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The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders

Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social a...

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Autores principales: Hone-Blanchet, Antoine, Wensing, Tobias, Fecteau, Shirley
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4201090/
https://www.ncbi.nlm.nih.gov/pubmed/25368571
http://dx.doi.org/10.3389/fnhum.2014.00844
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author Hone-Blanchet, Antoine
Wensing, Tobias
Fecteau, Shirley
author_facet Hone-Blanchet, Antoine
Wensing, Tobias
Fecteau, Shirley
author_sort Hone-Blanchet, Antoine
collection PubMed
description Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social and environmental contexts recalling drug and alcohol consumption in the everyday life of patients suffering from SUDs often initiate craving and provoke relapse. Current behavioral therapies for SUDs use the cue-exposure approach to suppress salience of social and environmental contexts that may induce craving. They facilitate learning and cognitive reinforcement of new behavior and entrain craving suppression in the presence of cues related to drug and alcohol consumption. Unfortunately, craving often overweighs behavioral training especially in real social and environmental contexts with peer pressure encouraging the use of substance, such as parties and bars. In this perspective, virtual reality (VR) is gaining interest in the development of cue-reactivity paradigms and practices new skills in treatment. VR enhances ecological validity of traditional craving-induction measurement. In this review, we discuss results from (1) studies using VR and alternative virtual agents in the induction of craving and (2) studies combining cue-exposure therapy with VR in the promotion of abstinence from drugs and alcohol use. They used virtual environments, displaying alcohol and drugs to SUD patients. Moreover, some environments included avatars. Hence, some studies have focused on the social interactions that are associated with drug-seeking behaviors and peer pressure. Findings indicate that VR can successfully increase craving. Studies combining cue–exposure therapy with virtual environment, however, reported mitigated success so far.
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spelling pubmed-42010902014-11-03 The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders Hone-Blanchet, Antoine Wensing, Tobias Fecteau, Shirley Front Hum Neurosci Neuroscience Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social and environmental contexts recalling drug and alcohol consumption in the everyday life of patients suffering from SUDs often initiate craving and provoke relapse. Current behavioral therapies for SUDs use the cue-exposure approach to suppress salience of social and environmental contexts that may induce craving. They facilitate learning and cognitive reinforcement of new behavior and entrain craving suppression in the presence of cues related to drug and alcohol consumption. Unfortunately, craving often overweighs behavioral training especially in real social and environmental contexts with peer pressure encouraging the use of substance, such as parties and bars. In this perspective, virtual reality (VR) is gaining interest in the development of cue-reactivity paradigms and practices new skills in treatment. VR enhances ecological validity of traditional craving-induction measurement. In this review, we discuss results from (1) studies using VR and alternative virtual agents in the induction of craving and (2) studies combining cue-exposure therapy with VR in the promotion of abstinence from drugs and alcohol use. They used virtual environments, displaying alcohol and drugs to SUD patients. Moreover, some environments included avatars. Hence, some studies have focused on the social interactions that are associated with drug-seeking behaviors and peer pressure. Findings indicate that VR can successfully increase craving. Studies combining cue–exposure therapy with virtual environment, however, reported mitigated success so far. Frontiers Media S.A. 2014-10-17 /pmc/articles/PMC4201090/ /pubmed/25368571 http://dx.doi.org/10.3389/fnhum.2014.00844 Text en Copyright © 2014 Hone-Blanchet, Wensing and Fecteau. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Hone-Blanchet, Antoine
Wensing, Tobias
Fecteau, Shirley
The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders
title The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders
title_full The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders
title_fullStr The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders
title_full_unstemmed The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders
title_short The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders
title_sort use of virtual reality in craving assessment and cue-exposure therapy in substance use disorders
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4201090/
https://www.ncbi.nlm.nih.gov/pubmed/25368571
http://dx.doi.org/10.3389/fnhum.2014.00844
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