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Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation

Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the s...

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Detalles Bibliográficos
Autores principales: Chen, Yu-ping, Caldwell, Michelle, Dickerhoof, Erica, Hall, Anastasia, Odakura, Bryan, Morelli, Kimberly, Fanchiang, Hsin-Chen
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi Publishing Corporation 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4290029/
https://www.ncbi.nlm.nih.gov/pubmed/25610652
http://dx.doi.org/10.1155/2014/279609
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author Chen, Yu-ping
Caldwell, Michelle
Dickerhoof, Erica
Hall, Anastasia
Odakura, Bryan
Morelli, Kimberly
Fanchiang, Hsin-Chen
author_facet Chen, Yu-ping
Caldwell, Michelle
Dickerhoof, Erica
Hall, Anastasia
Odakura, Bryan
Morelli, Kimberly
Fanchiang, Hsin-Chen
author_sort Chen, Yu-ping
collection PubMed
description Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the software validated required/targeted training skills and feedback for 10 randomly selected games. Ten healthy school-aged children played to further validate the required/targeted training skills. Results. All but two (muscular and cardiovascular endurance) had excellent agreement in required/targeted training skills, and there was 100% agreement on feedback. Children's performance in required/targeted training skills (number of unilateral reaches and bilateral reaches, speed, muscular endurance, and cardiovascular endurance) significantly differed between games (P < .05). Conclusion. EyeToy Play games could be used to train children's arm function. However, a careful evaluation of the games is needed since performance might not be consistent between players and therapists' interpretation.
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spelling pubmed-42900292015-01-21 Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation Chen, Yu-ping Caldwell, Michelle Dickerhoof, Erica Hall, Anastasia Odakura, Bryan Morelli, Kimberly Fanchiang, Hsin-Chen Rehabil Res Pract Research Article Objective. To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application. Methods. A summary table including all games was created. Two movement experts naïve to the software validated required/targeted training skills and feedback for 10 randomly selected games. Ten healthy school-aged children played to further validate the required/targeted training skills. Results. All but two (muscular and cardiovascular endurance) had excellent agreement in required/targeted training skills, and there was 100% agreement on feedback. Children's performance in required/targeted training skills (number of unilateral reaches and bilateral reaches, speed, muscular endurance, and cardiovascular endurance) significantly differed between games (P < .05). Conclusion. EyeToy Play games could be used to train children's arm function. However, a careful evaluation of the games is needed since performance might not be consistent between players and therapists' interpretation. Hindawi Publishing Corporation 2014 2014-12-25 /pmc/articles/PMC4290029/ /pubmed/25610652 http://dx.doi.org/10.1155/2014/279609 Text en Copyright © 2014 Yu-ping Chen et al. https://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Chen, Yu-ping
Caldwell, Michelle
Dickerhoof, Erica
Hall, Anastasia
Odakura, Bryan
Morelli, Kimberly
Fanchiang, Hsin-Chen
Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title_full Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title_fullStr Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title_full_unstemmed Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title_short Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
title_sort game analysis, validation, and potential application of eyetoy play and play 2 to upper-extremity rehabilitation
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4290029/
https://www.ncbi.nlm.nih.gov/pubmed/25610652
http://dx.doi.org/10.1155/2014/279609
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