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Septris: A Novel, Mobile, Online, Simulation Game That Improves Sepsis Recognition and Management
PROBLEM: Annually affecting over 18 million people worldwide, sepsis is common, deadly, and costly. Despite significant effort by the Surviving Sepsis Campaign and other initiatives, sepsis remains underrecognized and undertreated. APPROACH: Research indicates that educating providers may improve se...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Published for the Association of American Medical Colleges by Lippincott Williams & Wilkins
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4323568/ https://www.ncbi.nlm.nih.gov/pubmed/25517703 http://dx.doi.org/10.1097/ACM.0000000000000611 |
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author | Evans, Kambria H. Daines, William Tsui, Jamie Strehlow, Matthew Maggio, Paul Shieh, Lisa |
author_facet | Evans, Kambria H. Daines, William Tsui, Jamie Strehlow, Matthew Maggio, Paul Shieh, Lisa |
author_sort | Evans, Kambria H. |
collection | PubMed |
description | PROBLEM: Annually affecting over 18 million people worldwide, sepsis is common, deadly, and costly. Despite significant effort by the Surviving Sepsis Campaign and other initiatives, sepsis remains underrecognized and undertreated. APPROACH: Research indicates that educating providers may improve sepsis diagnosis and treatment; thus, the Stanford School of Medicine has developed a mobile-accessible, case-based, online game entitled Septris (http://med.stanford.edu/septris/). Septris, launched online worldwide in December 2011, takes an innovative approach to teaching early sepsis identification and evidence-based management. The free gaming platform leverages the massive expansion over the past decade of smartphones and the popularity of noneducational gaming. The authors sought to assess the game’s dissemination and its impact on learners’ sepsis-related knowledge, skills, and attitudes. In 2012, the authors trained Stanford pregraduate (clerkship) and postgraduate (resident) medical learners (n = 156) in sepsis diagnosis and evidence-based practices via 20 minutes of self-directed game play with Septris. The authors administered pre- and posttests. OUTCOMES: By October 2014, Septris garnered over 61,000 visits worldwide. After playing Septris, both pre- and postgraduate groups improved their knowledge on written testing in recognizing and managing sepsis (P < .001). Retrospective self-reporting on their ability to identify and manage sepsis also improved (P < .001). Over 85% of learners reported that they would or would maybe recommend Septris. NEXT STEPS: Future evaluation of Septris should assess its effectiveness among different providers, resource settings, and cultures; generate information about how different learners make clinical decisions; and evaluate the correlation of game scores with sepsis knowledge. |
format | Online Article Text |
id | pubmed-4323568 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Published for the Association of American Medical Colleges by Lippincott Williams & Wilkins |
record_format | MEDLINE/PubMed |
spelling | pubmed-43235682015-02-17 Septris: A Novel, Mobile, Online, Simulation Game That Improves Sepsis Recognition and Management Evans, Kambria H. Daines, William Tsui, Jamie Strehlow, Matthew Maggio, Paul Shieh, Lisa Acad Med Innovation Reports PROBLEM: Annually affecting over 18 million people worldwide, sepsis is common, deadly, and costly. Despite significant effort by the Surviving Sepsis Campaign and other initiatives, sepsis remains underrecognized and undertreated. APPROACH: Research indicates that educating providers may improve sepsis diagnosis and treatment; thus, the Stanford School of Medicine has developed a mobile-accessible, case-based, online game entitled Septris (http://med.stanford.edu/septris/). Septris, launched online worldwide in December 2011, takes an innovative approach to teaching early sepsis identification and evidence-based management. The free gaming platform leverages the massive expansion over the past decade of smartphones and the popularity of noneducational gaming. The authors sought to assess the game’s dissemination and its impact on learners’ sepsis-related knowledge, skills, and attitudes. In 2012, the authors trained Stanford pregraduate (clerkship) and postgraduate (resident) medical learners (n = 156) in sepsis diagnosis and evidence-based practices via 20 minutes of self-directed game play with Septris. The authors administered pre- and posttests. OUTCOMES: By October 2014, Septris garnered over 61,000 visits worldwide. After playing Septris, both pre- and postgraduate groups improved their knowledge on written testing in recognizing and managing sepsis (P < .001). Retrospective self-reporting on their ability to identify and manage sepsis also improved (P < .001). Over 85% of learners reported that they would or would maybe recommend Septris. NEXT STEPS: Future evaluation of Septris should assess its effectiveness among different providers, resource settings, and cultures; generate information about how different learners make clinical decisions; and evaluate the correlation of game scores with sepsis knowledge. Published for the Association of American Medical Colleges by Lippincott Williams & Wilkins 2015-02 2015-01-28 /pmc/articles/PMC4323568/ /pubmed/25517703 http://dx.doi.org/10.1097/ACM.0000000000000611 Text en Copyright © 2015 by the Association of American Medical Colleges This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License, where it is permissible to download and share the work provided it is properly cited. The work cannot be changed in any way or used commercially. |
spellingShingle | Innovation Reports Evans, Kambria H. Daines, William Tsui, Jamie Strehlow, Matthew Maggio, Paul Shieh, Lisa Septris: A Novel, Mobile, Online, Simulation Game That Improves Sepsis Recognition and Management |
title | Septris: A Novel, Mobile, Online, Simulation Game That Improves Sepsis Recognition and Management |
title_full | Septris: A Novel, Mobile, Online, Simulation Game That Improves Sepsis Recognition and Management |
title_fullStr | Septris: A Novel, Mobile, Online, Simulation Game That Improves Sepsis Recognition and Management |
title_full_unstemmed | Septris: A Novel, Mobile, Online, Simulation Game That Improves Sepsis Recognition and Management |
title_short | Septris: A Novel, Mobile, Online, Simulation Game That Improves Sepsis Recognition and Management |
title_sort | septris: a novel, mobile, online, simulation game that improves sepsis recognition and management |
topic | Innovation Reports |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4323568/ https://www.ncbi.nlm.nih.gov/pubmed/25517703 http://dx.doi.org/10.1097/ACM.0000000000000611 |
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