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The Use of Electronic Games in Therapy: a Review with Clinical Implications

Therapists and patients enjoy and benefit from interventions that use electronic games (EG) in health care and mental health settings, with a variety of diagnoses and therapeutic goals. We reviewed the use of electronic games designed specifically for a therapeutic purpose, electronic games for psyc...

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Detalles Bibliográficos
Autores principales: Horne-Moyer, H. Lynn, Moyer, Brian H., Messer, Drew C., Messer, Elizabeth S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4196027/
https://www.ncbi.nlm.nih.gov/pubmed/25312026
http://dx.doi.org/10.1007/s11920-014-0520-6
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author Horne-Moyer, H. Lynn
Moyer, Brian H.
Messer, Drew C.
Messer, Elizabeth S.
author_facet Horne-Moyer, H. Lynn
Moyer, Brian H.
Messer, Drew C.
Messer, Elizabeth S.
author_sort Horne-Moyer, H. Lynn
collection PubMed
description Therapists and patients enjoy and benefit from interventions that use electronic games (EG) in health care and mental health settings, with a variety of diagnoses and therapeutic goals. We reviewed the use of electronic games designed specifically for a therapeutic purpose, electronic games for psychotherapy (EGP), also called serious games, and commercially produced games used as an adjunct to psychotherapy, electronic games for entertainment (EGE). Recent research on the benefits of EG in rehabilitation settings, EGP, and EGE indicates that electronic methods are often equivalent to more traditional treatments and may be more enjoyable or acceptable, at least to some consumers. Methodological concerns include the lack of randomized controlled trials (RCT) for many applications. Suggestions are offered for using EG in therapeutic practice.
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spelling pubmed-41960272014-10-16 The Use of Electronic Games in Therapy: a Review with Clinical Implications Horne-Moyer, H. Lynn Moyer, Brian H. Messer, Drew C. Messer, Elizabeth S. Curr Psychiatry Rep Psychiatry in the Digital Age (JS Luo, Section Editor) Therapists and patients enjoy and benefit from interventions that use electronic games (EG) in health care and mental health settings, with a variety of diagnoses and therapeutic goals. We reviewed the use of electronic games designed specifically for a therapeutic purpose, electronic games for psychotherapy (EGP), also called serious games, and commercially produced games used as an adjunct to psychotherapy, electronic games for entertainment (EGE). Recent research on the benefits of EG in rehabilitation settings, EGP, and EGE indicates that electronic methods are often equivalent to more traditional treatments and may be more enjoyable or acceptable, at least to some consumers. Methodological concerns include the lack of randomized controlled trials (RCT) for many applications. Suggestions are offered for using EG in therapeutic practice. Springer US 2014-10-14 2014 /pmc/articles/PMC4196027/ /pubmed/25312026 http://dx.doi.org/10.1007/s11920-014-0520-6 Text en © The Author(s) 2014 https://creativecommons.org/licenses/by/4.0/ Open Access This article is distributed under the terms of the Creative Commons Attribution License which permits any use, distribution, and reproduction in any medium, provided the original author(s) and the source are credited.
spellingShingle Psychiatry in the Digital Age (JS Luo, Section Editor)
Horne-Moyer, H. Lynn
Moyer, Brian H.
Messer, Drew C.
Messer, Elizabeth S.
The Use of Electronic Games in Therapy: a Review with Clinical Implications
title The Use of Electronic Games in Therapy: a Review with Clinical Implications
title_full The Use of Electronic Games in Therapy: a Review with Clinical Implications
title_fullStr The Use of Electronic Games in Therapy: a Review with Clinical Implications
title_full_unstemmed The Use of Electronic Games in Therapy: a Review with Clinical Implications
title_short The Use of Electronic Games in Therapy: a Review with Clinical Implications
title_sort use of electronic games in therapy: a review with clinical implications
topic Psychiatry in the Digital Age (JS Luo, Section Editor)
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4196027/
https://www.ncbi.nlm.nih.gov/pubmed/25312026
http://dx.doi.org/10.1007/s11920-014-0520-6
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