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The challenges of developing a contrast-based video game for treatment of amblyopia
Perceptual learning of visual tasks is emerging as a promising treatment for amblyopia, a developmental disorder of vision characterized by poor monocular visual acuity. The tasks tested thus far span the gamut from basic psychophysical discriminations to visually complex video games. One end of the...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4217344/ https://www.ncbi.nlm.nih.gov/pubmed/25404922 http://dx.doi.org/10.3389/fpsyg.2014.01210 |
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author | Hussain, Zahra Astle, Andrew T. Webb, Ben S. McGraw, Paul V. |
author_facet | Hussain, Zahra Astle, Andrew T. Webb, Ben S. McGraw, Paul V. |
author_sort | Hussain, Zahra |
collection | PubMed |
description | Perceptual learning of visual tasks is emerging as a promising treatment for amblyopia, a developmental disorder of vision characterized by poor monocular visual acuity. The tasks tested thus far span the gamut from basic psychophysical discriminations to visually complex video games. One end of the spectrum offers precise control over stimulus parameters, whilst the other delivers the benefits of motivation and reward that sustain practice over long periods. Here, we combined the advantages of both approaches by developing a video game that trains contrast sensitivity, which in psychophysical experiments, is associated with significant improvements in visual acuity in amblyopia. Target contrast was varied adaptively in the game to derive a contrast threshold for each session. We tested the game on 20 amblyopic subjects (10 children and 10 adults), who played at home using their amblyopic eye for an average of 37 sessions (approximately 11 h). Contrast thresholds from the game improved reliably for adults but not for children. However, logMAR acuity improved for both groups (mean = 1.3 lines; range = 0–3.6 lines). We present the rationale leading to the development of the game and describe the challenges of incorporating psychophysical methods into game-like settings. |
format | Online Article Text |
id | pubmed-4217344 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-42173442014-11-17 The challenges of developing a contrast-based video game for treatment of amblyopia Hussain, Zahra Astle, Andrew T. Webb, Ben S. McGraw, Paul V. Front Psychol Psychology Perceptual learning of visual tasks is emerging as a promising treatment for amblyopia, a developmental disorder of vision characterized by poor monocular visual acuity. The tasks tested thus far span the gamut from basic psychophysical discriminations to visually complex video games. One end of the spectrum offers precise control over stimulus parameters, whilst the other delivers the benefits of motivation and reward that sustain practice over long periods. Here, we combined the advantages of both approaches by developing a video game that trains contrast sensitivity, which in psychophysical experiments, is associated with significant improvements in visual acuity in amblyopia. Target contrast was varied adaptively in the game to derive a contrast threshold for each session. We tested the game on 20 amblyopic subjects (10 children and 10 adults), who played at home using their amblyopic eye for an average of 37 sessions (approximately 11 h). Contrast thresholds from the game improved reliably for adults but not for children. However, logMAR acuity improved for both groups (mean = 1.3 lines; range = 0–3.6 lines). We present the rationale leading to the development of the game and describe the challenges of incorporating psychophysical methods into game-like settings. Frontiers Media S.A. 2014-11-03 /pmc/articles/PMC4217344/ /pubmed/25404922 http://dx.doi.org/10.3389/fpsyg.2014.01210 Text en Copyright © 2014 Hussain, Astle, Webb and McGraw. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Hussain, Zahra Astle, Andrew T. Webb, Ben S. McGraw, Paul V. The challenges of developing a contrast-based video game for treatment of amblyopia |
title | The challenges of developing a contrast-based video game for treatment of amblyopia |
title_full | The challenges of developing a contrast-based video game for treatment of amblyopia |
title_fullStr | The challenges of developing a contrast-based video game for treatment of amblyopia |
title_full_unstemmed | The challenges of developing a contrast-based video game for treatment of amblyopia |
title_short | The challenges of developing a contrast-based video game for treatment of amblyopia |
title_sort | challenges of developing a contrast-based video game for treatment of amblyopia |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4217344/ https://www.ncbi.nlm.nih.gov/pubmed/25404922 http://dx.doi.org/10.3389/fpsyg.2014.01210 |
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