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Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood

Although motivational reinforcers are often used to enhance the attractiveness of trainings of cognitive control in children, little is known about how such motivational manipulations of the setting contribute to separate gains in motivation and cognitive-control performance. Here we provide a frame...

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Autores principales: Dörrenbächer, Sandra, Müller, Philipp M., Tröger, Johannes, Kray, Jutta
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4230167/
https://www.ncbi.nlm.nih.gov/pubmed/25431564
http://dx.doi.org/10.3389/fpsyg.2014.01275
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author Dörrenbächer, Sandra
Müller, Philipp M.
Tröger, Johannes
Kray, Jutta
author_facet Dörrenbächer, Sandra
Müller, Philipp M.
Tröger, Johannes
Kray, Jutta
author_sort Dörrenbächer, Sandra
collection PubMed
description Although motivational reinforcers are often used to enhance the attractiveness of trainings of cognitive control in children, little is known about how such motivational manipulations of the setting contribute to separate gains in motivation and cognitive-control performance. Here we provide a framework for systematically investigating the impact of a motivational video-game setting on the training motivation, the task performance, and the transfer success in a task-switching training in middle-aged children (8–11 years of age). We manipulated both the type of training (low-demanding/single-task training vs. high-demanding/task-switching training) as well as the motivational setting (low-motivational/without video-game elements vs. high-motivational/with video-game elements) separately from another. The results indicated that the addition of game elements to a training setting enhanced the intrinsic interest in task practice, independently of the cognitive demands placed by the training type. In the task-switching group, the high-motivational training setting led to an additional enhancement of task and switching performance during the training phase right from the outset. These motivation-induced benefits projected onto the switching performance in a switching situation different from the trained one (near-transfer measurement). However, in structurally dissimilar cognitive tasks (far-transfer measurement), the motivational gains only transferred to the response dynamics (speed of processing). Hence, the motivational setting clearly had a positive impact on the training motivation and on the paradigm-specific task-switching abilities; it did not, however, consistently generalize on broad cognitive processes. These findings shed new light on the conflation of motivation and cognition in childhood and may help to refine guidelines for designing adequate training interventions.
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spelling pubmed-42301672014-11-27 Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood Dörrenbächer, Sandra Müller, Philipp M. Tröger, Johannes Kray, Jutta Front Psychol Psychology Although motivational reinforcers are often used to enhance the attractiveness of trainings of cognitive control in children, little is known about how such motivational manipulations of the setting contribute to separate gains in motivation and cognitive-control performance. Here we provide a framework for systematically investigating the impact of a motivational video-game setting on the training motivation, the task performance, and the transfer success in a task-switching training in middle-aged children (8–11 years of age). We manipulated both the type of training (low-demanding/single-task training vs. high-demanding/task-switching training) as well as the motivational setting (low-motivational/without video-game elements vs. high-motivational/with video-game elements) separately from another. The results indicated that the addition of game elements to a training setting enhanced the intrinsic interest in task practice, independently of the cognitive demands placed by the training type. In the task-switching group, the high-motivational training setting led to an additional enhancement of task and switching performance during the training phase right from the outset. These motivation-induced benefits projected onto the switching performance in a switching situation different from the trained one (near-transfer measurement). However, in structurally dissimilar cognitive tasks (far-transfer measurement), the motivational gains only transferred to the response dynamics (speed of processing). Hence, the motivational setting clearly had a positive impact on the training motivation and on the paradigm-specific task-switching abilities; it did not, however, consistently generalize on broad cognitive processes. These findings shed new light on the conflation of motivation and cognition in childhood and may help to refine guidelines for designing adequate training interventions. Frontiers Media S.A. 2014-11-13 /pmc/articles/PMC4230167/ /pubmed/25431564 http://dx.doi.org/10.3389/fpsyg.2014.01275 Text en Copyright © 2014 Dörrenbächer, Müller, Tröger and Kray. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Dörrenbächer, Sandra
Müller, Philipp M.
Tröger, Johannes
Kray, Jutta
Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title_full Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title_fullStr Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title_full_unstemmed Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title_short Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
title_sort dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4230167/
https://www.ncbi.nlm.nih.gov/pubmed/25431564
http://dx.doi.org/10.3389/fpsyg.2014.01275
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