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Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition

Although many three-dimensional pointing gesture recognition methods have been proposed, the problem of self-occlusion has not been considered. Furthermore, because almost all pointing gesture recognition methods use a wide-angle camera, additional sensors or cameras are required to concurrently per...

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Detalles Bibliográficos
Autores principales: Kim, Hansol, Kim, Yoonkyung, Lee, Eui Chul
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi Publishing Corporation 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4165742/
https://www.ncbi.nlm.nih.gov/pubmed/25258732
http://dx.doi.org/10.1155/2014/683045
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author Kim, Hansol
Kim, Yoonkyung
Lee, Eui Chul
author_facet Kim, Hansol
Kim, Yoonkyung
Lee, Eui Chul
author_sort Kim, Hansol
collection PubMed
description Although many three-dimensional pointing gesture recognition methods have been proposed, the problem of self-occlusion has not been considered. Furthermore, because almost all pointing gesture recognition methods use a wide-angle camera, additional sensors or cameras are required to concurrently perform finger gesture recognition. In this paper, we propose a method for performing both pointing gesture and finger gesture recognition for large display environments, using a single Kinect device and a skeleton tracking model. By considering self-occlusion, a compensation technique can be performed on the user's detected shoulder position when a hand occludes the shoulder. In addition, we propose a technique to facilitate finger counting gesture recognition, based on the depth image of the hand position. In this technique, the depth image is extracted from the end of the pointing vector. By using exception handling for self-occlusions, experimental results indicate that the pointing accuracy of a specific reference position was significantly improved. The average root mean square error was approximately 13 pixels for a 1920 × 1080 pixels screen resolution. Moreover, the finger counting gesture recognition accuracy was 98.3%.
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spelling pubmed-41657422014-09-25 Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition Kim, Hansol Kim, Yoonkyung Lee, Eui Chul ScientificWorldJournal Research Article Although many three-dimensional pointing gesture recognition methods have been proposed, the problem of self-occlusion has not been considered. Furthermore, because almost all pointing gesture recognition methods use a wide-angle camera, additional sensors or cameras are required to concurrently perform finger gesture recognition. In this paper, we propose a method for performing both pointing gesture and finger gesture recognition for large display environments, using a single Kinect device and a skeleton tracking model. By considering self-occlusion, a compensation technique can be performed on the user's detected shoulder position when a hand occludes the shoulder. In addition, we propose a technique to facilitate finger counting gesture recognition, based on the depth image of the hand position. In this technique, the depth image is extracted from the end of the pointing vector. By using exception handling for self-occlusions, experimental results indicate that the pointing accuracy of a specific reference position was significantly improved. The average root mean square error was approximately 13 pixels for a 1920 × 1080 pixels screen resolution. Moreover, the finger counting gesture recognition accuracy was 98.3%. Hindawi Publishing Corporation 2014 2014-09-01 /pmc/articles/PMC4165742/ /pubmed/25258732 http://dx.doi.org/10.1155/2014/683045 Text en Copyright © 2014 Hansol Kim et al. https://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Kim, Hansol
Kim, Yoonkyung
Lee, Eui Chul
Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition
title Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition
title_full Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition
title_fullStr Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition
title_full_unstemmed Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition
title_short Method for User Interface of Large Displays Using Arm Pointing and Finger Counting Gesture Recognition
title_sort method for user interface of large displays using arm pointing and finger counting gesture recognition
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4165742/
https://www.ncbi.nlm.nih.gov/pubmed/25258732
http://dx.doi.org/10.1155/2014/683045
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