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Optimal Cooperation-Trap Strategies for the Iterated Rock-Paper-Scissors Game

In an iterated non-cooperative game, if all the players act to maximize their individual accumulated payoff, the system as a whole usually converges to a Nash equilibrium that poorly benefits any player. Here we show that such an undesirable destiny is avoidable in an iterated Rock-Paper-Scissors (R...

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Detalles Bibliográficos
Autores principales: Bi, Zedong, Zhou, Hai-Jun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4213018/
https://www.ncbi.nlm.nih.gov/pubmed/25354212
http://dx.doi.org/10.1371/journal.pone.0111278
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author Bi, Zedong
Zhou, Hai-Jun
author_facet Bi, Zedong
Zhou, Hai-Jun
author_sort Bi, Zedong
collection PubMed
description In an iterated non-cooperative game, if all the players act to maximize their individual accumulated payoff, the system as a whole usually converges to a Nash equilibrium that poorly benefits any player. Here we show that such an undesirable destiny is avoidable in an iterated Rock-Paper-Scissors (RPS) game involving two rational players, X and Y. Player X has the option of proactively adopting a cooperation-trap strategy, which enforces complete cooperation from the rational player Y and leads to a highly beneficial and maximally fair situation to both players. That maximal degree of cooperation is achievable in such a competitive system with cyclic dominance of actions may stimulate further theoretical and empirical studies on how to resolve conflicts and enhance cooperation in human societies.
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spelling pubmed-42130182014-11-05 Optimal Cooperation-Trap Strategies for the Iterated Rock-Paper-Scissors Game Bi, Zedong Zhou, Hai-Jun PLoS One Research Article In an iterated non-cooperative game, if all the players act to maximize their individual accumulated payoff, the system as a whole usually converges to a Nash equilibrium that poorly benefits any player. Here we show that such an undesirable destiny is avoidable in an iterated Rock-Paper-Scissors (RPS) game involving two rational players, X and Y. Player X has the option of proactively adopting a cooperation-trap strategy, which enforces complete cooperation from the rational player Y and leads to a highly beneficial and maximally fair situation to both players. That maximal degree of cooperation is achievable in such a competitive system with cyclic dominance of actions may stimulate further theoretical and empirical studies on how to resolve conflicts and enhance cooperation in human societies. Public Library of Science 2014-10-29 /pmc/articles/PMC4213018/ /pubmed/25354212 http://dx.doi.org/10.1371/journal.pone.0111278 Text en © 2014 Bi, Zhou http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Bi, Zedong
Zhou, Hai-Jun
Optimal Cooperation-Trap Strategies for the Iterated Rock-Paper-Scissors Game
title Optimal Cooperation-Trap Strategies for the Iterated Rock-Paper-Scissors Game
title_full Optimal Cooperation-Trap Strategies for the Iterated Rock-Paper-Scissors Game
title_fullStr Optimal Cooperation-Trap Strategies for the Iterated Rock-Paper-Scissors Game
title_full_unstemmed Optimal Cooperation-Trap Strategies for the Iterated Rock-Paper-Scissors Game
title_short Optimal Cooperation-Trap Strategies for the Iterated Rock-Paper-Scissors Game
title_sort optimal cooperation-trap strategies for the iterated rock-paper-scissors game
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4213018/
https://www.ncbi.nlm.nih.gov/pubmed/25354212
http://dx.doi.org/10.1371/journal.pone.0111278
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