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How to build better memory training games
Can we create engaging training programs that improve working memory (WM) skills? While there are numerous procedures that attempt to do so, there is a great deal of controversy regarding their efficacy. Nonetheless, recent meta-analytic evidence shows consistent improvements across studies on lab-b...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4288240/ https://www.ncbi.nlm.nih.gov/pubmed/25620916 http://dx.doi.org/10.3389/fnsys.2014.00243 |
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author | Deveau, Jenni Jaeggi, Susanne M. Zordan, Victor Phung, Calvin Seitz, Aaron R. |
author_facet | Deveau, Jenni Jaeggi, Susanne M. Zordan, Victor Phung, Calvin Seitz, Aaron R. |
author_sort | Deveau, Jenni |
collection | PubMed |
description | Can we create engaging training programs that improve working memory (WM) skills? While there are numerous procedures that attempt to do so, there is a great deal of controversy regarding their efficacy. Nonetheless, recent meta-analytic evidence shows consistent improvements across studies on lab-based tasks generalizing beyond the specific training effects (Au et al., 2014; Karbach and Verhaeghen, 2014), however, there is little research into how WM training aids participants in their daily life. Here we propose that incorporating design principles from the fields of Perceptual Learning (PL) and Computer Science might augment the efficacy of WM training, and ultimately lead to greater learning and transfer. In particular, the field of PL has identified numerous mechanisms (including attention, reinforcement, multisensory facilitation and multi-stimulus training) that promote brain plasticity. Also, computer science has made great progress in the scientific approach to game design that can be used to create engaging environments for learning. We suggest that approaches integrating knowledge across these fields may lead to a more effective WM interventions and better reflect real world conditions. |
format | Online Article Text |
id | pubmed-4288240 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-42882402015-01-23 How to build better memory training games Deveau, Jenni Jaeggi, Susanne M. Zordan, Victor Phung, Calvin Seitz, Aaron R. Front Syst Neurosci Neuroscience Can we create engaging training programs that improve working memory (WM) skills? While there are numerous procedures that attempt to do so, there is a great deal of controversy regarding their efficacy. Nonetheless, recent meta-analytic evidence shows consistent improvements across studies on lab-based tasks generalizing beyond the specific training effects (Au et al., 2014; Karbach and Verhaeghen, 2014), however, there is little research into how WM training aids participants in their daily life. Here we propose that incorporating design principles from the fields of Perceptual Learning (PL) and Computer Science might augment the efficacy of WM training, and ultimately lead to greater learning and transfer. In particular, the field of PL has identified numerous mechanisms (including attention, reinforcement, multisensory facilitation and multi-stimulus training) that promote brain plasticity. Also, computer science has made great progress in the scientific approach to game design that can be used to create engaging environments for learning. We suggest that approaches integrating knowledge across these fields may lead to a more effective WM interventions and better reflect real world conditions. Frontiers Media S.A. 2015-01-09 /pmc/articles/PMC4288240/ /pubmed/25620916 http://dx.doi.org/10.3389/fnsys.2014.00243 Text en Copyright © 2015 Deveau, Jaeggi, Zordan, Phung and Seitz. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution and reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Deveau, Jenni Jaeggi, Susanne M. Zordan, Victor Phung, Calvin Seitz, Aaron R. How to build better memory training games |
title | How to build better memory training games |
title_full | How to build better memory training games |
title_fullStr | How to build better memory training games |
title_full_unstemmed | How to build better memory training games |
title_short | How to build better memory training games |
title_sort | how to build better memory training games |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4288240/ https://www.ncbi.nlm.nih.gov/pubmed/25620916 http://dx.doi.org/10.3389/fnsys.2014.00243 |
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