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The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social a...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2014
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4201090/ https://www.ncbi.nlm.nih.gov/pubmed/25368571 http://dx.doi.org/10.3389/fnhum.2014.00844 |
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author | Hone-Blanchet, Antoine Wensing, Tobias Fecteau, Shirley |
author_facet | Hone-Blanchet, Antoine Wensing, Tobias Fecteau, Shirley |
author_sort | Hone-Blanchet, Antoine |
collection | PubMed |
description | Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social and environmental contexts recalling drug and alcohol consumption in the everyday life of patients suffering from SUDs often initiate craving and provoke relapse. Current behavioral therapies for SUDs use the cue-exposure approach to suppress salience of social and environmental contexts that may induce craving. They facilitate learning and cognitive reinforcement of new behavior and entrain craving suppression in the presence of cues related to drug and alcohol consumption. Unfortunately, craving often overweighs behavioral training especially in real social and environmental contexts with peer pressure encouraging the use of substance, such as parties and bars. In this perspective, virtual reality (VR) is gaining interest in the development of cue-reactivity paradigms and practices new skills in treatment. VR enhances ecological validity of traditional craving-induction measurement. In this review, we discuss results from (1) studies using VR and alternative virtual agents in the induction of craving and (2) studies combining cue-exposure therapy with VR in the promotion of abstinence from drugs and alcohol use. They used virtual environments, displaying alcohol and drugs to SUD patients. Moreover, some environments included avatars. Hence, some studies have focused on the social interactions that are associated with drug-seeking behaviors and peer pressure. Findings indicate that VR can successfully increase craving. Studies combining cue–exposure therapy with virtual environment, however, reported mitigated success so far. |
format | Online Article Text |
id | pubmed-4201090 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-42010902014-11-03 The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders Hone-Blanchet, Antoine Wensing, Tobias Fecteau, Shirley Front Hum Neurosci Neuroscience Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social and environmental contexts recalling drug and alcohol consumption in the everyday life of patients suffering from SUDs often initiate craving and provoke relapse. Current behavioral therapies for SUDs use the cue-exposure approach to suppress salience of social and environmental contexts that may induce craving. They facilitate learning and cognitive reinforcement of new behavior and entrain craving suppression in the presence of cues related to drug and alcohol consumption. Unfortunately, craving often overweighs behavioral training especially in real social and environmental contexts with peer pressure encouraging the use of substance, such as parties and bars. In this perspective, virtual reality (VR) is gaining interest in the development of cue-reactivity paradigms and practices new skills in treatment. VR enhances ecological validity of traditional craving-induction measurement. In this review, we discuss results from (1) studies using VR and alternative virtual agents in the induction of craving and (2) studies combining cue-exposure therapy with VR in the promotion of abstinence from drugs and alcohol use. They used virtual environments, displaying alcohol and drugs to SUD patients. Moreover, some environments included avatars. Hence, some studies have focused on the social interactions that are associated with drug-seeking behaviors and peer pressure. Findings indicate that VR can successfully increase craving. Studies combining cue–exposure therapy with virtual environment, however, reported mitigated success so far. Frontiers Media S.A. 2014-10-17 /pmc/articles/PMC4201090/ /pubmed/25368571 http://dx.doi.org/10.3389/fnhum.2014.00844 Text en Copyright © 2014 Hone-Blanchet, Wensing and Fecteau. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Hone-Blanchet, Antoine Wensing, Tobias Fecteau, Shirley The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders |
title | The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders |
title_full | The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders |
title_fullStr | The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders |
title_full_unstemmed | The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders |
title_short | The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders |
title_sort | use of virtual reality in craving assessment and cue-exposure therapy in substance use disorders |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4201090/ https://www.ncbi.nlm.nih.gov/pubmed/25368571 http://dx.doi.org/10.3389/fnhum.2014.00844 |
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