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Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

This editorial provides a behavioral science view on gamification and health behavior change, describes its principles and mechanisms, and reviews some of the evidence for its efficacy. Furthermore, this editorial explores the relation between gamification and behavior change frameworks used in the...

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Detalles Bibliográficos
Autor principal: Cugelman, Brian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications Inc. 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4307817/
https://www.ncbi.nlm.nih.gov/pubmed/25658754
http://dx.doi.org/10.2196/games.3139
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author Cugelman, Brian
author_facet Cugelman, Brian
author_sort Cugelman, Brian
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description This editorial provides a behavioral science view on gamification and health behavior change, describes its principles and mechanisms, and reviews some of the evidence for its efficacy. Furthermore, this editorial explores the relation between gamification and behavior change frameworks used in the health sciences and shows how gamification principles are closely related to principles that have been proven to work in health behavior change technology. Finally, this editorial provides criteria that can be used to assess when gamification provides a potentially promising framework for digital health interventions.
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spelling pubmed-43078172015-02-03 Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers Cugelman, Brian JMIR Serious Games Editorial This editorial provides a behavioral science view on gamification and health behavior change, describes its principles and mechanisms, and reviews some of the evidence for its efficacy. Furthermore, this editorial explores the relation between gamification and behavior change frameworks used in the health sciences and shows how gamification principles are closely related to principles that have been proven to work in health behavior change technology. Finally, this editorial provides criteria that can be used to assess when gamification provides a potentially promising framework for digital health interventions. JMIR Publications Inc. 2013-12-12 /pmc/articles/PMC4307817/ /pubmed/25658754 http://dx.doi.org/10.2196/games.3139 Text en ©Brian Cugelman. Originally published in JMIR Serious Games (http://games.jmir.org), 12.12.2013. http://creativecommons.org/licenses/by/2.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Editorial
Cugelman, Brian
Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
title Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
title_full Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
title_fullStr Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
title_full_unstemmed Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
title_short Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
title_sort gamification: what it is and why it matters to digital health behavior change developers
topic Editorial
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4307817/
https://www.ncbi.nlm.nih.gov/pubmed/25658754
http://dx.doi.org/10.2196/games.3139
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