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A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users

In recent years, research on Brain-Computer Interface (BCI) technology for healthy users has attracted considerable interest, and BCI games are especially popular. This study reviews the current status of, and describes future directions, in the field of BCI games. To this end, we conducted a litera...

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Detalles Bibliográficos
Autores principales: Ahn, Minkyu, Lee, Mijin, Choi, Jinyoung, Jun, Sung Chan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4178978/
https://www.ncbi.nlm.nih.gov/pubmed/25116904
http://dx.doi.org/10.3390/s140814601
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author Ahn, Minkyu
Lee, Mijin
Choi, Jinyoung
Jun, Sung Chan
author_facet Ahn, Minkyu
Lee, Mijin
Choi, Jinyoung
Jun, Sung Chan
author_sort Ahn, Minkyu
collection PubMed
description In recent years, research on Brain-Computer Interface (BCI) technology for healthy users has attracted considerable interest, and BCI games are especially popular. This study reviews the current status of, and describes future directions, in the field of BCI games. To this end, we conducted a literature search and found that BCI control paradigms using electroencephalographic signals (motor imagery, P300, steady state visual evoked potential and passive approach reading mental state) have been the primary focus of research. We also conducted a survey of nearly three hundred participants that included researchers, game developers and users around the world. From this survey, we found that all three groups (researchers, developers and users) agreed on the significant influence and applicability of BCI and BCI games, and they all selected prostheses, rehabilitation and games as the most promising BCI applications. User and developer groups tended to give low priority to passive BCI and the whole head sensor array. Developers gave higher priorities to “the easiness of playing” and the “development platform” as important elements for BCI games and the market. Based on our assessment, we discuss the critical point at which BCI games will be able to progress from their current stage to widespread marketing to consumers. In conclusion, we propose three critical elements important for expansion of the BCI game market: standards, gameplay and appropriate integration.
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spelling pubmed-41789782014-10-02 A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users Ahn, Minkyu Lee, Mijin Choi, Jinyoung Jun, Sung Chan Sensors (Basel) Article In recent years, research on Brain-Computer Interface (BCI) technology for healthy users has attracted considerable interest, and BCI games are especially popular. This study reviews the current status of, and describes future directions, in the field of BCI games. To this end, we conducted a literature search and found that BCI control paradigms using electroencephalographic signals (motor imagery, P300, steady state visual evoked potential and passive approach reading mental state) have been the primary focus of research. We also conducted a survey of nearly three hundred participants that included researchers, game developers and users around the world. From this survey, we found that all three groups (researchers, developers and users) agreed on the significant influence and applicability of BCI and BCI games, and they all selected prostheses, rehabilitation and games as the most promising BCI applications. User and developer groups tended to give low priority to passive BCI and the whole head sensor array. Developers gave higher priorities to “the easiness of playing” and the “development platform” as important elements for BCI games and the market. Based on our assessment, we discuss the critical point at which BCI games will be able to progress from their current stage to widespread marketing to consumers. In conclusion, we propose three critical elements important for expansion of the BCI game market: standards, gameplay and appropriate integration. MDPI 2014-08-11 /pmc/articles/PMC4178978/ /pubmed/25116904 http://dx.doi.org/10.3390/s140814601 Text en © 2014 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/).
spellingShingle Article
Ahn, Minkyu
Lee, Mijin
Choi, Jinyoung
Jun, Sung Chan
A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users
title A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users
title_full A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users
title_fullStr A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users
title_full_unstemmed A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users
title_short A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users
title_sort review of brain-computer interface games and an opinion survey from researchers, developers and users
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4178978/
https://www.ncbi.nlm.nih.gov/pubmed/25116904
http://dx.doi.org/10.3390/s140814601
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