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A pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition
BACKGROUND: Wearing an activity monitor as a motivational tool and incorporating a behavior-based reward system or a computerized game element might have a synergistic effect on an increase in daily physical activity, thereby inducing body fat reduction. This pilot crossover study aimed to examine t...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4301947/ https://www.ncbi.nlm.nih.gov/pubmed/25466450 http://dx.doi.org/10.1186/1880-6805-33-35 |
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author | Nishiwaki, Masato Kuriyama, Akinori Ikegami, Yumi Nakashima, Nana Matsumoto, Naoyuki |
author_facet | Nishiwaki, Masato Kuriyama, Akinori Ikegami, Yumi Nakashima, Nana Matsumoto, Naoyuki |
author_sort | Nishiwaki, Masato |
collection | PubMed |
description | BACKGROUND: Wearing an activity monitor as a motivational tool and incorporating a behavior-based reward system or a computerized game element might have a synergistic effect on an increase in daily physical activity, thereby inducing body fat reduction. This pilot crossover study aimed to examine the effects of a short-term lifestyle intervention using an activity monitor with computerized game functions on physical activity and body composition. METHODS: Twenty healthy volunteers (31 ± 3 years) participated in a 12-week crossover study. The participants were randomly assigned to either Group A (a 6-week game intervention followed by a 6-week normal intervention) or Group B (a 6-week normal intervention followed by a 6-week game intervention). The participants wore both a normal activity monitor (Lifecorder EX) and an activity monitor with computerized game functions (Yuuhokei) during the game intervention, whereas they only wore a normal activity monitor during the normal intervention. Before, during, and after the intervention, body composition was assessed. RESULTS: Significantly more daily steps were recorded for the game intervention than for the normal intervention (10,520 ± 562 versus 8,711 ± 523 steps/day, P < 0.01). The participants performed significantly more physical activity at an intensity of ≥ 3 metabolic equivalents (METs) in the game intervention than in the normal intervention (3.1 ± 0.2 versus 2.4 ± 0.2 METs · hour/day, P < 0.01). Although body mass and fat were significantly reduced in both periods (P < 0.01), the difference in body fat reduction was significantly greater in the game intervention than in the normal intervention (P < 0.05). CONCLUSIONS: A short-term intervention using an activity monitor with computerized game functions increases physical activity and reduces body fat more effectively than an intervention using a standard activity monitor. |
format | Online Article Text |
id | pubmed-4301947 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-43019472015-01-22 A pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition Nishiwaki, Masato Kuriyama, Akinori Ikegami, Yumi Nakashima, Nana Matsumoto, Naoyuki J Physiol Anthropol Original Article BACKGROUND: Wearing an activity monitor as a motivational tool and incorporating a behavior-based reward system or a computerized game element might have a synergistic effect on an increase in daily physical activity, thereby inducing body fat reduction. This pilot crossover study aimed to examine the effects of a short-term lifestyle intervention using an activity monitor with computerized game functions on physical activity and body composition. METHODS: Twenty healthy volunteers (31 ± 3 years) participated in a 12-week crossover study. The participants were randomly assigned to either Group A (a 6-week game intervention followed by a 6-week normal intervention) or Group B (a 6-week normal intervention followed by a 6-week game intervention). The participants wore both a normal activity monitor (Lifecorder EX) and an activity monitor with computerized game functions (Yuuhokei) during the game intervention, whereas they only wore a normal activity monitor during the normal intervention. Before, during, and after the intervention, body composition was assessed. RESULTS: Significantly more daily steps were recorded for the game intervention than for the normal intervention (10,520 ± 562 versus 8,711 ± 523 steps/day, P < 0.01). The participants performed significantly more physical activity at an intensity of ≥ 3 metabolic equivalents (METs) in the game intervention than in the normal intervention (3.1 ± 0.2 versus 2.4 ± 0.2 METs · hour/day, P < 0.01). Although body mass and fat were significantly reduced in both periods (P < 0.01), the difference in body fat reduction was significantly greater in the game intervention than in the normal intervention (P < 0.05). CONCLUSIONS: A short-term intervention using an activity monitor with computerized game functions increases physical activity and reduces body fat more effectively than an intervention using a standard activity monitor. BioMed Central 2014-12-02 /pmc/articles/PMC4301947/ /pubmed/25466450 http://dx.doi.org/10.1186/1880-6805-33-35 Text en © Nishiwaki et al.; licensee BioMed Central Ltd. 2014 This article is published under license to BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Original Article Nishiwaki, Masato Kuriyama, Akinori Ikegami, Yumi Nakashima, Nana Matsumoto, Naoyuki A pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition |
title | A pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition |
title_full | A pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition |
title_fullStr | A pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition |
title_full_unstemmed | A pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition |
title_short | A pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition |
title_sort | pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4301947/ https://www.ncbi.nlm.nih.gov/pubmed/25466450 http://dx.doi.org/10.1186/1880-6805-33-35 |
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