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Virtual reality using games for improving physical functioning in older adults: a systematic review

The use of virtual reality through exergames or active video game, i.e. a new form of interactive gaming, as a complementary tool in rehabilitation has been a frequent focus in research and clinical practice in the last few years. However, evidence of their effectiveness is scarce in the older popul...

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Autores principales: Molina, Karina Iglesia, Ricci, Natalia Aquaroni, de Moraes, Suzana Albuquerque, Perracini, Monica Rodrigues
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4247561/
https://www.ncbi.nlm.nih.gov/pubmed/25399408
http://dx.doi.org/10.1186/1743-0003-11-156
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author Molina, Karina Iglesia
Ricci, Natalia Aquaroni
de Moraes, Suzana Albuquerque
Perracini, Monica Rodrigues
author_facet Molina, Karina Iglesia
Ricci, Natalia Aquaroni
de Moraes, Suzana Albuquerque
Perracini, Monica Rodrigues
author_sort Molina, Karina Iglesia
collection PubMed
description The use of virtual reality through exergames or active video game, i.e. a new form of interactive gaming, as a complementary tool in rehabilitation has been a frequent focus in research and clinical practice in the last few years. However, evidence of their effectiveness is scarce in the older population. This review aim to provide a summary of the effects of exergames in improving physical functioning in older adults. A search for randomized controlled trials was performed in the databases EMBASE, MEDLINE, PsyInfo, Cochrane data base, PEDro and ISI Web of Knowledge. Results from the included studies were analyzed through a critical review and methodological quality by the PEDro scale. Thirteen studies were included in the review. The most common apparatus for exergames intervention was the Nintendo Wii gaming console (8 studies), followed by computers games, Dance video game with pad (two studies each) and only one study with the Balance Rehabilitation Unit. The Timed Up and Go was the most frequently used instrument to assess physical functioning (7 studies). According to the PEDro scale, most of the studies presented methodological problems, with a high proportion of scores below 5 points (8 studies). The exergames protocols and their duration varied widely, and the benefits for physical function in older people remain inconclusive. However, a consensus between studies is the positive motivational aspect that the use of exergames provides. Further studies are needed in order to achieve better methodological quality, external validity and provide stronger scientific evidence. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1186/1743-0003-11-156) contains supplementary material, which is available to authorized users.
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spelling pubmed-42475612014-11-30 Virtual reality using games for improving physical functioning in older adults: a systematic review Molina, Karina Iglesia Ricci, Natalia Aquaroni de Moraes, Suzana Albuquerque Perracini, Monica Rodrigues J Neuroeng Rehabil Review The use of virtual reality through exergames or active video game, i.e. a new form of interactive gaming, as a complementary tool in rehabilitation has been a frequent focus in research and clinical practice in the last few years. However, evidence of their effectiveness is scarce in the older population. This review aim to provide a summary of the effects of exergames in improving physical functioning in older adults. A search for randomized controlled trials was performed in the databases EMBASE, MEDLINE, PsyInfo, Cochrane data base, PEDro and ISI Web of Knowledge. Results from the included studies were analyzed through a critical review and methodological quality by the PEDro scale. Thirteen studies were included in the review. The most common apparatus for exergames intervention was the Nintendo Wii gaming console (8 studies), followed by computers games, Dance video game with pad (two studies each) and only one study with the Balance Rehabilitation Unit. The Timed Up and Go was the most frequently used instrument to assess physical functioning (7 studies). According to the PEDro scale, most of the studies presented methodological problems, with a high proportion of scores below 5 points (8 studies). The exergames protocols and their duration varied widely, and the benefits for physical function in older people remain inconclusive. However, a consensus between studies is the positive motivational aspect that the use of exergames provides. Further studies are needed in order to achieve better methodological quality, external validity and provide stronger scientific evidence. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1186/1743-0003-11-156) contains supplementary material, which is available to authorized users. BioMed Central 2014-11-15 /pmc/articles/PMC4247561/ /pubmed/25399408 http://dx.doi.org/10.1186/1743-0003-11-156 Text en © Molina et al.; licensee BioMed Central Ltd. 2014 This article is published under license to BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Review
Molina, Karina Iglesia
Ricci, Natalia Aquaroni
de Moraes, Suzana Albuquerque
Perracini, Monica Rodrigues
Virtual reality using games for improving physical functioning in older adults: a systematic review
title Virtual reality using games for improving physical functioning in older adults: a systematic review
title_full Virtual reality using games for improving physical functioning in older adults: a systematic review
title_fullStr Virtual reality using games for improving physical functioning in older adults: a systematic review
title_full_unstemmed Virtual reality using games for improving physical functioning in older adults: a systematic review
title_short Virtual reality using games for improving physical functioning in older adults: a systematic review
title_sort virtual reality using games for improving physical functioning in older adults: a systematic review
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4247561/
https://www.ncbi.nlm.nih.gov/pubmed/25399408
http://dx.doi.org/10.1186/1743-0003-11-156
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