Cargando…

Gamification and service marketing

Our paper addresses the development of the gamification concept with business applications. We report on our survey of customers and managers seeking to participate in gamification on their websites. We examined both customer and manager perspectives and compare survey results in terms of service ma...

Descripción completa

Detalles Bibliográficos
Autores principales: Conaway, Roger, Garay, Mario Cortés
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4227984/
https://www.ncbi.nlm.nih.gov/pubmed/25392812
http://dx.doi.org/10.1186/2193-1801-3-653
_version_ 1782343901892313088
author Conaway, Roger
Garay, Mario Cortés
author_facet Conaway, Roger
Garay, Mario Cortés
author_sort Conaway, Roger
collection PubMed
description Our paper addresses the development of the gamification concept with business applications. We report on our survey of customers and managers seeking to participate in gamification on their websites. We examined both customer and manager perspectives and compare survey results in terms of service marketing and characteristics of consumers who engage with gamification platforms. Our data supported a design theory delineating four key characteristics in gamification platforms that attract consumers toward an enterprise’s website. Those features attract individuals through (1) Progress Paths, (2) Feedback and Reward, (3) Social Connection, and (4) Attractiveness of the site. Results from the managers’ survey reflected key characteristics that must exist for implementation of a gamification platform. The data revealed a particular demographic profile of a gamification individual drawn to a website. These findings may help company managers who wish to adopt a gamification platform in the future. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1186/2193-1801-3-653) contains supplementary material, which is available to authorized users.
format Online
Article
Text
id pubmed-4227984
institution National Center for Biotechnology Information
language English
publishDate 2014
publisher Springer International Publishing
record_format MEDLINE/PubMed
spelling pubmed-42279842014-11-12 Gamification and service marketing Conaway, Roger Garay, Mario Cortés Springerplus Research Our paper addresses the development of the gamification concept with business applications. We report on our survey of customers and managers seeking to participate in gamification on their websites. We examined both customer and manager perspectives and compare survey results in terms of service marketing and characteristics of consumers who engage with gamification platforms. Our data supported a design theory delineating four key characteristics in gamification platforms that attract consumers toward an enterprise’s website. Those features attract individuals through (1) Progress Paths, (2) Feedback and Reward, (3) Social Connection, and (4) Attractiveness of the site. Results from the managers’ survey reflected key characteristics that must exist for implementation of a gamification platform. The data revealed a particular demographic profile of a gamification individual drawn to a website. These findings may help company managers who wish to adopt a gamification platform in the future. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1186/2193-1801-3-653) contains supplementary material, which is available to authorized users. Springer International Publishing 2014-11-04 /pmc/articles/PMC4227984/ /pubmed/25392812 http://dx.doi.org/10.1186/2193-1801-3-653 Text en © Conaway and Garay; licensee Springer. 2014 This article is published under license to BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited.
spellingShingle Research
Conaway, Roger
Garay, Mario Cortés
Gamification and service marketing
title Gamification and service marketing
title_full Gamification and service marketing
title_fullStr Gamification and service marketing
title_full_unstemmed Gamification and service marketing
title_short Gamification and service marketing
title_sort gamification and service marketing
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4227984/
https://www.ncbi.nlm.nih.gov/pubmed/25392812
http://dx.doi.org/10.1186/2193-1801-3-653
work_keys_str_mv AT conawayroger gamificationandservicemarketing
AT garaymariocortes gamificationandservicemarketing