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Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study
Aims and method To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Royal College of Psychiatrists
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4180983/ https://www.ncbi.nlm.nih.gov/pubmed/25285217 http://dx.doi.org/10.1192/pb.bp.113.044396 |
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author | Vallance, Aaron K. Hemani, Ashish Fernandez, Victoria Livingstone, Daniel McCusker, Kerri Toro-Troconis, Maria |
author_facet | Vallance, Aaron K. Hemani, Ashish Fernandez, Victoria Livingstone, Daniel McCusker, Kerri Toro-Troconis, Maria |
author_sort | Vallance, Aaron K. |
collection | PubMed |
description | Aims and method To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants’ attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses. Results Participants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication. Clinical implications The study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries. |
format | Online Article Text |
id | pubmed-4180983 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Royal College of Psychiatrists |
record_format | MEDLINE/PubMed |
spelling | pubmed-41809832014-10-03 Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study Vallance, Aaron K. Hemani, Ashish Fernandez, Victoria Livingstone, Daniel McCusker, Kerri Toro-Troconis, Maria Psychiatr Bull (2014) Original Papers Aims and method To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants’ attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses. Results Participants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication. Clinical implications The study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries. Royal College of Psychiatrists 2014-10 /pmc/articles/PMC4180983/ /pubmed/25285217 http://dx.doi.org/10.1192/pb.bp.113.044396 Text en © 2014 The Royal College of Psychiatrists http://creativecommons.org/licenses/by/3.0/ This is an open-access article published by the Royal College of Psychiatrists and distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Original Papers Vallance, Aaron K. Hemani, Ashish Fernandez, Victoria Livingstone, Daniel McCusker, Kerri Toro-Troconis, Maria Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study |
title | Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study |
title_full | Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study |
title_fullStr | Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study |
title_full_unstemmed | Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study |
title_short | Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study |
title_sort | using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study |
topic | Original Papers |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4180983/ https://www.ncbi.nlm.nih.gov/pubmed/25285217 http://dx.doi.org/10.1192/pb.bp.113.044396 |
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