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Virtual reality using games for improving physical functioning in older adults: a systematic review
The use of virtual reality through exergames or active video game, i.e. a new form of interactive gaming, as a complementary tool in rehabilitation has been a frequent focus in research and clinical practice in the last few years. However, evidence of their effectiveness is scarce in the older popul...
Autores principales: | Molina, Karina Iglesia, Ricci, Natalia Aquaroni, de Moraes, Suzana Albuquerque, Perracini, Monica Rodrigues |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4247561/ https://www.ncbi.nlm.nih.gov/pubmed/25399408 http://dx.doi.org/10.1186/1743-0003-11-156 |
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