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Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up
BACKGROUND: Low levels of physical activity, musculoskeletal morbidity and weight gain are commonly reported problems in children with cancer. Intensive medical treatment and a decline in physical activity may also result in reduced motor performance. Therefore, simple and inexpensive ways to promot...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4234290/ https://www.ncbi.nlm.nih.gov/pubmed/24708773 http://dx.doi.org/10.1186/1471-2431-14-94 |
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author | Kauhanen, Lotta Järvelä, Liisa Lähteenmäki, Päivi M Arola, Mikko Heinonen, Olli J Axelin, Anna Lilius, Johan Vahlberg, Tero Salanterä, Sanna |
author_facet | Kauhanen, Lotta Järvelä, Liisa Lähteenmäki, Päivi M Arola, Mikko Heinonen, Olli J Axelin, Anna Lilius, Johan Vahlberg, Tero Salanterä, Sanna |
author_sort | Kauhanen, Lotta |
collection | PubMed |
description | BACKGROUND: Low levels of physical activity, musculoskeletal morbidity and weight gain are commonly reported problems in children with cancer. Intensive medical treatment and a decline in physical activity may also result in reduced motor performance. Therefore, simple and inexpensive ways to promote physical activity and exercise are becoming an increasingly important part of children’s cancer treatment. METHODS: The aim of this study is to evaluate the effect of active video games in promotion of physical activity in children with cancer. The research is conducted as a parallel randomized clinical trial with follow-up. Patients between 3 and 16 years old, diagnosed with cancer and treated with vincristine in two specialized medical centers are asked to participate. Based on statistical estimates, the target enrollment is 40 patients. The intervention includes playing elective active video games and, in addition, education and consultations for the family. The control group will receive a general recommendation for physical activity for 30 minutes per day. The main outcomes are the amount of physical activity and sedentary behavior. Other outcomes include motor performance, fatigue and metabolic risk factors. The outcomes are examined with questionnaires, diaries, physical examinations and blood tests at baseline and at 2, 6, 12 and 30 months after the baseline. Additionally, the children’s perceptions of the most enjoyable activation methods are explored through an interview at 2 months. DISCUSSION: This trial will help to answer the question of whether playing active video games is beneficial for children with cancer. It will also provide further reasoning for physical activity promotion and training of motor skills during treatment. TRIAL REGISTRATION: ClinicalTrials.gov identifier: NCT01748058 (October 15, 2012). |
format | Online Article Text |
id | pubmed-4234290 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-42342902014-11-18 Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up Kauhanen, Lotta Järvelä, Liisa Lähteenmäki, Päivi M Arola, Mikko Heinonen, Olli J Axelin, Anna Lilius, Johan Vahlberg, Tero Salanterä, Sanna BMC Pediatr Study Protocol BACKGROUND: Low levels of physical activity, musculoskeletal morbidity and weight gain are commonly reported problems in children with cancer. Intensive medical treatment and a decline in physical activity may also result in reduced motor performance. Therefore, simple and inexpensive ways to promote physical activity and exercise are becoming an increasingly important part of children’s cancer treatment. METHODS: The aim of this study is to evaluate the effect of active video games in promotion of physical activity in children with cancer. The research is conducted as a parallel randomized clinical trial with follow-up. Patients between 3 and 16 years old, diagnosed with cancer and treated with vincristine in two specialized medical centers are asked to participate. Based on statistical estimates, the target enrollment is 40 patients. The intervention includes playing elective active video games and, in addition, education and consultations for the family. The control group will receive a general recommendation for physical activity for 30 minutes per day. The main outcomes are the amount of physical activity and sedentary behavior. Other outcomes include motor performance, fatigue and metabolic risk factors. The outcomes are examined with questionnaires, diaries, physical examinations and blood tests at baseline and at 2, 6, 12 and 30 months after the baseline. Additionally, the children’s perceptions of the most enjoyable activation methods are explored through an interview at 2 months. DISCUSSION: This trial will help to answer the question of whether playing active video games is beneficial for children with cancer. It will also provide further reasoning for physical activity promotion and training of motor skills during treatment. TRIAL REGISTRATION: ClinicalTrials.gov identifier: NCT01748058 (October 15, 2012). BioMed Central 2014-04-05 /pmc/articles/PMC4234290/ /pubmed/24708773 http://dx.doi.org/10.1186/1471-2431-14-94 Text en Copyright © 2014 Kauhanen et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. |
spellingShingle | Study Protocol Kauhanen, Lotta Järvelä, Liisa Lähteenmäki, Päivi M Arola, Mikko Heinonen, Olli J Axelin, Anna Lilius, Johan Vahlberg, Tero Salanterä, Sanna Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up |
title | Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up |
title_full | Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up |
title_fullStr | Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up |
title_full_unstemmed | Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up |
title_short | Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up |
title_sort | active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up |
topic | Study Protocol |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4234290/ https://www.ncbi.nlm.nih.gov/pubmed/24708773 http://dx.doi.org/10.1186/1471-2431-14-94 |
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