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Virtual Goods Recommendations in Virtual Worlds
Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of developm...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi Publishing Corporation
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4365320/ https://www.ncbi.nlm.nih.gov/pubmed/25834837 http://dx.doi.org/10.1155/2015/523174 |
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author | Chen, Kuan-Yu Liao, Hsiu-Yu Chen, Jyun-Hung Liu, Duen-Ren |
author_facet | Chen, Kuan-Yu Liao, Hsiu-Yu Chen, Jyun-Hung Liu, Duen-Ren |
author_sort | Chen, Kuan-Yu |
collection | PubMed |
description | Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies' intelligence resources, but also makes it difficult for users to find suitable virtual goods fit for their virtual home in daily virtual life. In the VWs, users decorate their houses, visit others' homes, create families, host parties, and so forth. Users establish their social life circles through these activities. This research proposes a novel virtual goods recommendation method based on these social interactions. The contact strength and contact influence result from interactions with social neighbors and influence users' buying intention. Our research highlights the importance of social interactions in virtual goods recommendation. The experiment's data were retrieved from an online VW platform, and the results show that the proposed method, considering social interactions and social life circle, has better performance than existing recommendation methods. |
format | Online Article Text |
id | pubmed-4365320 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Hindawi Publishing Corporation |
record_format | MEDLINE/PubMed |
spelling | pubmed-43653202015-04-01 Virtual Goods Recommendations in Virtual Worlds Chen, Kuan-Yu Liao, Hsiu-Yu Chen, Jyun-Hung Liu, Duen-Ren ScientificWorldJournal Research Article Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies' intelligence resources, but also makes it difficult for users to find suitable virtual goods fit for their virtual home in daily virtual life. In the VWs, users decorate their houses, visit others' homes, create families, host parties, and so forth. Users establish their social life circles through these activities. This research proposes a novel virtual goods recommendation method based on these social interactions. The contact strength and contact influence result from interactions with social neighbors and influence users' buying intention. Our research highlights the importance of social interactions in virtual goods recommendation. The experiment's data were retrieved from an online VW platform, and the results show that the proposed method, considering social interactions and social life circle, has better performance than existing recommendation methods. Hindawi Publishing Corporation 2015 2015-03-05 /pmc/articles/PMC4365320/ /pubmed/25834837 http://dx.doi.org/10.1155/2015/523174 Text en Copyright © 2015 Kuan-Yu Chen et al. https://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Chen, Kuan-Yu Liao, Hsiu-Yu Chen, Jyun-Hung Liu, Duen-Ren Virtual Goods Recommendations in Virtual Worlds |
title | Virtual Goods Recommendations in Virtual Worlds |
title_full | Virtual Goods Recommendations in Virtual Worlds |
title_fullStr | Virtual Goods Recommendations in Virtual Worlds |
title_full_unstemmed | Virtual Goods Recommendations in Virtual Worlds |
title_short | Virtual Goods Recommendations in Virtual Worlds |
title_sort | virtual goods recommendations in virtual worlds |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4365320/ https://www.ncbi.nlm.nih.gov/pubmed/25834837 http://dx.doi.org/10.1155/2015/523174 |
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