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Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering
BACKGROUND: Virtual reality (VR) opens up a vast number of possibilities in many domains of therapy. The primary objective of the present study was to evaluate the acceptability for elderly subjects of a VR experience using the image-based rendering virtual environment (IBVE) approach and secondly t...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Dove Medical Press
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4357614/ https://www.ncbi.nlm.nih.gov/pubmed/25834437 http://dx.doi.org/10.2147/NDT.S73179 |
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author | Benoit, Michel Guerchouche, Rachid Petit, Pierre-David Chapoulie, Emmanuelle Manera, Valeria Chaurasia, Gaurav Drettakis, George Robert, Philippe |
author_facet | Benoit, Michel Guerchouche, Rachid Petit, Pierre-David Chapoulie, Emmanuelle Manera, Valeria Chaurasia, Gaurav Drettakis, George Robert, Philippe |
author_sort | Benoit, Michel |
collection | PubMed |
description | BACKGROUND: Virtual reality (VR) opens up a vast number of possibilities in many domains of therapy. The primary objective of the present study was to evaluate the acceptability for elderly subjects of a VR experience using the image-based rendering virtual environment (IBVE) approach and secondly to test the hypothesis that visual cues using VR may enhance the generation of autobiographical memories. METHODS: Eighteen healthy volunteers (mean age 68.2 years) presenting memory complaints with a Mini-Mental State Examination score higher than 27 and no history of neuropsychiatric disease were included. Participants were asked to perform an autobiographical fluency task in four conditions. The first condition was a baseline grey screen, the second was a photograph of a well-known location in the participant’s home city (FamPhoto), and the last two conditions displayed VR, ie, a familiar image-based virtual environment (FamIBVE) consisting of an image-based representation of a known landmark square in the center of the city of experimentation (Nice) and an unknown image-based virtual environment (UnknoIBVE), which was captured in a public housing neighborhood containing unrecognizable building fronts. After each of the four experimental conditions, participants filled in self-report questionnaires to assess the task acceptability (levels of emotion, motivation, security, fatigue, and familiarity). CyberSickness and Presence questionnaires were also assessed after the two VR conditions. Autobiographical memory was assessed using a verbal fluency task and quality of the recollection was assessed using the “remember/know” procedure. RESULTS: All subjects completed the experiment. Sense of security and fatigue were not significantly different between the conditions with and without VR. The FamPhoto condition yielded a higher emotion score than the other conditions (P<0.05). The CyberSickness questionnaire showed that participants did not experience sickness during the experiment across the VR conditions. VR stimulates autobiographical memory, as demonstrated by the increased total number of responses on the autobiographical fluency task and the increased number of conscious recollections of memories for familiar versus unknown scenes (P<0.01). CONCLUSION: The study indicates that VR using the FamIBVE system is well tolerated by the elderly. VR can also stimulate recollections of autobiographical memory and convey familiarity of a given scene, which is an essential requirement for use of VR during reminiscence therapy. |
format | Online Article Text |
id | pubmed-4357614 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Dove Medical Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-43576142015-04-01 Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering Benoit, Michel Guerchouche, Rachid Petit, Pierre-David Chapoulie, Emmanuelle Manera, Valeria Chaurasia, Gaurav Drettakis, George Robert, Philippe Neuropsychiatr Dis Treat Original Research BACKGROUND: Virtual reality (VR) opens up a vast number of possibilities in many domains of therapy. The primary objective of the present study was to evaluate the acceptability for elderly subjects of a VR experience using the image-based rendering virtual environment (IBVE) approach and secondly to test the hypothesis that visual cues using VR may enhance the generation of autobiographical memories. METHODS: Eighteen healthy volunteers (mean age 68.2 years) presenting memory complaints with a Mini-Mental State Examination score higher than 27 and no history of neuropsychiatric disease were included. Participants were asked to perform an autobiographical fluency task in four conditions. The first condition was a baseline grey screen, the second was a photograph of a well-known location in the participant’s home city (FamPhoto), and the last two conditions displayed VR, ie, a familiar image-based virtual environment (FamIBVE) consisting of an image-based representation of a known landmark square in the center of the city of experimentation (Nice) and an unknown image-based virtual environment (UnknoIBVE), which was captured in a public housing neighborhood containing unrecognizable building fronts. After each of the four experimental conditions, participants filled in self-report questionnaires to assess the task acceptability (levels of emotion, motivation, security, fatigue, and familiarity). CyberSickness and Presence questionnaires were also assessed after the two VR conditions. Autobiographical memory was assessed using a verbal fluency task and quality of the recollection was assessed using the “remember/know” procedure. RESULTS: All subjects completed the experiment. Sense of security and fatigue were not significantly different between the conditions with and without VR. The FamPhoto condition yielded a higher emotion score than the other conditions (P<0.05). The CyberSickness questionnaire showed that participants did not experience sickness during the experiment across the VR conditions. VR stimulates autobiographical memory, as demonstrated by the increased total number of responses on the autobiographical fluency task and the increased number of conscious recollections of memories for familiar versus unknown scenes (P<0.01). CONCLUSION: The study indicates that VR using the FamIBVE system is well tolerated by the elderly. VR can also stimulate recollections of autobiographical memory and convey familiarity of a given scene, which is an essential requirement for use of VR during reminiscence therapy. Dove Medical Press 2015-03-03 /pmc/articles/PMC4357614/ /pubmed/25834437 http://dx.doi.org/10.2147/NDT.S73179 Text en © 2015 Benoit et al. This work is published by Dove Medical Press Limited, and licensed under Creative Commons Attribution – Non Commercial (unported, v3.0) License The full terms of the License are available at http://creativecommons.org/licenses/by-nc/3.0/. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed. |
spellingShingle | Original Research Benoit, Michel Guerchouche, Rachid Petit, Pierre-David Chapoulie, Emmanuelle Manera, Valeria Chaurasia, Gaurav Drettakis, George Robert, Philippe Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering |
title | Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering |
title_full | Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering |
title_fullStr | Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering |
title_full_unstemmed | Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering |
title_short | Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering |
title_sort | is it possible to use highly realistic virtual reality in the elderly? a feasibility study with image-based rendering |
topic | Original Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4357614/ https://www.ncbi.nlm.nih.gov/pubmed/25834437 http://dx.doi.org/10.2147/NDT.S73179 |
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