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Gamification and service marketing
Our paper addresses the development of the gamification concept with business applications. We report on our survey of customers and managers seeking to participate in gamification on their websites. We examined both customer and manager perspectives and compare survey results in terms of service ma...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4227984/ https://www.ncbi.nlm.nih.gov/pubmed/25392812 http://dx.doi.org/10.1186/2193-1801-3-653 |
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author | Conaway, Roger Garay, Mario Cortés |
author_facet | Conaway, Roger Garay, Mario Cortés |
author_sort | Conaway, Roger |
collection | PubMed |
description | Our paper addresses the development of the gamification concept with business applications. We report on our survey of customers and managers seeking to participate in gamification on their websites. We examined both customer and manager perspectives and compare survey results in terms of service marketing and characteristics of consumers who engage with gamification platforms. Our data supported a design theory delineating four key characteristics in gamification platforms that attract consumers toward an enterprise’s website. Those features attract individuals through (1) Progress Paths, (2) Feedback and Reward, (3) Social Connection, and (4) Attractiveness of the site. Results from the managers’ survey reflected key characteristics that must exist for implementation of a gamification platform. The data revealed a particular demographic profile of a gamification individual drawn to a website. These findings may help company managers who wish to adopt a gamification platform in the future. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1186/2193-1801-3-653) contains supplementary material, which is available to authorized users. |
format | Online Article Text |
id | pubmed-4227984 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-42279842014-11-12 Gamification and service marketing Conaway, Roger Garay, Mario Cortés Springerplus Research Our paper addresses the development of the gamification concept with business applications. We report on our survey of customers and managers seeking to participate in gamification on their websites. We examined both customer and manager perspectives and compare survey results in terms of service marketing and characteristics of consumers who engage with gamification platforms. Our data supported a design theory delineating four key characteristics in gamification platforms that attract consumers toward an enterprise’s website. Those features attract individuals through (1) Progress Paths, (2) Feedback and Reward, (3) Social Connection, and (4) Attractiveness of the site. Results from the managers’ survey reflected key characteristics that must exist for implementation of a gamification platform. The data revealed a particular demographic profile of a gamification individual drawn to a website. These findings may help company managers who wish to adopt a gamification platform in the future. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1186/2193-1801-3-653) contains supplementary material, which is available to authorized users. Springer International Publishing 2014-11-04 /pmc/articles/PMC4227984/ /pubmed/25392812 http://dx.doi.org/10.1186/2193-1801-3-653 Text en © Conaway and Garay; licensee Springer. 2014 This article is published under license to BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. |
spellingShingle | Research Conaway, Roger Garay, Mario Cortés Gamification and service marketing |
title | Gamification and service marketing |
title_full | Gamification and service marketing |
title_fullStr | Gamification and service marketing |
title_full_unstemmed | Gamification and service marketing |
title_short | Gamification and service marketing |
title_sort | gamification and service marketing |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4227984/ https://www.ncbi.nlm.nih.gov/pubmed/25392812 http://dx.doi.org/10.1186/2193-1801-3-653 |
work_keys_str_mv | AT conawayroger gamificationandservicemarketing AT garaymariocortes gamificationandservicemarketing |