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Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study

Aims and method To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as...

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Autores principales: Vallance, Aaron K., Hemani, Ashish, Fernandez, Victoria, Livingstone, Daniel, McCusker, Kerri, Toro-Troconis, Maria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Royal College of Psychiatrists 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4180983/
https://www.ncbi.nlm.nih.gov/pubmed/25285217
http://dx.doi.org/10.1192/pb.bp.113.044396
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author Vallance, Aaron K.
Hemani, Ashish
Fernandez, Victoria
Livingstone, Daniel
McCusker, Kerri
Toro-Troconis, Maria
author_facet Vallance, Aaron K.
Hemani, Ashish
Fernandez, Victoria
Livingstone, Daniel
McCusker, Kerri
Toro-Troconis, Maria
author_sort Vallance, Aaron K.
collection PubMed
description Aims and method To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants’ attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses. Results Participants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication. Clinical implications The study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries.
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spelling pubmed-41809832014-10-03 Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study Vallance, Aaron K. Hemani, Ashish Fernandez, Victoria Livingstone, Daniel McCusker, Kerri Toro-Troconis, Maria Psychiatr Bull (2014) Original Papers Aims and method To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants’ attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses. Results Participants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication. Clinical implications The study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries. Royal College of Psychiatrists 2014-10 /pmc/articles/PMC4180983/ /pubmed/25285217 http://dx.doi.org/10.1192/pb.bp.113.044396 Text en © 2014 The Royal College of Psychiatrists http://creativecommons.org/licenses/by/3.0/ This is an open-access article published by the Royal College of Psychiatrists and distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Papers
Vallance, Aaron K.
Hemani, Ashish
Fernandez, Victoria
Livingstone, Daniel
McCusker, Kerri
Toro-Troconis, Maria
Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study
title Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study
title_full Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study
title_fullStr Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study
title_full_unstemmed Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study
title_short Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study
title_sort using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study
topic Original Papers
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4180983/
https://www.ncbi.nlm.nih.gov/pubmed/25285217
http://dx.doi.org/10.1192/pb.bp.113.044396
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