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Comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training
BACKGROUND: Virtual surgery may improve learning and provides an opportunity for pre-operative surgical rehearsal. We describe a novel haptic temporal bone simulator specifically developed for multicore processing and improved visual realism. A position locking algorithm for enhanced drill-bone inte...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4198678/ https://www.ncbi.nlm.nih.gov/pubmed/25312968 http://dx.doi.org/10.1186/s40463-014-0031-9 |
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author | Wong, Dana Unger, Bertram Kraut, Jay Pisa, Justyn Rhodes, Charlotte Hochman, Jordan B |
author_facet | Wong, Dana Unger, Bertram Kraut, Jay Pisa, Justyn Rhodes, Charlotte Hochman, Jordan B |
author_sort | Wong, Dana |
collection | PubMed |
description | BACKGROUND: Virtual surgery may improve learning and provides an opportunity for pre-operative surgical rehearsal. We describe a novel haptic temporal bone simulator specifically developed for multicore processing and improved visual realism. A position locking algorithm for enhanced drill-bone interaction and haptic fidelity is further employed. The simulation construct is evaluated against cadaveric education. METHODS: A voxel-based simulator was designed for multicore architecture employing Marching Cubes and Laplacian smoothing to perform real-time haptic and graphic rendering of virtual bone. Ten Otolaryngology trainees dissected a cadaveric temporal bone (CTB) followed by a virtual isomorphic haptic model (VM) based on derivative microCT data. Participants rated 1) physical characteristics, 2) specific anatomic constructs, 3) usefulness in skill development and 4) perceived educational value. The survey instrument employed a Likert scale (1-7). RESULTS: Residents were equivocal about the physical properties of the VM, as cortical (3.2 ± 2.0) and trabecular (2.8 ± 1.6) bone drilling character was appraised as dissimilar to CTB. Overall similarity to cadaveric training was moderate (3.5 ± 1.8). Residents generally felt the VM was beneficial in skill development, rating it highest for translabyrinthine skull-base approaches (5.2 ± 1.3). The VM was considered an effective (5.4 ± 1.5) and accurate (5.7 ± 1.4) training tool which should be integrated into resident education (5.5 ± 1.4). The VM was thought to improve performance (5.3 ± 1.8) and confidence (5.3 ± 1.9) and was highly rated for anatomic learning (6.1 ± 1.9). CONCLUSION: Study participants found the VM to be a beneficial and effective platform for learning temporal bone anatomy and surgical techniques. They identify some concern with limited physical realism likely owing to the haptic device interface. This study is the first to compare isomorphic simulation in education. This significantly removes possible confounding features as the haptic simulation was based on derivative imaging. |
format | Online Article Text |
id | pubmed-4198678 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-41986782014-10-17 Comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training Wong, Dana Unger, Bertram Kraut, Jay Pisa, Justyn Rhodes, Charlotte Hochman, Jordan B J Otolaryngol Head Neck Surg Original Research Article BACKGROUND: Virtual surgery may improve learning and provides an opportunity for pre-operative surgical rehearsal. We describe a novel haptic temporal bone simulator specifically developed for multicore processing and improved visual realism. A position locking algorithm for enhanced drill-bone interaction and haptic fidelity is further employed. The simulation construct is evaluated against cadaveric education. METHODS: A voxel-based simulator was designed for multicore architecture employing Marching Cubes and Laplacian smoothing to perform real-time haptic and graphic rendering of virtual bone. Ten Otolaryngology trainees dissected a cadaveric temporal bone (CTB) followed by a virtual isomorphic haptic model (VM) based on derivative microCT data. Participants rated 1) physical characteristics, 2) specific anatomic constructs, 3) usefulness in skill development and 4) perceived educational value. The survey instrument employed a Likert scale (1-7). RESULTS: Residents were equivocal about the physical properties of the VM, as cortical (3.2 ± 2.0) and trabecular (2.8 ± 1.6) bone drilling character was appraised as dissimilar to CTB. Overall similarity to cadaveric training was moderate (3.5 ± 1.8). Residents generally felt the VM was beneficial in skill development, rating it highest for translabyrinthine skull-base approaches (5.2 ± 1.3). The VM was considered an effective (5.4 ± 1.5) and accurate (5.7 ± 1.4) training tool which should be integrated into resident education (5.5 ± 1.4). The VM was thought to improve performance (5.3 ± 1.8) and confidence (5.3 ± 1.9) and was highly rated for anatomic learning (6.1 ± 1.9). CONCLUSION: Study participants found the VM to be a beneficial and effective platform for learning temporal bone anatomy and surgical techniques. They identify some concern with limited physical realism likely owing to the haptic device interface. This study is the first to compare isomorphic simulation in education. This significantly removes possible confounding features as the haptic simulation was based on derivative imaging. BioMed Central 2014-10-13 /pmc/articles/PMC4198678/ /pubmed/25312968 http://dx.doi.org/10.1186/s40463-014-0031-9 Text en © Wong et al.; licensee BioMed Central Ltd. 2014 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Original Research Article Wong, Dana Unger, Bertram Kraut, Jay Pisa, Justyn Rhodes, Charlotte Hochman, Jordan B Comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training |
title | Comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training |
title_full | Comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training |
title_fullStr | Comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training |
title_full_unstemmed | Comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training |
title_short | Comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training |
title_sort | comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training |
topic | Original Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4198678/ https://www.ncbi.nlm.nih.gov/pubmed/25312968 http://dx.doi.org/10.1186/s40463-014-0031-9 |
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