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DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss
BACKGROUND: Web-based commercial weight loss programs are increasing in popularity. Despite their significant public health potential, there is limited research on the effectiveness of such programs. OBJECTIVE: The objective of our study was to examine weight losses produced by DietBet and explore w...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications Inc.
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4307813/ https://www.ncbi.nlm.nih.gov/pubmed/25658966 http://dx.doi.org/10.2196/games.2987 |
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author | Leahey, Tricia Rosen, Jamie |
author_facet | Leahey, Tricia Rosen, Jamie |
author_sort | Leahey, Tricia |
collection | PubMed |
description | BACKGROUND: Web-based commercial weight loss programs are increasing in popularity. Despite their significant public health potential, there is limited research on the effectiveness of such programs. OBJECTIVE: The objective of our study was to examine weight losses produced by DietBet and explore whether baseline and engagement variables predict weight outcomes. METHODS: DietBet is a social gaming website that uses financial incentives and social influence to promote weight loss. Players bet money and join a game. All players have 4 weeks to lose 4% of their initial body weight. At enrollment, players can choose to share their participation on Facebook. During the game, players interact with one another and report their weight loss on the DietBet platform. At week 4, all players within each game who lose at least 4% of initial body weight are declared winners and split the pool of money bet at the start of the game. Official weigh-in procedures are used to verify weights at the start of the game and at the end. RESULTS: From December 2012 to July 2013, 39,387 players (84.04% female, 33,101/39,387; mean weight 87.8kg, SD 22.6kg) competed in 1934 games. The average amount bet was US $27 (SD US $22). A total of 65.63% (25,849/39,387) provided a verified weight at the end of the 4-week competition. The average intention-to-treat weight loss was 2.6% (SD 2.3%). Winners (n=17,171) won an average of US $59 (SD US $35) and lost 4.9% (SD 1.0%) of initial body weight, with 30.68% (5268/17,171) losing 5% or more of their initial weight. Betting more money at game entry, sharing on Facebook, completing more weigh-ins, and having more social interactions during the game predicted greater weight loss and greater likelihood of winning (Ps<.001). In addition, weight loss clustered within games (P<.001), suggesting that players influenced each others’ weight outcomes. CONCLUSIONS: DietBet, a social gaming website, reached nearly 40,000 individuals in just 7 months and produced excellent 4-week weight loss results. Given its reach and potential public health impact, future research may consider examining whether a longer program promotes additional weight loss. |
format | Online Article Text |
id | pubmed-4307813 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | JMIR Publications Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-43078132015-02-03 DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss Leahey, Tricia Rosen, Jamie JMIR Serious Games Original Paper BACKGROUND: Web-based commercial weight loss programs are increasing in popularity. Despite their significant public health potential, there is limited research on the effectiveness of such programs. OBJECTIVE: The objective of our study was to examine weight losses produced by DietBet and explore whether baseline and engagement variables predict weight outcomes. METHODS: DietBet is a social gaming website that uses financial incentives and social influence to promote weight loss. Players bet money and join a game. All players have 4 weeks to lose 4% of their initial body weight. At enrollment, players can choose to share their participation on Facebook. During the game, players interact with one another and report their weight loss on the DietBet platform. At week 4, all players within each game who lose at least 4% of initial body weight are declared winners and split the pool of money bet at the start of the game. Official weigh-in procedures are used to verify weights at the start of the game and at the end. RESULTS: From December 2012 to July 2013, 39,387 players (84.04% female, 33,101/39,387; mean weight 87.8kg, SD 22.6kg) competed in 1934 games. The average amount bet was US $27 (SD US $22). A total of 65.63% (25,849/39,387) provided a verified weight at the end of the 4-week competition. The average intention-to-treat weight loss was 2.6% (SD 2.3%). Winners (n=17,171) won an average of US $59 (SD US $35) and lost 4.9% (SD 1.0%) of initial body weight, with 30.68% (5268/17,171) losing 5% or more of their initial weight. Betting more money at game entry, sharing on Facebook, completing more weigh-ins, and having more social interactions during the game predicted greater weight loss and greater likelihood of winning (Ps<.001). In addition, weight loss clustered within games (P<.001), suggesting that players influenced each others’ weight outcomes. CONCLUSIONS: DietBet, a social gaming website, reached nearly 40,000 individuals in just 7 months and produced excellent 4-week weight loss results. Given its reach and potential public health impact, future research may consider examining whether a longer program promotes additional weight loss. JMIR Publications Inc. 2014-02-07 /pmc/articles/PMC4307813/ /pubmed/25658966 http://dx.doi.org/10.2196/games.2987 Text en ©Tricia Leahey, Jamie Rosen. Originally published in JMIR Serious Games (http://games.jmir.org), 07.02.2014. http://creativecommons.org/licenses/by/2.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org/, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Leahey, Tricia Rosen, Jamie DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss |
title | DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss |
title_full | DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss |
title_fullStr | DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss |
title_full_unstemmed | DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss |
title_short | DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss |
title_sort | dietbet: a web-based program that uses social gaming and financial incentives to promote weight loss |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4307813/ https://www.ncbi.nlm.nih.gov/pubmed/25658966 http://dx.doi.org/10.2196/games.2987 |
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