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EEVEE: the Empathy-Enhancing Virtual Evolving Environment

Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great number of psychopathologies, such as schizophrenia, yet it remains very difficult to measure in an ecological context. The challenge stems partly from the complexity and fluidity of this social proce...

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Autores principales: Jackson, Philip L., Michon, Pierre-Emmanuel, Geslin, Erik, Carignan, Maxime, Beaudoin, Danny
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4354336/
https://www.ncbi.nlm.nih.gov/pubmed/25805983
http://dx.doi.org/10.3389/fnhum.2015.00112
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author Jackson, Philip L.
Michon, Pierre-Emmanuel
Geslin, Erik
Carignan, Maxime
Beaudoin, Danny
author_facet Jackson, Philip L.
Michon, Pierre-Emmanuel
Geslin, Erik
Carignan, Maxime
Beaudoin, Danny
author_sort Jackson, Philip L.
collection PubMed
description Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great number of psychopathologies, such as schizophrenia, yet it remains very difficult to measure in an ecological context. The challenge stems partly from the complexity and fluidity of this social process, but also from its covert nature. One powerful tool to enhance experimental control over such dynamic social interactions has been the use of avatars in virtual reality (VR); information about an individual in such an interaction can be collected through the analysis of his or her neurophysiological and behavioral responses. We have developed a unique platform, the Empathy-Enhancing Virtual Evolving Environment (EEVEE), which is built around three main components: (1) different avatars capable of expressing feelings and emotions at various levels based on the Facial Action Coding System (FACS); (2) systems for measuring the physiological responses of the observer (heart and respiration rate, skin conductance, gaze and eye movements, facial expression); and (3) a multimodal interface linking the avatar's behavior to the observer's neurophysiological response. In this article, we provide a detailed description of the components of this innovative platform and validation data from the first phases of development. Our data show that healthy adults can discriminate different negative emotions, including pain, expressed by avatars at varying intensities. We also provide evidence that masking part of an avatar's face (top or bottom half) does not prevent the detection of different levels of pain. This innovative and flexible platform provides a unique tool to study and even modulate empathy in a comprehensive and ecological manner in various populations, notably individuals suffering from neurological or psychiatric disorders.
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spelling pubmed-43543362015-03-24 EEVEE: the Empathy-Enhancing Virtual Evolving Environment Jackson, Philip L. Michon, Pierre-Emmanuel Geslin, Erik Carignan, Maxime Beaudoin, Danny Front Hum Neurosci Neuroscience Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great number of psychopathologies, such as schizophrenia, yet it remains very difficult to measure in an ecological context. The challenge stems partly from the complexity and fluidity of this social process, but also from its covert nature. One powerful tool to enhance experimental control over such dynamic social interactions has been the use of avatars in virtual reality (VR); information about an individual in such an interaction can be collected through the analysis of his or her neurophysiological and behavioral responses. We have developed a unique platform, the Empathy-Enhancing Virtual Evolving Environment (EEVEE), which is built around three main components: (1) different avatars capable of expressing feelings and emotions at various levels based on the Facial Action Coding System (FACS); (2) systems for measuring the physiological responses of the observer (heart and respiration rate, skin conductance, gaze and eye movements, facial expression); and (3) a multimodal interface linking the avatar's behavior to the observer's neurophysiological response. In this article, we provide a detailed description of the components of this innovative platform and validation data from the first phases of development. Our data show that healthy adults can discriminate different negative emotions, including pain, expressed by avatars at varying intensities. We also provide evidence that masking part of an avatar's face (top or bottom half) does not prevent the detection of different levels of pain. This innovative and flexible platform provides a unique tool to study and even modulate empathy in a comprehensive and ecological manner in various populations, notably individuals suffering from neurological or psychiatric disorders. Frontiers Media S.A. 2015-03-10 /pmc/articles/PMC4354336/ /pubmed/25805983 http://dx.doi.org/10.3389/fnhum.2015.00112 Text en Copyright © 2015 Jackson, Michon, Geslin, Carignan and Beaudoin. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Jackson, Philip L.
Michon, Pierre-Emmanuel
Geslin, Erik
Carignan, Maxime
Beaudoin, Danny
EEVEE: the Empathy-Enhancing Virtual Evolving Environment
title EEVEE: the Empathy-Enhancing Virtual Evolving Environment
title_full EEVEE: the Empathy-Enhancing Virtual Evolving Environment
title_fullStr EEVEE: the Empathy-Enhancing Virtual Evolving Environment
title_full_unstemmed EEVEE: the Empathy-Enhancing Virtual Evolving Environment
title_short EEVEE: the Empathy-Enhancing Virtual Evolving Environment
title_sort eevee: the empathy-enhancing virtual evolving environment
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4354336/
https://www.ncbi.nlm.nih.gov/pubmed/25805983
http://dx.doi.org/10.3389/fnhum.2015.00112
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