Cargando…
Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition
Although many three-dimensional pointing gesture recognition methods have been proposed, the problem of self-occlusion has not been considered. Furthermore, because almost all pointing gesture recognition methods use a wide-angle camera, additional sensors or cameras are required to concurrently per...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi Publishing Corporation
2014
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4165742/ https://www.ncbi.nlm.nih.gov/pubmed/25258732 http://dx.doi.org/10.1155/2014/683045 |
_version_ | 1782335140261789696 |
---|---|
author | Kim, Hansol Kim, Yoonkyung Lee, Eui Chul |
author_facet | Kim, Hansol Kim, Yoonkyung Lee, Eui Chul |
author_sort | Kim, Hansol |
collection | PubMed |
description | Although many three-dimensional pointing gesture recognition methods have been proposed, the problem of self-occlusion has not been considered. Furthermore, because almost all pointing gesture recognition methods use a wide-angle camera, additional sensors or cameras are required to concurrently perform finger gesture recognition. In this paper, we propose a method for performing both pointing gesture and finger gesture recognition for large display environments, using a single Kinect device and a skeleton tracking model. By considering self-occlusion, a compensation technique can be performed on the user's detected shoulder position when a hand occludes the shoulder. In addition, we propose a technique to facilitate finger counting gesture recognition, based on the depth image of the hand position. In this technique, the depth image is extracted from the end of the pointing vector. By using exception handling for self-occlusions, experimental results indicate that the pointing accuracy of a specific reference position was significantly improved. The average root mean square error was approximately 13 pixels for a 1920 × 1080 pixels screen resolution. Moreover, the finger counting gesture recognition accuracy was 98.3%. |
format | Online Article Text |
id | pubmed-4165742 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Hindawi Publishing Corporation |
record_format | MEDLINE/PubMed |
spelling | pubmed-41657422014-09-25 Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition Kim, Hansol Kim, Yoonkyung Lee, Eui Chul ScientificWorldJournal Research Article Although many three-dimensional pointing gesture recognition methods have been proposed, the problem of self-occlusion has not been considered. Furthermore, because almost all pointing gesture recognition methods use a wide-angle camera, additional sensors or cameras are required to concurrently perform finger gesture recognition. In this paper, we propose a method for performing both pointing gesture and finger gesture recognition for large display environments, using a single Kinect device and a skeleton tracking model. By considering self-occlusion, a compensation technique can be performed on the user's detected shoulder position when a hand occludes the shoulder. In addition, we propose a technique to facilitate finger counting gesture recognition, based on the depth image of the hand position. In this technique, the depth image is extracted from the end of the pointing vector. By using exception handling for self-occlusions, experimental results indicate that the pointing accuracy of a specific reference position was significantly improved. The average root mean square error was approximately 13 pixels for a 1920 × 1080 pixels screen resolution. Moreover, the finger counting gesture recognition accuracy was 98.3%. Hindawi Publishing Corporation 2014 2014-09-01 /pmc/articles/PMC4165742/ /pubmed/25258732 http://dx.doi.org/10.1155/2014/683045 Text en Copyright © 2014 Hansol Kim et al. https://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Kim, Hansol Kim, Yoonkyung Lee, Eui Chul Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition |
title | Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition |
title_full | Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition |
title_fullStr | Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition |
title_full_unstemmed | Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition |
title_short | Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition |
title_sort | method for user interface of large displays using arm pointing and finger counting gesture recognition |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4165742/ https://www.ncbi.nlm.nih.gov/pubmed/25258732 http://dx.doi.org/10.1155/2014/683045 |
work_keys_str_mv | AT kimhansol methodforuserinterfaceoflargedisplaysusingarmpointingandfingercountinggesturerecognition AT kimyoonkyung methodforuserinterfaceoflargedisplaysusingarmpointingandfingercountinggesturerecognition AT leeeuichul methodforuserinterfaceoflargedisplaysusingarmpointingandfingercountinggesturerecognition |