Cargando…
Virtual reality training improves balance function
Virtual reality is a new technology that simulates a three-dimensional virtual world on a computer and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At pr...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Medknow Publications & Media Pvt Ltd
2014
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4211206/ https://www.ncbi.nlm.nih.gov/pubmed/25368651 http://dx.doi.org/10.4103/1673-5374.141795 |
_version_ | 1782341533320609792 |
---|---|
author | Mao, Yurong Chen, Peiming Li, Le Huang, Dongfeng |
author_facet | Mao, Yurong Chen, Peiming Li, Le Huang, Dongfeng |
author_sort | Mao, Yurong |
collection | PubMed |
description | Virtual reality is a new technology that simulates a three-dimensional virtual world on a computer and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfunction. This paper summarizes related articles and other articles suggesting that virtual reality training can improve balance dysfunction in patients after neurological diseases. When patients perform virtual reality training, the prefrontal, parietal cortical areas and other motor cortical networks are activated. These activations may be involved in the reconstruction of neurons in the cerebral cortex. Growing evidence from clinical studies reveals that virtual reality training improves the neurological function of patients with spinal cord injury, cerebral palsy and other neurological impairments. These findings suggest that virtual reality training can activate the cerebral cortex and improve the spatial orientation capacity of patients, thus facilitating the cortex to control balance and increase motion function. |
format | Online Article Text |
id | pubmed-4211206 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Medknow Publications & Media Pvt Ltd |
record_format | MEDLINE/PubMed |
spelling | pubmed-42112062014-11-03 Virtual reality training improves balance function Mao, Yurong Chen, Peiming Li, Le Huang, Dongfeng Neural Regen Res Communication Virtual reality is a new technology that simulates a three-dimensional virtual world on a computer and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfunction. This paper summarizes related articles and other articles suggesting that virtual reality training can improve balance dysfunction in patients after neurological diseases. When patients perform virtual reality training, the prefrontal, parietal cortical areas and other motor cortical networks are activated. These activations may be involved in the reconstruction of neurons in the cerebral cortex. Growing evidence from clinical studies reveals that virtual reality training improves the neurological function of patients with spinal cord injury, cerebral palsy and other neurological impairments. These findings suggest that virtual reality training can activate the cerebral cortex and improve the spatial orientation capacity of patients, thus facilitating the cortex to control balance and increase motion function. Medknow Publications & Media Pvt Ltd 2014-09-01 /pmc/articles/PMC4211206/ /pubmed/25368651 http://dx.doi.org/10.4103/1673-5374.141795 Text en Copyright: © Neural Regeneration Research http://creativecommons.org/licenses/by-nc-sa/3.0 This is an open-access article distributed under the terms of the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Communication Mao, Yurong Chen, Peiming Li, Le Huang, Dongfeng Virtual reality training improves balance function |
title | Virtual reality training improves balance function |
title_full | Virtual reality training improves balance function |
title_fullStr | Virtual reality training improves balance function |
title_full_unstemmed | Virtual reality training improves balance function |
title_short | Virtual reality training improves balance function |
title_sort | virtual reality training improves balance function |
topic | Communication |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4211206/ https://www.ncbi.nlm.nih.gov/pubmed/25368651 http://dx.doi.org/10.4103/1673-5374.141795 |
work_keys_str_mv | AT maoyurong virtualrealitytrainingimprovesbalancefunction AT chenpeiming virtualrealitytrainingimprovesbalancefunction AT lile virtualrealitytrainingimprovesbalancefunction AT huangdongfeng virtualrealitytrainingimprovesbalancefunction |