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Does Video Gaming Affect Orthopaedic Skills Acquisition? A Prospective Cohort-Study

INTRODUCTION: Previous studies have suggested that there is a positive correlation between the extent of video gaming and efficiency of surgical skill acquisition on laparoscopic and endovascular surgical simulators amongst trainees. However, the link between video gaming and orthopaedic trauma simu...

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Autores principales: Khatri, Chetan, Sugand, Kapil, Anjum, Sharika, Vivekanantham, Sayinthen, Akhtar, Kash, Gupte, Chinmay
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4198251/
https://www.ncbi.nlm.nih.gov/pubmed/25333959
http://dx.doi.org/10.1371/journal.pone.0110212
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author Khatri, Chetan
Sugand, Kapil
Anjum, Sharika
Vivekanantham, Sayinthen
Akhtar, Kash
Gupte, Chinmay
author_facet Khatri, Chetan
Sugand, Kapil
Anjum, Sharika
Vivekanantham, Sayinthen
Akhtar, Kash
Gupte, Chinmay
author_sort Khatri, Chetan
collection PubMed
description INTRODUCTION: Previous studies have suggested that there is a positive correlation between the extent of video gaming and efficiency of surgical skill acquisition on laparoscopic and endovascular surgical simulators amongst trainees. However, the link between video gaming and orthopaedic trauma simulation remains unexamined, in particular dynamic hip screw (DHS) stimulation. OBJECTIVE: To assess effect of prior video gaming experience on virtual-reality (VR) haptic-enabled DHS simulator performance. METHODS: 38 medical students, naïve to VR surgical simulation, were recruited and stratified relative to their video gaming exposure. Group 1 (n = 19, video-gamers) were defined as those who play more than one hour per day in the last calendar year. Group 2 (n = 19, non-gamers) were defined as those who play video games less than one hour per calendar year. Both cohorts performed five attempts on completing a VR DHS procedure and repeated the task after a week. Metrics assessed included time taken for task, simulated flouroscopy time and screw position. Median and Bonett-Price 95% confidence intervals were calculated for seven real-time objective performance metrics. Data was confirmed as non-parametric by the Kolmogorov-Smirnov test. Analysis was performed using the Mann-Whitney U test for independent data whilst the Wilcoxon signed ranked test was used for paired data. A result was deemed significant when a two-tailed p-value was less than 0.05. RESULTS: All 38 subjects completed the study. The groups were not significantly different at baseline. After ten attempts, there was no difference between Group 1 and Group 2 in any of the metrics tested. These included time taken for task, simulated fluoroscopy time, number of retries, tip-apex distance, percentage cut-out and global score. CONCLUSION: Contrary to previous literature findings, there was no correlation between video gaming experience and gaining competency on a VR DHS simulator.
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spelling pubmed-41982512014-10-21 Does Video Gaming Affect Orthopaedic Skills Acquisition? A Prospective Cohort-Study Khatri, Chetan Sugand, Kapil Anjum, Sharika Vivekanantham, Sayinthen Akhtar, Kash Gupte, Chinmay PLoS One Research Article INTRODUCTION: Previous studies have suggested that there is a positive correlation between the extent of video gaming and efficiency of surgical skill acquisition on laparoscopic and endovascular surgical simulators amongst trainees. However, the link between video gaming and orthopaedic trauma simulation remains unexamined, in particular dynamic hip screw (DHS) stimulation. OBJECTIVE: To assess effect of prior video gaming experience on virtual-reality (VR) haptic-enabled DHS simulator performance. METHODS: 38 medical students, naïve to VR surgical simulation, were recruited and stratified relative to their video gaming exposure. Group 1 (n = 19, video-gamers) were defined as those who play more than one hour per day in the last calendar year. Group 2 (n = 19, non-gamers) were defined as those who play video games less than one hour per calendar year. Both cohorts performed five attempts on completing a VR DHS procedure and repeated the task after a week. Metrics assessed included time taken for task, simulated flouroscopy time and screw position. Median and Bonett-Price 95% confidence intervals were calculated for seven real-time objective performance metrics. Data was confirmed as non-parametric by the Kolmogorov-Smirnov test. Analysis was performed using the Mann-Whitney U test for independent data whilst the Wilcoxon signed ranked test was used for paired data. A result was deemed significant when a two-tailed p-value was less than 0.05. RESULTS: All 38 subjects completed the study. The groups were not significantly different at baseline. After ten attempts, there was no difference between Group 1 and Group 2 in any of the metrics tested. These included time taken for task, simulated fluoroscopy time, number of retries, tip-apex distance, percentage cut-out and global score. CONCLUSION: Contrary to previous literature findings, there was no correlation between video gaming experience and gaining competency on a VR DHS simulator. Public Library of Science 2014-10-15 /pmc/articles/PMC4198251/ /pubmed/25333959 http://dx.doi.org/10.1371/journal.pone.0110212 Text en © 2014 Khatri et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Khatri, Chetan
Sugand, Kapil
Anjum, Sharika
Vivekanantham, Sayinthen
Akhtar, Kash
Gupte, Chinmay
Does Video Gaming Affect Orthopaedic Skills Acquisition? A Prospective Cohort-Study
title Does Video Gaming Affect Orthopaedic Skills Acquisition? A Prospective Cohort-Study
title_full Does Video Gaming Affect Orthopaedic Skills Acquisition? A Prospective Cohort-Study
title_fullStr Does Video Gaming Affect Orthopaedic Skills Acquisition? A Prospective Cohort-Study
title_full_unstemmed Does Video Gaming Affect Orthopaedic Skills Acquisition? A Prospective Cohort-Study
title_short Does Video Gaming Affect Orthopaedic Skills Acquisition? A Prospective Cohort-Study
title_sort does video gaming affect orthopaedic skills acquisition? a prospective cohort-study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4198251/
https://www.ncbi.nlm.nih.gov/pubmed/25333959
http://dx.doi.org/10.1371/journal.pone.0110212
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