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Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept

BACKGROUND: Virtual reality (VR) provides interactive multimodal sensory stimuli and biofeedback, and can be a powerful tool for physical and cognitive rehabilitation. However, existing systems have generally not implemented realistic full-body avatars and/or a scaling of visual movement feedback. W...

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Autores principales: Roosink, Meyke, Robitaille, Nicolas, McFadyen, Bradford J, Hébert, Luc J, Jackson, Philip L, Bouyer, Laurent J, Mercier, Catherine
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4326499/
https://www.ncbi.nlm.nih.gov/pubmed/25558785
http://dx.doi.org/10.1186/1743-0003-12-2
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author Roosink, Meyke
Robitaille, Nicolas
McFadyen, Bradford J
Hébert, Luc J
Jackson, Philip L
Bouyer, Laurent J
Mercier, Catherine
author_facet Roosink, Meyke
Robitaille, Nicolas
McFadyen, Bradford J
Hébert, Luc J
Jackson, Philip L
Bouyer, Laurent J
Mercier, Catherine
author_sort Roosink, Meyke
collection PubMed
description BACKGROUND: Virtual reality (VR) provides interactive multimodal sensory stimuli and biofeedback, and can be a powerful tool for physical and cognitive rehabilitation. However, existing systems have generally not implemented realistic full-body avatars and/or a scaling of visual movement feedback. We developed a “virtual mirror” that displays a realistic full-body avatar that responds to full-body movements in all movement planes in real-time, and that allows for the scaling of visual feedback on movements in real-time. The primary objective of this proof-of-concept study was to assess the ability of healthy subjects to detect scaled feedback on trunk flexion movements. METHODS: The “virtual mirror” was developed by integrating motion capture, virtual reality and projection systems. A protocol was developed to provide both augmented and reduced feedback on trunk flexion movements while sitting and standing. The task required reliance on both visual and proprioceptive feedback. The ability to detect scaled feedback was assessed in healthy subjects (n = 10) using a two-alternative forced choice paradigm. Additionally, immersion in the VR environment and task adherence (flexion angles, velocity, and fluency) were assessed. RESULTS: The ability to detect scaled feedback could be modelled using a sigmoid curve with a high goodness of fit (R(2) range 89-98%). The point of subjective equivalence was not significantly different from 0 (i.e. not shifted), indicating an unbiased perception. The just noticeable difference was 0.035 ± 0.007, indicating that subjects were able to discriminate different scaling levels consistently. VR immersion was reported to be good, despite some perceived delays between movements and VR projections. Movement kinematic analysis confirmed task adherence. CONCLUSIONS: The new “virtual mirror” extends existing VR systems for motor and pain rehabilitation by enabling the use of realistic full-body avatars and scaled feedback. Proof-of-concept was demonstrated for the assessment of body perception during active movement in healthy controls. The next step will be to apply this system to assessment of body perception disturbances in patients with chronic pain.
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spelling pubmed-43264992015-02-14 Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept Roosink, Meyke Robitaille, Nicolas McFadyen, Bradford J Hébert, Luc J Jackson, Philip L Bouyer, Laurent J Mercier, Catherine J Neuroeng Rehabil Methodology BACKGROUND: Virtual reality (VR) provides interactive multimodal sensory stimuli and biofeedback, and can be a powerful tool for physical and cognitive rehabilitation. However, existing systems have generally not implemented realistic full-body avatars and/or a scaling of visual movement feedback. We developed a “virtual mirror” that displays a realistic full-body avatar that responds to full-body movements in all movement planes in real-time, and that allows for the scaling of visual feedback on movements in real-time. The primary objective of this proof-of-concept study was to assess the ability of healthy subjects to detect scaled feedback on trunk flexion movements. METHODS: The “virtual mirror” was developed by integrating motion capture, virtual reality and projection systems. A protocol was developed to provide both augmented and reduced feedback on trunk flexion movements while sitting and standing. The task required reliance on both visual and proprioceptive feedback. The ability to detect scaled feedback was assessed in healthy subjects (n = 10) using a two-alternative forced choice paradigm. Additionally, immersion in the VR environment and task adherence (flexion angles, velocity, and fluency) were assessed. RESULTS: The ability to detect scaled feedback could be modelled using a sigmoid curve with a high goodness of fit (R(2) range 89-98%). The point of subjective equivalence was not significantly different from 0 (i.e. not shifted), indicating an unbiased perception. The just noticeable difference was 0.035 ± 0.007, indicating that subjects were able to discriminate different scaling levels consistently. VR immersion was reported to be good, despite some perceived delays between movements and VR projections. Movement kinematic analysis confirmed task adherence. CONCLUSIONS: The new “virtual mirror” extends existing VR systems for motor and pain rehabilitation by enabling the use of realistic full-body avatars and scaled feedback. Proof-of-concept was demonstrated for the assessment of body perception during active movement in healthy controls. The next step will be to apply this system to assessment of body perception disturbances in patients with chronic pain. BioMed Central 2015-01-05 /pmc/articles/PMC4326499/ /pubmed/25558785 http://dx.doi.org/10.1186/1743-0003-12-2 Text en © Roosink et al.; licensee BioMed Central. 2015 This article is published under license to BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Methodology
Roosink, Meyke
Robitaille, Nicolas
McFadyen, Bradford J
Hébert, Luc J
Jackson, Philip L
Bouyer, Laurent J
Mercier, Catherine
Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept
title Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept
title_full Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept
title_fullStr Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept
title_full_unstemmed Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept
title_short Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept
title_sort real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept
topic Methodology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4326499/
https://www.ncbi.nlm.nih.gov/pubmed/25558785
http://dx.doi.org/10.1186/1743-0003-12-2
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