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Virtual reality training for upper extremity in subacute stroke (VIRTUES): study protocol for a randomized controlled multicenter trial

BACKGROUND: Novel virtual reality rehabilitation systems provide the potential to increase intensity and offer challenging and motivating tasks. The efficacy of virtual reality systems to improve arm motor function early after stroke has not been demonstrated yet in sufficiently powered studies. The...

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Autores principales: Brunner, Iris, Skouen, Jan S, Hofstad, Håkon, Strand, Liv I, Becker, Frank, Sanders, Anne-Marthe, Pallesen, Hanne, Kristensen, Tove, Michielsen, Marc, Verheyden, Geert
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4180981/
https://www.ncbi.nlm.nih.gov/pubmed/25261187
http://dx.doi.org/10.1186/s12883-014-0186-z
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author Brunner, Iris
Skouen, Jan S
Hofstad, Håkon
Strand, Liv I
Becker, Frank
Sanders, Anne-Marthe
Pallesen, Hanne
Kristensen, Tove
Michielsen, Marc
Verheyden, Geert
author_facet Brunner, Iris
Skouen, Jan S
Hofstad, Håkon
Strand, Liv I
Becker, Frank
Sanders, Anne-Marthe
Pallesen, Hanne
Kristensen, Tove
Michielsen, Marc
Verheyden, Geert
author_sort Brunner, Iris
collection PubMed
description BACKGROUND: Novel virtual reality rehabilitation systems provide the potential to increase intensity and offer challenging and motivating tasks. The efficacy of virtual reality systems to improve arm motor function early after stroke has not been demonstrated yet in sufficiently powered studies. The objective of the study is to investigate whether VR training as an adjunct to conventional therapy is more effective in improving arm motor function in the subacute phase after stroke than dose-matched conventional training, to assess patient and therapist satisfaction when working with novel virtual reality training and to calculate cost-effectiveness in terms of resources required to regain some degree of dexterity. METHODS/DESIGN: Randomized controlled observer-blind trial. One hundred and twenty patients up to 12 weeks after stroke will be randomized to either a group receiving VR training or dose-matched and therapist attention-matched conventional arm training in addition to standard rehabilitation. During a period of four weeks the patients will be offered additional 4–5 training sessions a week of 45–60 minutes duration by a physiotherapist or an occupational therapist. Study outcomes: Arm motor function, dexterity and independence in daily life activities will be evaluated at baseline, post treatment and three months follow-up assessments with the Action Research Arm Test, Box and Blocks Test and the Functional Independence Measure, respectively. Patient and therapist satisfaction with the implementation of a VR rehabilitation system will also be assessed with questionnaires and interviews. DISCUSSION: Virtual reality systems are promising tools for rehabilitation of arm motor function after stroke. Their introduction in combination with traditional physical and occupational therapy may enhance recovery after stroke, and at the same time demand little personnel resources to increase training intensity. The VIRTUES trial will provide further evidence of VR-based treatment strategies to clinicians, patients and health economists. TRIAL REGISTRATION: ClinicalTrials.gov NCT02079103
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spelling pubmed-41809812014-10-03 Virtual reality training for upper extremity in subacute stroke (VIRTUES): study protocol for a randomized controlled multicenter trial Brunner, Iris Skouen, Jan S Hofstad, Håkon Strand, Liv I Becker, Frank Sanders, Anne-Marthe Pallesen, Hanne Kristensen, Tove Michielsen, Marc Verheyden, Geert BMC Neurol Study Protocol BACKGROUND: Novel virtual reality rehabilitation systems provide the potential to increase intensity and offer challenging and motivating tasks. The efficacy of virtual reality systems to improve arm motor function early after stroke has not been demonstrated yet in sufficiently powered studies. The objective of the study is to investigate whether VR training as an adjunct to conventional therapy is more effective in improving arm motor function in the subacute phase after stroke than dose-matched conventional training, to assess patient and therapist satisfaction when working with novel virtual reality training and to calculate cost-effectiveness in terms of resources required to regain some degree of dexterity. METHODS/DESIGN: Randomized controlled observer-blind trial. One hundred and twenty patients up to 12 weeks after stroke will be randomized to either a group receiving VR training or dose-matched and therapist attention-matched conventional arm training in addition to standard rehabilitation. During a period of four weeks the patients will be offered additional 4–5 training sessions a week of 45–60 minutes duration by a physiotherapist or an occupational therapist. Study outcomes: Arm motor function, dexterity and independence in daily life activities will be evaluated at baseline, post treatment and three months follow-up assessments with the Action Research Arm Test, Box and Blocks Test and the Functional Independence Measure, respectively. Patient and therapist satisfaction with the implementation of a VR rehabilitation system will also be assessed with questionnaires and interviews. DISCUSSION: Virtual reality systems are promising tools for rehabilitation of arm motor function after stroke. Their introduction in combination with traditional physical and occupational therapy may enhance recovery after stroke, and at the same time demand little personnel resources to increase training intensity. The VIRTUES trial will provide further evidence of VR-based treatment strategies to clinicians, patients and health economists. TRIAL REGISTRATION: ClinicalTrials.gov NCT02079103 BioMed Central 2014-09-28 /pmc/articles/PMC4180981/ /pubmed/25261187 http://dx.doi.org/10.1186/s12883-014-0186-z Text en © Brunner et al.; licensee BioMed Central Ltd. 2014 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Study Protocol
Brunner, Iris
Skouen, Jan S
Hofstad, Håkon
Strand, Liv I
Becker, Frank
Sanders, Anne-Marthe
Pallesen, Hanne
Kristensen, Tove
Michielsen, Marc
Verheyden, Geert
Virtual reality training for upper extremity in subacute stroke (VIRTUES): study protocol for a randomized controlled multicenter trial
title Virtual reality training for upper extremity in subacute stroke (VIRTUES): study protocol for a randomized controlled multicenter trial
title_full Virtual reality training for upper extremity in subacute stroke (VIRTUES): study protocol for a randomized controlled multicenter trial
title_fullStr Virtual reality training for upper extremity in subacute stroke (VIRTUES): study protocol for a randomized controlled multicenter trial
title_full_unstemmed Virtual reality training for upper extremity in subacute stroke (VIRTUES): study protocol for a randomized controlled multicenter trial
title_short Virtual reality training for upper extremity in subacute stroke (VIRTUES): study protocol for a randomized controlled multicenter trial
title_sort virtual reality training for upper extremity in subacute stroke (virtues): study protocol for a randomized controlled multicenter trial
topic Study Protocol
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4180981/
https://www.ncbi.nlm.nih.gov/pubmed/25261187
http://dx.doi.org/10.1186/s12883-014-0186-z
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