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Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus

BACKGROUND: Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms. PURPOSE: To evaluate FDT exploiting intrinsic motivat...

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Autores principales: Hoare, Derek J., Van Labeke, Nicolas, McCormack, Abby, Sereda, Magdalena, Smith, Sandra, Taher, Hala Al, Kowalkowski, Victoria L., Sharples, Mike, Hall, Deborah A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4162598/
https://www.ncbi.nlm.nih.gov/pubmed/25215617
http://dx.doi.org/10.1371/journal.pone.0107430
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author Hoare, Derek J.
Van Labeke, Nicolas
McCormack, Abby
Sereda, Magdalena
Smith, Sandra
Taher, Hala Al
Kowalkowski, Victoria L.
Sharples, Mike
Hall, Deborah A.
author_facet Hoare, Derek J.
Van Labeke, Nicolas
McCormack, Abby
Sereda, Magdalena
Smith, Sandra
Taher, Hala Al
Kowalkowski, Victoria L.
Sharples, Mike
Hall, Deborah A.
author_sort Hoare, Derek J.
collection PubMed
description BACKGROUND: Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms. PURPOSE: To evaluate FDT exploiting intrinsic motivations by integrating training with computer-gameplay. METHODS: Sixty participants were randomly assigned to train on either a conventional task-based training, or one of two interactive game-based training platforms over six weeks. Outcomes included assessment of motivation, tinnitus handicap, and performance on tests of attention. RESULTS: Participants reported greater intrinsic motivation to train on the interactive game-based platforms, yet compliance of all three groups was similar (∼70%) and changes in self-reported tinnitus severity were not significant. There was no difference between groups in terms of change in tinnitus severity or performance on measures of attention. CONCLUSION: FDT can be integrated within an intrinsically motivating game. Whilst this may improve participant experience, in this instance it did not translate to additional compliance or therapeutic benefit. TRIAL REGISTRATION: ClinicalTrials.gov NCT02095262
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spelling pubmed-41625982014-09-17 Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus Hoare, Derek J. Van Labeke, Nicolas McCormack, Abby Sereda, Magdalena Smith, Sandra Taher, Hala Al Kowalkowski, Victoria L. Sharples, Mike Hall, Deborah A. PLoS One Research Article BACKGROUND: Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms. PURPOSE: To evaluate FDT exploiting intrinsic motivations by integrating training with computer-gameplay. METHODS: Sixty participants were randomly assigned to train on either a conventional task-based training, or one of two interactive game-based training platforms over six weeks. Outcomes included assessment of motivation, tinnitus handicap, and performance on tests of attention. RESULTS: Participants reported greater intrinsic motivation to train on the interactive game-based platforms, yet compliance of all three groups was similar (∼70%) and changes in self-reported tinnitus severity were not significant. There was no difference between groups in terms of change in tinnitus severity or performance on measures of attention. CONCLUSION: FDT can be integrated within an intrinsically motivating game. Whilst this may improve participant experience, in this instance it did not translate to additional compliance or therapeutic benefit. TRIAL REGISTRATION: ClinicalTrials.gov NCT02095262 Public Library of Science 2014-09-12 /pmc/articles/PMC4162598/ /pubmed/25215617 http://dx.doi.org/10.1371/journal.pone.0107430 Text en © 2014 Hoare et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Hoare, Derek J.
Van Labeke, Nicolas
McCormack, Abby
Sereda, Magdalena
Smith, Sandra
Taher, Hala Al
Kowalkowski, Victoria L.
Sharples, Mike
Hall, Deborah A.
Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus
title Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus
title_full Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus
title_fullStr Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus
title_full_unstemmed Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus
title_short Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus
title_sort gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4162598/
https://www.ncbi.nlm.nih.gov/pubmed/25215617
http://dx.doi.org/10.1371/journal.pone.0107430
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