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Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the s...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi Publishing Corporation
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4290029/ https://www.ncbi.nlm.nih.gov/pubmed/25610652 http://dx.doi.org/10.1155/2014/279609 |
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author | Chen, Yu-ping Caldwell, Michelle Dickerhoof, Erica Hall, Anastasia Odakura, Bryan Morelli, Kimberly Fanchiang, Hsin-Chen |
author_facet | Chen, Yu-ping Caldwell, Michelle Dickerhoof, Erica Hall, Anastasia Odakura, Bryan Morelli, Kimberly Fanchiang, Hsin-Chen |
author_sort | Chen, Yu-ping |
collection | PubMed |
description | Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the software validated required/targeted training skills and feedback for 10 randomly selected games. Ten healthy school-aged children played to further validate the required/targeted training skills. Results. All but two (muscular and cardiovascular endurance) had excellent agreement in required/targeted training skills, and there was 100% agreement on feedback. Children's performance in required/targeted training skills (number of unilateral reaches and bilateral reaches, speed, muscular endurance, and cardiovascular endurance) significantly differed between games (P < .05). Conclusion. EyeToy Play games could be used to train children's arm function. However, a careful evaluation of the games is needed since performance might not be consistent between players and therapists' interpretation. |
format | Online Article Text |
id | pubmed-4290029 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Hindawi Publishing Corporation |
record_format | MEDLINE/PubMed |
spelling | pubmed-42900292015-01-21 Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation Chen, Yu-ping Caldwell, Michelle Dickerhoof, Erica Hall, Anastasia Odakura, Bryan Morelli, Kimberly Fanchiang, Hsin-Chen Rehabil Res Pract Research Article Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the software validated required/targeted training skills and feedback for 10 randomly selected games. Ten healthy school-aged children played to further validate the required/targeted training skills. Results. All but two (muscular and cardiovascular endurance) had excellent agreement in required/targeted training skills, and there was 100% agreement on feedback. Children's performance in required/targeted training skills (number of unilateral reaches and bilateral reaches, speed, muscular endurance, and cardiovascular endurance) significantly differed between games (P < .05). Conclusion. EyeToy Play games could be used to train children's arm function. However, a careful evaluation of the games is needed since performance might not be consistent between players and therapists' interpretation. Hindawi Publishing Corporation 2014 2014-12-25 /pmc/articles/PMC4290029/ /pubmed/25610652 http://dx.doi.org/10.1155/2014/279609 Text en Copyright © 2014 Yu-ping Chen et al. https://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Chen, Yu-ping Caldwell, Michelle Dickerhoof, Erica Hall, Anastasia Odakura, Bryan Morelli, Kimberly Fanchiang, Hsin-Chen Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation |
title | Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation |
title_full | Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation |
title_fullStr | Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation |
title_full_unstemmed | Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation |
title_short | Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation |
title_sort | game analysis, validation, and potential application of eyetoy play and play 2 to upper-extremity rehabilitation |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4290029/ https://www.ncbi.nlm.nih.gov/pubmed/25610652 http://dx.doi.org/10.1155/2014/279609 |
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