Cargando…

Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care

BACKGROUND: Organizations have used simulation games for health promotion and communication. To evaluate how simulation games can foster collaboration among stakeholders, this paper develops two social network measures. OBJECTIVE: The paper aims to initiate two specific measures that facilitate orga...

Descripción completa

Detalles Bibliográficos
Autor principal: Leung, Ricky
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications Inc. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4307828/
https://www.ncbi.nlm.nih.gov/pubmed/25658851
http://dx.doi.org/10.2196/games.3178
_version_ 1782354501261328384
author Leung, Ricky
author_facet Leung, Ricky
author_sort Leung, Ricky
collection PubMed
description BACKGROUND: Organizations have used simulation games for health promotion and communication. To evaluate how simulation games can foster collaboration among stakeholders, this paper develops two social network measures. OBJECTIVE: The paper aims to initiate two specific measures that facilitate organizations and researchers to evaluate the effectiveness of Web-based simulation games in fostering collaboration. METHODS: The two measures are: (1) network density and (2) network diversity. They measure the level of connectedness and communication evenness within social networks. To illustrate how these measures may be used, a hypothetical game about health policy is outlined. RESULTS: Web-based games can serve as an effective platform to engage stakeholders because interaction among them is quite convenient. Yet, systematic evaluation and planning are necessary to realize the benefits of these games. The paper suggests directions for testing how the social network dimension of Web-based games can augment individual-level benefits that stakeholders can obtain from playing simulation games. CONCLUSIONS: While this paper focuses on measuring the structural properties of social networks in Web-based games, further research should focus more attention on the appropriateness of game contents. In addition, empirical research should cover different geographical areas, such as East Asian countries where video games are very popular.
format Online
Article
Text
id pubmed-4307828
institution National Center for Biotechnology Information
language English
publishDate 2014
publisher JMIR Publications Inc.
record_format MEDLINE/PubMed
spelling pubmed-43078282015-02-03 Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care Leung, Ricky JMIR Serious Games Viewpoint BACKGROUND: Organizations have used simulation games for health promotion and communication. To evaluate how simulation games can foster collaboration among stakeholders, this paper develops two social network measures. OBJECTIVE: The paper aims to initiate two specific measures that facilitate organizations and researchers to evaluate the effectiveness of Web-based simulation games in fostering collaboration. METHODS: The two measures are: (1) network density and (2) network diversity. They measure the level of connectedness and communication evenness within social networks. To illustrate how these measures may be used, a hypothetical game about health policy is outlined. RESULTS: Web-based games can serve as an effective platform to engage stakeholders because interaction among them is quite convenient. Yet, systematic evaluation and planning are necessary to realize the benefits of these games. The paper suggests directions for testing how the social network dimension of Web-based games can augment individual-level benefits that stakeholders can obtain from playing simulation games. CONCLUSIONS: While this paper focuses on measuring the structural properties of social networks in Web-based games, further research should focus more attention on the appropriateness of game contents. In addition, empirical research should cover different geographical areas, such as East Asian countries where video games are very popular. JMIR Publications Inc. 2014-01-28 /pmc/articles/PMC4307828/ /pubmed/25658851 http://dx.doi.org/10.2196/games.3178 Text en ©Ricky Leung. Originally published in JMIR Serious Games (http://games.jmir.org), 28.01.2014. http://creativecommons.org/licenses/by/2.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Viewpoint
Leung, Ricky
Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care
title Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care
title_full Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care
title_fullStr Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care
title_full_unstemmed Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care
title_short Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care
title_sort evaluating the benefits of collaboration in simulation games: the case of health care
topic Viewpoint
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4307828/
https://www.ncbi.nlm.nih.gov/pubmed/25658851
http://dx.doi.org/10.2196/games.3178
work_keys_str_mv AT leungricky evaluatingthebenefitsofcollaborationinsimulationgamesthecaseofhealthcare