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Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study

Aims and method To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as...

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Detalles Bibliográficos
Autores principales: Vallance, Aaron K., Hemani, Ashish, Fernandez, Victoria, Livingstone, Daniel, McCusker, Kerri, Toro-Troconis, Maria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Royal College of Psychiatrists 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4180983/
https://www.ncbi.nlm.nih.gov/pubmed/25285217
http://dx.doi.org/10.1192/pb.bp.113.044396
Descripción
Sumario:Aims and method To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants’ attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses. Results Participants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication. Clinical implications The study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries.