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Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus
BACKGROUND: Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms. PURPOSE: To evaluate FDT exploiting intrinsic motivat...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4162598/ https://www.ncbi.nlm.nih.gov/pubmed/25215617 http://dx.doi.org/10.1371/journal.pone.0107430 |
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author | Hoare, Derek J. Van Labeke, Nicolas McCormack, Abby Sereda, Magdalena Smith, Sandra Taher, Hala Al Kowalkowski, Victoria L. Sharples, Mike Hall, Deborah A. |
author_facet | Hoare, Derek J. Van Labeke, Nicolas McCormack, Abby Sereda, Magdalena Smith, Sandra Taher, Hala Al Kowalkowski, Victoria L. Sharples, Mike Hall, Deborah A. |
author_sort | Hoare, Derek J. |
collection | PubMed |
description | BACKGROUND: Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms. PURPOSE: To evaluate FDT exploiting intrinsic motivations by integrating training with computer-gameplay. METHODS: Sixty participants were randomly assigned to train on either a conventional task-based training, or one of two interactive game-based training platforms over six weeks. Outcomes included assessment of motivation, tinnitus handicap, and performance on tests of attention. RESULTS: Participants reported greater intrinsic motivation to train on the interactive game-based platforms, yet compliance of all three groups was similar (∼70%) and changes in self-reported tinnitus severity were not significant. There was no difference between groups in terms of change in tinnitus severity or performance on measures of attention. CONCLUSION: FDT can be integrated within an intrinsically motivating game. Whilst this may improve participant experience, in this instance it did not translate to additional compliance or therapeutic benefit. TRIAL REGISTRATION: ClinicalTrials.gov NCT02095262 |
format | Online Article Text |
id | pubmed-4162598 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-41625982014-09-17 Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus Hoare, Derek J. Van Labeke, Nicolas McCormack, Abby Sereda, Magdalena Smith, Sandra Taher, Hala Al Kowalkowski, Victoria L. Sharples, Mike Hall, Deborah A. PLoS One Research Article BACKGROUND: Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms. PURPOSE: To evaluate FDT exploiting intrinsic motivations by integrating training with computer-gameplay. METHODS: Sixty participants were randomly assigned to train on either a conventional task-based training, or one of two interactive game-based training platforms over six weeks. Outcomes included assessment of motivation, tinnitus handicap, and performance on tests of attention. RESULTS: Participants reported greater intrinsic motivation to train on the interactive game-based platforms, yet compliance of all three groups was similar (∼70%) and changes in self-reported tinnitus severity were not significant. There was no difference between groups in terms of change in tinnitus severity or performance on measures of attention. CONCLUSION: FDT can be integrated within an intrinsically motivating game. Whilst this may improve participant experience, in this instance it did not translate to additional compliance or therapeutic benefit. TRIAL REGISTRATION: ClinicalTrials.gov NCT02095262 Public Library of Science 2014-09-12 /pmc/articles/PMC4162598/ /pubmed/25215617 http://dx.doi.org/10.1371/journal.pone.0107430 Text en © 2014 Hoare et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Hoare, Derek J. Van Labeke, Nicolas McCormack, Abby Sereda, Magdalena Smith, Sandra Taher, Hala Al Kowalkowski, Victoria L. Sharples, Mike Hall, Deborah A. Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus |
title | Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus |
title_full | Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus |
title_fullStr | Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus |
title_full_unstemmed | Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus |
title_short | Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus |
title_sort | gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4162598/ https://www.ncbi.nlm.nih.gov/pubmed/25215617 http://dx.doi.org/10.1371/journal.pone.0107430 |
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