of near-field sources and distance perception. The current study concerns localization and pointing accuracy by examining source positions in the peripersonal space, specifically those associated with a typical tabletop surface. Accuracy is studied with respect to the reporting hand (dominant or secondary) for auditory sources. Results show no effect on the reporting hand with azimuthal errors increasing equally for the most extreme source positions. Distance errors show a consistent compression toward the center of the reporting area. A second evaluation is carried out comparing auditory and visual stimuli to examine any bias in reporting protocol or biomechanical difficulties. No common bias error was observed between auditory and visual stimuli indicating that reporting errors were not due to biomechanical limitations in the pointing task. A final evaluation compares real auditory sources and anechoic condition virtual sources created using binaural rendering. Results showed increased azimuthal errors, with virtual source positions being consistently overestimated to more lateral positions, while no significant distance perception was observed, indicating a deficiency in the binaural rendering condition relative to the real stimuli situation. Various potential reasons for this discrepancy are discussed with several proposals for improving distance perception in peripersonal virtual environments.
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spelling pubmed-41510892014-09-16 Reaching nearby sources: comparison between real and virtual sound and visual targets Parseihian, Gaëtan Jouffrais, Christophe Katz, Brian F. G. Front Neurosci Psychology Sound localization studies over the past century have predominantly been concerned with directional accuracy for far-field sources. Few studies have examined the condition of near-field sources and distance perception. The current study concerns localization and pointing accuracy by examining source positions in the peripersonal space, specifically those associated with a typical tabletop surface. Accuracy is studied with respect to the reporting hand (dominant or secondary) for auditory sources. Results show no effect on the reporting hand with azimuthal errors increasing equally for the most extreme source positions. Distance errors show a consistent compression toward the center of the reporting area. A second evaluation is carried out comparing auditory and visual stimuli to examine any bias in reporting protocol or biomechanical difficulties. No common bias error was observed between auditory and visual stimuli indicating that reporting errors were not due to biomechanical limitations in the pointing task. A final evaluation compares real auditory sources and anechoic condition virtual sources created using binaural rendering. Results showed increased azimuthal errors, with virtual source positions being consistently overestimated to more lateral positions, while no significant distance perception was observed, indicating a deficiency in the binaural rendering condition relative to the real stimuli situation. Various potential reasons for this discrepancy are discussed with several proposals for improving distance perception in peripersonal virtual environments. Frontiers Media S.A. 2014-09-02 /pmc/articles/PMC4151089/ /pubmed/25228855 http://dx.doi.org/10.3389/fnins.2014.00269 Text en Copyright © 2014 Parseihian, Jouffrais and Katz. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Parseihian, Gaëtan
Jouffrais, Christophe
Katz, Brian F. G.
Reaching nearby sources: comparison between real and virtual sound and visual targets
title Reaching nearby sources: comparison between real and virtual sound and visual targets
title_full Reaching nearby sources: comparison between real and virtual sound and visual targets
title_fullStr Reaching nearby sources: comparison between real and virtual sound and visual targets
title_full_unstemmed Reaching nearby sources: comparison between real and virtual sound and visual targets
title_short Reaching nearby sources: comparison between real and virtual sound and visual targets
title_sort reaching nearby sources: comparison between real and virtual sound and visual targets
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4151089/
https://www.ncbi.nlm.nih.gov/pubmed/25228855
http://dx.doi.org/10.3389/fnins.2014.00269
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