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Joystick-controlled video console game practice for developing power wheelchairs users’ indoor driving skills
[Purpose] This study aimed to determine the effectiveness of joystick-controlled video console games in enhancing subjects’ ability to control power wheelchairs. [Subjects and Methods] Twenty healthy young adults without prior experience of driving power wheelchairs were recruited. Four commercially...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Society of Physical Therapy Science
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4339170/ https://www.ncbi.nlm.nih.gov/pubmed/25729200 http://dx.doi.org/10.1589/jpts.27.495 |
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author | Huang, Wei Pin Wang, Chia Cheng Hung, Jo Hua Chien, Kai Chun Liu, Wen-Yu Cheng, Chih-Hsiu Ng, How-Hing Lin, Yang-Hua |
author_facet | Huang, Wei Pin Wang, Chia Cheng Hung, Jo Hua Chien, Kai Chun Liu, Wen-Yu Cheng, Chih-Hsiu Ng, How-Hing Lin, Yang-Hua |
author_sort | Huang, Wei Pin |
collection | PubMed |
description | [Purpose] This study aimed to determine the effectiveness of joystick-controlled video console games in enhancing subjects’ ability to control power wheelchairs. [Subjects and Methods] Twenty healthy young adults without prior experience of driving power wheelchairs were recruited. Four commercially available video games were used as training programs to practice joystick control in catching falling objects, crossing a river, tracing the route while floating on a river, and navigating through a garden maze. An indoor power wheelchair driving test, including straight lines, and right and left turns, was completed before and after the video game practice, during which electromyographic signals of the upper limbs were recorded. The paired t-test was used to compare the differences in driving performance and muscle activities before and after the intervention. [Results] Following the video game intervention, participants took significantly less time to complete the course, with less lateral deviation when turning the indoor power wheelchair. However, muscle activation in the upper limbs was not significantly affected. [Conclusion] This study demonstrates the feasibility of using joystick-controlled commercial video games to train individuals in the control of indoor power wheelchairs. |
format | Online Article Text |
id | pubmed-4339170 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | The Society of Physical Therapy Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-43391702015-02-27 Joystick-controlled video console game practice for developing power wheelchairs users’ indoor driving skills Huang, Wei Pin Wang, Chia Cheng Hung, Jo Hua Chien, Kai Chun Liu, Wen-Yu Cheng, Chih-Hsiu Ng, How-Hing Lin, Yang-Hua J Phys Ther Sci Original Article [Purpose] This study aimed to determine the effectiveness of joystick-controlled video console games in enhancing subjects’ ability to control power wheelchairs. [Subjects and Methods] Twenty healthy young adults without prior experience of driving power wheelchairs were recruited. Four commercially available video games were used as training programs to practice joystick control in catching falling objects, crossing a river, tracing the route while floating on a river, and navigating through a garden maze. An indoor power wheelchair driving test, including straight lines, and right and left turns, was completed before and after the video game practice, during which electromyographic signals of the upper limbs were recorded. The paired t-test was used to compare the differences in driving performance and muscle activities before and after the intervention. [Results] Following the video game intervention, participants took significantly less time to complete the course, with less lateral deviation when turning the indoor power wheelchair. However, muscle activation in the upper limbs was not significantly affected. [Conclusion] This study demonstrates the feasibility of using joystick-controlled commercial video games to train individuals in the control of indoor power wheelchairs. The Society of Physical Therapy Science 2015-02-17 2015-02 /pmc/articles/PMC4339170/ /pubmed/25729200 http://dx.doi.org/10.1589/jpts.27.495 Text en 2015©by the Society of Physical Therapy Science http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. |
spellingShingle | Original Article Huang, Wei Pin Wang, Chia Cheng Hung, Jo Hua Chien, Kai Chun Liu, Wen-Yu Cheng, Chih-Hsiu Ng, How-Hing Lin, Yang-Hua Joystick-controlled video console game practice for developing power wheelchairs users’ indoor driving skills |
title | Joystick-controlled video console game practice for developing power
wheelchairs users’ indoor driving skills |
title_full | Joystick-controlled video console game practice for developing power
wheelchairs users’ indoor driving skills |
title_fullStr | Joystick-controlled video console game practice for developing power
wheelchairs users’ indoor driving skills |
title_full_unstemmed | Joystick-controlled video console game practice for developing power
wheelchairs users’ indoor driving skills |
title_short | Joystick-controlled video console game practice for developing power
wheelchairs users’ indoor driving skills |
title_sort | joystick-controlled video console game practice for developing power
wheelchairs users’ indoor driving skills |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4339170/ https://www.ncbi.nlm.nih.gov/pubmed/25729200 http://dx.doi.org/10.1589/jpts.27.495 |
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