Cargando…

Bayesian Action&Perception: Representing the World in the Brain

Theories of perception seek to explain how sensory data are processed to identify previously experienced objects, but they usually do not consider the decisions and effort that goes into acquiring the sensory data. Identification of objects according to their tactile properties requires active explo...

Descripción completa

Detalles Bibliográficos
Autores principales: Loeb, Gerald E., Fishel, Jeremy A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4214374/
https://www.ncbi.nlm.nih.gov/pubmed/25400542
http://dx.doi.org/10.3389/fnins.2014.00341
_version_ 1782341947900297216
author Loeb, Gerald E.
Fishel, Jeremy A.
author_facet Loeb, Gerald E.
Fishel, Jeremy A.
author_sort Loeb, Gerald E.
collection PubMed
description Theories of perception seek to explain how sensory data are processed to identify previously experienced objects, but they usually do not consider the decisions and effort that goes into acquiring the sensory data. Identification of objects according to their tactile properties requires active exploratory movements. The sensory data thereby obtained depend on the details of those movements, which human subjects change rapidly and seemingly capriciously. Bayesian Exploration is an algorithm that uses prior experience to decide which next exploratory movement should provide the most useful data to disambiguate the most likely possibilities. In previous studies, a simple robot equipped with a biomimetic tactile sensor and operated according to Bayesian Exploration performed in a manner similar to and actually better than humans on a texture identification task. Expanding on this, “Bayesian Action&Perception” refers to the construction and querying of an associative memory of previously experienced entities containing both sensory data and the motor programs that elicited them. We hypothesize that this memory can be queried (i) to identify useful next exploratory movements during identification of an unknown entity (“action for perception”) or (ii) to characterize whether an unknown entity is fit for purpose (“perception for action”) or (iii) to recall what actions might be feasible for a known entity (Gibsonian affordance). The biomimetic design of this mechatronic system may provide insights into the neuronal basis of biological action and perception.
format Online
Article
Text
id pubmed-4214374
institution National Center for Biotechnology Information
language English
publishDate 2014
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-42143742014-11-14 Bayesian Action&Perception: Representing the World in the Brain Loeb, Gerald E. Fishel, Jeremy A. Front Neurosci Neuroscience Theories of perception seek to explain how sensory data are processed to identify previously experienced objects, but they usually do not consider the decisions and effort that goes into acquiring the sensory data. Identification of objects according to their tactile properties requires active exploratory movements. The sensory data thereby obtained depend on the details of those movements, which human subjects change rapidly and seemingly capriciously. Bayesian Exploration is an algorithm that uses prior experience to decide which next exploratory movement should provide the most useful data to disambiguate the most likely possibilities. In previous studies, a simple robot equipped with a biomimetic tactile sensor and operated according to Bayesian Exploration performed in a manner similar to and actually better than humans on a texture identification task. Expanding on this, “Bayesian Action&Perception” refers to the construction and querying of an associative memory of previously experienced entities containing both sensory data and the motor programs that elicited them. We hypothesize that this memory can be queried (i) to identify useful next exploratory movements during identification of an unknown entity (“action for perception”) or (ii) to characterize whether an unknown entity is fit for purpose (“perception for action”) or (iii) to recall what actions might be feasible for a known entity (Gibsonian affordance). The biomimetic design of this mechatronic system may provide insights into the neuronal basis of biological action and perception. Frontiers Media S.A. 2014-10-30 /pmc/articles/PMC4214374/ /pubmed/25400542 http://dx.doi.org/10.3389/fnins.2014.00341 Text en Copyright © 2014 Loeb and Fishel. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Loeb, Gerald E.
Fishel, Jeremy A.
Bayesian Action&Perception: Representing the World in the Brain
title Bayesian Action&Perception: Representing the World in the Brain
title_full Bayesian Action&Perception: Representing the World in the Brain
title_fullStr Bayesian Action&Perception: Representing the World in the Brain
title_full_unstemmed Bayesian Action&Perception: Representing the World in the Brain
title_short Bayesian Action&Perception: Representing the World in the Brain
title_sort bayesian action&perception: representing the world in the brain
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4214374/
https://www.ncbi.nlm.nih.gov/pubmed/25400542
http://dx.doi.org/10.3389/fnins.2014.00341
work_keys_str_mv AT loebgeralde bayesianactionperceptionrepresentingtheworldinthebrain
AT fisheljeremya bayesianactionperceptionrepresentingtheworldinthebrain