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High-Tech Tools for Exercise Motivation: Use and Role of Technologies Such as the Internet, Mobile Applications, Social Media, and Video Games
IN BRIEF The majority of patients with type 2 diabetes are not active at recommended levels, and many do not have access to behavior change programs to support lifestyle change. Thus, tools and programs designed to promote the adoption and maintenance of physical activity using technology may be hel...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
American Diabetes Association
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4334081/ https://www.ncbi.nlm.nih.gov/pubmed/25717278 http://dx.doi.org/10.2337/diaspect.28.1.45 |
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author | Tate, Deborah F. Lyons, Elizabeth J. Valle, Carmina G. |
author_facet | Tate, Deborah F. Lyons, Elizabeth J. Valle, Carmina G. |
author_sort | Tate, Deborah F. |
collection | PubMed |
description | IN BRIEF The majority of patients with type 2 diabetes are not active at recommended levels, and many do not have access to behavior change programs to support lifestyle change. Thus, tools and programs designed to promote the adoption and maintenance of physical activity using technology may be helpful. This article reviews the evidence regarding the use of technology tools such as the Internet, mobile applications, social media, and video games and provides suggestions for evaluating the potential benefit of such tools for behavior change. |
format | Online Article Text |
id | pubmed-4334081 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | American Diabetes Association |
record_format | MEDLINE/PubMed |
spelling | pubmed-43340812016-01-01 High-Tech Tools for Exercise Motivation: Use and Role of Technologies Such as the Internet, Mobile Applications, Social Media, and Video Games Tate, Deborah F. Lyons, Elizabeth J. Valle, Carmina G. Diabetes Spectr From Research to Practice IN BRIEF The majority of patients with type 2 diabetes are not active at recommended levels, and many do not have access to behavior change programs to support lifestyle change. Thus, tools and programs designed to promote the adoption and maintenance of physical activity using technology may be helpful. This article reviews the evidence regarding the use of technology tools such as the Internet, mobile applications, social media, and video games and provides suggestions for evaluating the potential benefit of such tools for behavior change. American Diabetes Association 2015-01 /pmc/articles/PMC4334081/ /pubmed/25717278 http://dx.doi.org/10.2337/diaspect.28.1.45 Text en © 2015 by the American Diabetes Association. Readers may use this article as long as the work is properly cited, the use is educational and not for profit, and the work is not altered. See http://creativecommons.org/licenses/by-nc-nd/3.0 for details. |
spellingShingle | From Research to Practice Tate, Deborah F. Lyons, Elizabeth J. Valle, Carmina G. High-Tech Tools for Exercise Motivation: Use and Role of Technologies Such as the Internet, Mobile Applications, Social Media, and Video Games |
title | High-Tech Tools for Exercise Motivation: Use and Role of Technologies Such as the Internet, Mobile Applications, Social Media, and Video Games |
title_full | High-Tech Tools for Exercise Motivation: Use and Role of Technologies Such as the Internet, Mobile Applications, Social Media, and Video Games |
title_fullStr | High-Tech Tools for Exercise Motivation: Use and Role of Technologies Such as the Internet, Mobile Applications, Social Media, and Video Games |
title_full_unstemmed | High-Tech Tools for Exercise Motivation: Use and Role of Technologies Such as the Internet, Mobile Applications, Social Media, and Video Games |
title_short | High-Tech Tools for Exercise Motivation: Use and Role of Technologies Such as the Internet, Mobile Applications, Social Media, and Video Games |
title_sort | high-tech tools for exercise motivation: use and role of technologies such as the internet, mobile applications, social media, and video games |
topic | From Research to Practice |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4334081/ https://www.ncbi.nlm.nih.gov/pubmed/25717278 http://dx.doi.org/10.2337/diaspect.28.1.45 |
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