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Body Space in Social Interactions: A Comparison of Reaching and Comfort Distance in Immersive Virtual Reality
BACKGROUND: Do peripersonal space for acting on objects and interpersonal space for interacting with con-specifics share common mechanisms and reflect the social valence of stimuli? To answer this question, we investigated whether these spaces refer to a similar or different physical distance. METHO...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4236010/ https://www.ncbi.nlm.nih.gov/pubmed/25405344 http://dx.doi.org/10.1371/journal.pone.0111511 |
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author | Iachini, Tina Coello, Yann Frassinetti, Francesca Ruggiero, Gennaro |
author_facet | Iachini, Tina Coello, Yann Frassinetti, Francesca Ruggiero, Gennaro |
author_sort | Iachini, Tina |
collection | PubMed |
description | BACKGROUND: Do peripersonal space for acting on objects and interpersonal space for interacting with con-specifics share common mechanisms and reflect the social valence of stimuli? To answer this question, we investigated whether these spaces refer to a similar or different physical distance. METHODOLOGY: Participants provided reachability-distance (for potential action) and comfort-distance (for social processing) judgments towards human and non-human virtual stimuli while standing still (passive) or walking toward stimuli (active). PRINCIPAL FINDINGS: Comfort-distance was larger than other conditions when participants were passive, but reachability and comfort distances were similar when participants were active. Both spaces were modulated by the social valence of stimuli (reduction with virtual females vs males, expansion with cylinder vs robot) and the gender of participants. CONCLUSIONS: These findings reveal that peripersonal reaching and interpersonal comfort spaces share a common motor nature and are sensitive, at different degrees, to social modulation. Therefore, social processing seems embodied and grounded in the body acting in space. |
format | Online Article Text |
id | pubmed-4236010 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-42360102014-11-21 Body Space in Social Interactions: A Comparison of Reaching and Comfort Distance in Immersive Virtual Reality Iachini, Tina Coello, Yann Frassinetti, Francesca Ruggiero, Gennaro PLoS One Research Article BACKGROUND: Do peripersonal space for acting on objects and interpersonal space for interacting with con-specifics share common mechanisms and reflect the social valence of stimuli? To answer this question, we investigated whether these spaces refer to a similar or different physical distance. METHODOLOGY: Participants provided reachability-distance (for potential action) and comfort-distance (for social processing) judgments towards human and non-human virtual stimuli while standing still (passive) or walking toward stimuli (active). PRINCIPAL FINDINGS: Comfort-distance was larger than other conditions when participants were passive, but reachability and comfort distances were similar when participants were active. Both spaces were modulated by the social valence of stimuli (reduction with virtual females vs males, expansion with cylinder vs robot) and the gender of participants. CONCLUSIONS: These findings reveal that peripersonal reaching and interpersonal comfort spaces share a common motor nature and are sensitive, at different degrees, to social modulation. Therefore, social processing seems embodied and grounded in the body acting in space. Public Library of Science 2014-11-18 /pmc/articles/PMC4236010/ /pubmed/25405344 http://dx.doi.org/10.1371/journal.pone.0111511 Text en © 2014 Iachini et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Iachini, Tina Coello, Yann Frassinetti, Francesca Ruggiero, Gennaro Body Space in Social Interactions: A Comparison of Reaching and Comfort Distance in Immersive Virtual Reality |
title | Body Space in Social Interactions: A Comparison of Reaching and Comfort Distance in Immersive Virtual Reality |
title_full | Body Space in Social Interactions: A Comparison of Reaching and Comfort Distance in Immersive Virtual Reality |
title_fullStr | Body Space in Social Interactions: A Comparison of Reaching and Comfort Distance in Immersive Virtual Reality |
title_full_unstemmed | Body Space in Social Interactions: A Comparison of Reaching and Comfort Distance in Immersive Virtual Reality |
title_short | Body Space in Social Interactions: A Comparison of Reaching and Comfort Distance in Immersive Virtual Reality |
title_sort | body space in social interactions: a comparison of reaching and comfort distance in immersive virtual reality |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4236010/ https://www.ncbi.nlm.nih.gov/pubmed/25405344 http://dx.doi.org/10.1371/journal.pone.0111511 |
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