Cargando…

Virtual reality training improves balance function

Virtual reality is a new technology that simulates a three-dimensional virtual world on a computer and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At pr...

Descripción completa

Detalles Bibliográficos
Autores principales: Mao, Yurong, Chen, Peiming, Li, Le, Huang, Dongfeng
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Medknow Publications & Media Pvt Ltd 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4211206/
https://www.ncbi.nlm.nih.gov/pubmed/25368651
http://dx.doi.org/10.4103/1673-5374.141795
_version_ 1782341533320609792
author Mao, Yurong
Chen, Peiming
Li, Le
Huang, Dongfeng
author_facet Mao, Yurong
Chen, Peiming
Li, Le
Huang, Dongfeng
author_sort Mao, Yurong
collection PubMed
description Virtual reality is a new technology that simulates a three-dimensional virtual world on a computer and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfunction. This paper summarizes related articles and other articles suggesting that virtual reality training can improve balance dysfunction in patients after neurological diseases. When patients perform virtual reality training, the prefrontal, parietal cortical areas and other motor cortical networks are activated. These activations may be involved in the reconstruction of neurons in the cerebral cortex. Growing evidence from clinical studies reveals that virtual reality training improves the neurological function of patients with spinal cord injury, cerebral palsy and other neurological impairments. These findings suggest that virtual reality training can activate the cerebral cortex and improve the spatial orientation capacity of patients, thus facilitating the cortex to control balance and increase motion function.
format Online
Article
Text
id pubmed-4211206
institution National Center for Biotechnology Information
language English
publishDate 2014
publisher Medknow Publications & Media Pvt Ltd
record_format MEDLINE/PubMed
spelling pubmed-42112062014-11-03 Virtual reality training improves balance function Mao, Yurong Chen, Peiming Li, Le Huang, Dongfeng Neural Regen Res Communication Virtual reality is a new technology that simulates a three-dimensional virtual world on a computer and enables the generation of visual, audio, and haptic feedback for the full immersion of users. Users can interact with and observe objects in three-dimensional visual space without limitation. At present, virtual reality training has been widely used in rehabilitation therapy for balance dysfunction. This paper summarizes related articles and other articles suggesting that virtual reality training can improve balance dysfunction in patients after neurological diseases. When patients perform virtual reality training, the prefrontal, parietal cortical areas and other motor cortical networks are activated. These activations may be involved in the reconstruction of neurons in the cerebral cortex. Growing evidence from clinical studies reveals that virtual reality training improves the neurological function of patients with spinal cord injury, cerebral palsy and other neurological impairments. These findings suggest that virtual reality training can activate the cerebral cortex and improve the spatial orientation capacity of patients, thus facilitating the cortex to control balance and increase motion function. Medknow Publications & Media Pvt Ltd 2014-09-01 /pmc/articles/PMC4211206/ /pubmed/25368651 http://dx.doi.org/10.4103/1673-5374.141795 Text en Copyright: © Neural Regeneration Research http://creativecommons.org/licenses/by-nc-sa/3.0 This is an open-access article distributed under the terms of the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Communication
Mao, Yurong
Chen, Peiming
Li, Le
Huang, Dongfeng
Virtual reality training improves balance function
title Virtual reality training improves balance function
title_full Virtual reality training improves balance function
title_fullStr Virtual reality training improves balance function
title_full_unstemmed Virtual reality training improves balance function
title_short Virtual reality training improves balance function
title_sort virtual reality training improves balance function
topic Communication
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4211206/
https://www.ncbi.nlm.nih.gov/pubmed/25368651
http://dx.doi.org/10.4103/1673-5374.141795
work_keys_str_mv AT maoyurong virtualrealitytrainingimprovesbalancefunction
AT chenpeiming virtualrealitytrainingimprovesbalancefunction
AT lile virtualrealitytrainingimprovesbalancefunction
AT huangdongfeng virtualrealitytrainingimprovesbalancefunction