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Promoting Health in Virtual Worlds: Lessons From Second Life

BACKGROUND: Social media services can help empower people to take greater responsibility for their health. For example, virtual worlds are media-rich environments that have many technically advantageous characteristics that can be used for Health 2.0 purposes. Second Life has been used to build envi...

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Autores principales: Suomi, Reima, Mäntymäki, Matti, Söderlund, Sari
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications Inc. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4210951/
https://www.ncbi.nlm.nih.gov/pubmed/25313009
http://dx.doi.org/10.2196/jmir.3177
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author Suomi, Reima
Mäntymäki, Matti
Söderlund, Sari
author_facet Suomi, Reima
Mäntymäki, Matti
Söderlund, Sari
author_sort Suomi, Reima
collection PubMed
description BACKGROUND: Social media services can help empower people to take greater responsibility for their health. For example, virtual worlds are media-rich environments that have many technically advantageous characteristics that can be used for Health 2.0 purposes. Second Life has been used to build environments where people can obtain information and interact with other users for peer support and advice from health care professionals. OBJECTIVE: The intent of the study was to find out whether Second Life is a working and functional platform supporting the empowerment of people in health-related issues. METHODS: We conducted a review of the current health-related activity in Second Life, coupled with an extensive series of observations and interactions with the respective resources inside Second Life. RESULTS: A total of 24 operative health resources were found in Second Life, indicating that health-related activity is rather limited in Second Life, though at first glance it appears to contain very rich health-related content. The other main shortcomings of Second Life relate to a lack of activity, a low number of resource users, problems with Second Life’s search features, and the difficulty of finding trustworthy information. CONCLUSIONS: For the average user, Second Life offers very little unique value compared to other online health resources.
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spelling pubmed-42109512014-10-29 Promoting Health in Virtual Worlds: Lessons From Second Life Suomi, Reima Mäntymäki, Matti Söderlund, Sari J Med Internet Res Original Paper BACKGROUND: Social media services can help empower people to take greater responsibility for their health. For example, virtual worlds are media-rich environments that have many technically advantageous characteristics that can be used for Health 2.0 purposes. Second Life has been used to build environments where people can obtain information and interact with other users for peer support and advice from health care professionals. OBJECTIVE: The intent of the study was to find out whether Second Life is a working and functional platform supporting the empowerment of people in health-related issues. METHODS: We conducted a review of the current health-related activity in Second Life, coupled with an extensive series of observations and interactions with the respective resources inside Second Life. RESULTS: A total of 24 operative health resources were found in Second Life, indicating that health-related activity is rather limited in Second Life, though at first glance it appears to contain very rich health-related content. The other main shortcomings of Second Life relate to a lack of activity, a low number of resource users, problems with Second Life’s search features, and the difficulty of finding trustworthy information. CONCLUSIONS: For the average user, Second Life offers very little unique value compared to other online health resources. JMIR Publications Inc. 2014-10-13 /pmc/articles/PMC4210951/ /pubmed/25313009 http://dx.doi.org/10.2196/jmir.3177 Text en ©Reima Suomi, Matti Mäntymäki, Sari Söderlund. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 13.10.2014. http://creativecommons.org/licenses/by/2.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Suomi, Reima
Mäntymäki, Matti
Söderlund, Sari
Promoting Health in Virtual Worlds: Lessons From Second Life
title Promoting Health in Virtual Worlds: Lessons From Second Life
title_full Promoting Health in Virtual Worlds: Lessons From Second Life
title_fullStr Promoting Health in Virtual Worlds: Lessons From Second Life
title_full_unstemmed Promoting Health in Virtual Worlds: Lessons From Second Life
title_short Promoting Health in Virtual Worlds: Lessons From Second Life
title_sort promoting health in virtual worlds: lessons from second life
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4210951/
https://www.ncbi.nlm.nih.gov/pubmed/25313009
http://dx.doi.org/10.2196/jmir.3177
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