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The challenges of developing a contrast-based video game for treatment of amblyopia

Perceptual learning of visual tasks is emerging as a promising treatment for amblyopia, a developmental disorder of vision characterized by poor monocular visual acuity. The tasks tested thus far span the gamut from basic psychophysical discriminations to visually complex video games. One end of the...

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Autores principales: Hussain, Zahra, Astle, Andrew T., Webb, Ben S., McGraw, Paul V.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4217344/
https://www.ncbi.nlm.nih.gov/pubmed/25404922
http://dx.doi.org/10.3389/fpsyg.2014.01210
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author Hussain, Zahra
Astle, Andrew T.
Webb, Ben S.
McGraw, Paul V.
author_facet Hussain, Zahra
Astle, Andrew T.
Webb, Ben S.
McGraw, Paul V.
author_sort Hussain, Zahra
collection PubMed
description Perceptual learning of visual tasks is emerging as a promising treatment for amblyopia, a developmental disorder of vision characterized by poor monocular visual acuity. The tasks tested thus far span the gamut from basic psychophysical discriminations to visually complex video games. One end of the spectrum offers precise control over stimulus parameters, whilst the other delivers the benefits of motivation and reward that sustain practice over long periods. Here, we combined the advantages of both approaches by developing a video game that trains contrast sensitivity, which in psychophysical experiments, is associated with significant improvements in visual acuity in amblyopia. Target contrast was varied adaptively in the game to derive a contrast threshold for each session. We tested the game on 20 amblyopic subjects (10 children and 10 adults), who played at home using their amblyopic eye for an average of 37 sessions (approximately 11 h). Contrast thresholds from the game improved reliably for adults but not for children. However, logMAR acuity improved for both groups (mean = 1.3 lines; range = 0–3.6 lines). We present the rationale leading to the development of the game and describe the challenges of incorporating psychophysical methods into game-like settings.
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spelling pubmed-42173442014-11-17 The challenges of developing a contrast-based video game for treatment of amblyopia Hussain, Zahra Astle, Andrew T. Webb, Ben S. McGraw, Paul V. Front Psychol Psychology Perceptual learning of visual tasks is emerging as a promising treatment for amblyopia, a developmental disorder of vision characterized by poor monocular visual acuity. The tasks tested thus far span the gamut from basic psychophysical discriminations to visually complex video games. One end of the spectrum offers precise control over stimulus parameters, whilst the other delivers the benefits of motivation and reward that sustain practice over long periods. Here, we combined the advantages of both approaches by developing a video game that trains contrast sensitivity, which in psychophysical experiments, is associated with significant improvements in visual acuity in amblyopia. Target contrast was varied adaptively in the game to derive a contrast threshold for each session. We tested the game on 20 amblyopic subjects (10 children and 10 adults), who played at home using their amblyopic eye for an average of 37 sessions (approximately 11 h). Contrast thresholds from the game improved reliably for adults but not for children. However, logMAR acuity improved for both groups (mean = 1.3 lines; range = 0–3.6 lines). We present the rationale leading to the development of the game and describe the challenges of incorporating psychophysical methods into game-like settings. Frontiers Media S.A. 2014-11-03 /pmc/articles/PMC4217344/ /pubmed/25404922 http://dx.doi.org/10.3389/fpsyg.2014.01210 Text en Copyright © 2014 Hussain, Astle, Webb and McGraw. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Hussain, Zahra
Astle, Andrew T.
Webb, Ben S.
McGraw, Paul V.
The challenges of developing a contrast-based video game for treatment of amblyopia
title The challenges of developing a contrast-based video game for treatment of amblyopia
title_full The challenges of developing a contrast-based video game for treatment of amblyopia
title_fullStr The challenges of developing a contrast-based video game for treatment of amblyopia
title_full_unstemmed The challenges of developing a contrast-based video game for treatment of amblyopia
title_short The challenges of developing a contrast-based video game for treatment of amblyopia
title_sort challenges of developing a contrast-based video game for treatment of amblyopia
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4217344/
https://www.ncbi.nlm.nih.gov/pubmed/25404922
http://dx.doi.org/10.3389/fpsyg.2014.01210
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