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The impact of perception and presence on emotional reactions: a review of research in virtual reality

Virtual reality (VR) has made its way into mainstream psychological research in the last two decades. This technology, with its unique ability to simulate complex, real situations and contexts, offers researchers unprecedented opportunities to investigate human behavior in well controlled designs in...

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Autores principales: Diemer, Julia, Alpers, Georg W., Peperkorn, Henrik M., Shiban, Youssef, Mühlberger, Andreas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4311610/
https://www.ncbi.nlm.nih.gov/pubmed/25688218
http://dx.doi.org/10.3389/fpsyg.2015.00026
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author Diemer, Julia
Alpers, Georg W.
Peperkorn, Henrik M.
Shiban, Youssef
Mühlberger, Andreas
author_facet Diemer, Julia
Alpers, Georg W.
Peperkorn, Henrik M.
Shiban, Youssef
Mühlberger, Andreas
author_sort Diemer, Julia
collection PubMed
description Virtual reality (VR) has made its way into mainstream psychological research in the last two decades. This technology, with its unique ability to simulate complex, real situations and contexts, offers researchers unprecedented opportunities to investigate human behavior in well controlled designs in the laboratory. One important application of VR is the investigation of pathological processes in mental disorders, especially anxiety disorders. Research on the processes underlying threat perception, fear, and exposure therapy has shed light on more general aspects of the relation between perception and emotion. Being by its nature virtual, i.e., simulation of reality, VR strongly relies on the adequate selection of specific perceptual cues to activate emotions. Emotional experiences in turn are related to presence, another important concept in VR, which describes the user’s sense of being in a VR environment. This paper summarizes current research into perception of fear cues, emotion, and presence, aiming at the identification of the most relevant aspects of emotional experience in VR and their mutual relations. A special focus lies on a series of recent experiments designed to test the relative contribution of perception and conceptual information on fear in VR. This strand of research capitalizes on the dissociation between perception (bottom–up input) and conceptual information (top-down input) that is possible in VR. Further, we review the factors that have so far been recognized to influence presence, with emotions (e.g., fear) being the most relevant in the context of clinical psychology. Recent research has highlighted the mutual influence of presence and fear in VR, but has also traced the limits of our current understanding of this relationship. In this paper, the crucial role of perception on eliciting emotional reactions is highlighted, and the role of arousal as a basic dimension of emotional experience is discussed. An interoceptive attribution model of presence is suggested as a first step toward an integrative framework for emotion research in VR. Gaps in the current literature and future directions are outlined.
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spelling pubmed-43116102015-02-16 The impact of perception and presence on emotional reactions: a review of research in virtual reality Diemer, Julia Alpers, Georg W. Peperkorn, Henrik M. Shiban, Youssef Mühlberger, Andreas Front Psychol Psychology Virtual reality (VR) has made its way into mainstream psychological research in the last two decades. This technology, with its unique ability to simulate complex, real situations and contexts, offers researchers unprecedented opportunities to investigate human behavior in well controlled designs in the laboratory. One important application of VR is the investigation of pathological processes in mental disorders, especially anxiety disorders. Research on the processes underlying threat perception, fear, and exposure therapy has shed light on more general aspects of the relation between perception and emotion. Being by its nature virtual, i.e., simulation of reality, VR strongly relies on the adequate selection of specific perceptual cues to activate emotions. Emotional experiences in turn are related to presence, another important concept in VR, which describes the user’s sense of being in a VR environment. This paper summarizes current research into perception of fear cues, emotion, and presence, aiming at the identification of the most relevant aspects of emotional experience in VR and their mutual relations. A special focus lies on a series of recent experiments designed to test the relative contribution of perception and conceptual information on fear in VR. This strand of research capitalizes on the dissociation between perception (bottom–up input) and conceptual information (top-down input) that is possible in VR. Further, we review the factors that have so far been recognized to influence presence, with emotions (e.g., fear) being the most relevant in the context of clinical psychology. Recent research has highlighted the mutual influence of presence and fear in VR, but has also traced the limits of our current understanding of this relationship. In this paper, the crucial role of perception on eliciting emotional reactions is highlighted, and the role of arousal as a basic dimension of emotional experience is discussed. An interoceptive attribution model of presence is suggested as a first step toward an integrative framework for emotion research in VR. Gaps in the current literature and future directions are outlined. Frontiers Media S.A. 2015-01-30 /pmc/articles/PMC4311610/ /pubmed/25688218 http://dx.doi.org/10.3389/fpsyg.2015.00026 Text en Copyright © 2015 Diemer, Alpers, Peperkorn, Shiban and Mühlberger. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Diemer, Julia
Alpers, Georg W.
Peperkorn, Henrik M.
Shiban, Youssef
Mühlberger, Andreas
The impact of perception and presence on emotional reactions: a review of research in virtual reality
title The impact of perception and presence on emotional reactions: a review of research in virtual reality
title_full The impact of perception and presence on emotional reactions: a review of research in virtual reality
title_fullStr The impact of perception and presence on emotional reactions: a review of research in virtual reality
title_full_unstemmed The impact of perception and presence on emotional reactions: a review of research in virtual reality
title_short The impact of perception and presence on emotional reactions: a review of research in virtual reality
title_sort impact of perception and presence on emotional reactions: a review of research in virtual reality
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4311610/
https://www.ncbi.nlm.nih.gov/pubmed/25688218
http://dx.doi.org/10.3389/fpsyg.2015.00026
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