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Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke

[Purpose] We aimed to examine the effectiveness of a community-based virtual reality treadmill training (CVRTT) program on static balance abilities in patients with stroke. [Subjects and Methods] Patients (n = 20) who suffered a stroke at least 6 months prior to the study were recruited. All subject...

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Autores principales: Kim, Nara, Park, YuHyung, Lee, Byoung-Hee
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Society of Physical Therapy Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4395685/
https://www.ncbi.nlm.nih.gov/pubmed/25931701
http://dx.doi.org/10.1589/jpts.27.655
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author Kim, Nara
Park, YuHyung
Lee, Byoung-Hee
author_facet Kim, Nara
Park, YuHyung
Lee, Byoung-Hee
author_sort Kim, Nara
collection PubMed
description [Purpose] We aimed to examine the effectiveness of a community-based virtual reality treadmill training (CVRTT) program on static balance abilities in patients with stroke. [Subjects and Methods] Patients (n = 20) who suffered a stroke at least 6 months prior to the study were recruited. All subjects underwent conventional physical therapy for 60 min/day, 5 days/week, for 4 weeks. Additionally, the CVRTT group underwent community-based virtual reality scene exposure combined with treadmill training for 30 min/day, 3 days/week, for 4 weeks, whereas the control group underwent conventional physical therapy, including muscle strengthening, balance training, and indoor and outdoor gait training, for 30 min/day, 3 days/week, for 4 weeks. Outcome measurements included the anteroposterior, mediolateral, and total postural sway path lengths and speed, which were recorded using the Balancia Software on a Wii Fit(™) balance board. [Results] The postural sway speed and anteroposterior and total postural sway path lengths were significantly decreased in the CVRTT group. Overall, the CVRTT group showed significantly greater improvement than the control group. [Conclusions] The present study results can be used to support the use of CVRTT for effectively improving balance in stroke patients. Moreover, we determined that a CVRTT program for stroke patients is both feasible and suitable.
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spelling pubmed-43956852015-04-30 Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke Kim, Nara Park, YuHyung Lee, Byoung-Hee J Phys Ther Sci Original Article [Purpose] We aimed to examine the effectiveness of a community-based virtual reality treadmill training (CVRTT) program on static balance abilities in patients with stroke. [Subjects and Methods] Patients (n = 20) who suffered a stroke at least 6 months prior to the study were recruited. All subjects underwent conventional physical therapy for 60 min/day, 5 days/week, for 4 weeks. Additionally, the CVRTT group underwent community-based virtual reality scene exposure combined with treadmill training for 30 min/day, 3 days/week, for 4 weeks, whereas the control group underwent conventional physical therapy, including muscle strengthening, balance training, and indoor and outdoor gait training, for 30 min/day, 3 days/week, for 4 weeks. Outcome measurements included the anteroposterior, mediolateral, and total postural sway path lengths and speed, which were recorded using the Balancia Software on a Wii Fit(™) balance board. [Results] The postural sway speed and anteroposterior and total postural sway path lengths were significantly decreased in the CVRTT group. Overall, the CVRTT group showed significantly greater improvement than the control group. [Conclusions] The present study results can be used to support the use of CVRTT for effectively improving balance in stroke patients. Moreover, we determined that a CVRTT program for stroke patients is both feasible and suitable. The Society of Physical Therapy Science 2015-03-31 2015-03 /pmc/articles/PMC4395685/ /pubmed/25931701 http://dx.doi.org/10.1589/jpts.27.655 Text en 2015©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License.
spellingShingle Original Article
Kim, Nara
Park, YuHyung
Lee, Byoung-Hee
Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
title Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
title_full Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
title_fullStr Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
title_full_unstemmed Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
title_short Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
title_sort effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4395685/
https://www.ncbi.nlm.nih.gov/pubmed/25931701
http://dx.doi.org/10.1589/jpts.27.655
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