Cargando…
Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
[Purpose] We aimed to examine the effectiveness of a community-based virtual reality treadmill training (CVRTT) program on static balance abilities in patients with stroke. [Subjects and Methods] Patients (n = 20) who suffered a stroke at least 6 months prior to the study were recruited. All subject...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Society of Physical Therapy Science
2015
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4395685/ https://www.ncbi.nlm.nih.gov/pubmed/25931701 http://dx.doi.org/10.1589/jpts.27.655 |
_version_ | 1782366476162826240 |
---|---|
author | Kim, Nara Park, YuHyung Lee, Byoung-Hee |
author_facet | Kim, Nara Park, YuHyung Lee, Byoung-Hee |
author_sort | Kim, Nara |
collection | PubMed |
description | [Purpose] We aimed to examine the effectiveness of a community-based virtual reality treadmill training (CVRTT) program on static balance abilities in patients with stroke. [Subjects and Methods] Patients (n = 20) who suffered a stroke at least 6 months prior to the study were recruited. All subjects underwent conventional physical therapy for 60 min/day, 5 days/week, for 4 weeks. Additionally, the CVRTT group underwent community-based virtual reality scene exposure combined with treadmill training for 30 min/day, 3 days/week, for 4 weeks, whereas the control group underwent conventional physical therapy, including muscle strengthening, balance training, and indoor and outdoor gait training, for 30 min/day, 3 days/week, for 4 weeks. Outcome measurements included the anteroposterior, mediolateral, and total postural sway path lengths and speed, which were recorded using the Balancia Software on a Wii Fit(™) balance board. [Results] The postural sway speed and anteroposterior and total postural sway path lengths were significantly decreased in the CVRTT group. Overall, the CVRTT group showed significantly greater improvement than the control group. [Conclusions] The present study results can be used to support the use of CVRTT for effectively improving balance in stroke patients. Moreover, we determined that a CVRTT program for stroke patients is both feasible and suitable. |
format | Online Article Text |
id | pubmed-4395685 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | The Society of Physical Therapy Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-43956852015-04-30 Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke Kim, Nara Park, YuHyung Lee, Byoung-Hee J Phys Ther Sci Original Article [Purpose] We aimed to examine the effectiveness of a community-based virtual reality treadmill training (CVRTT) program on static balance abilities in patients with stroke. [Subjects and Methods] Patients (n = 20) who suffered a stroke at least 6 months prior to the study were recruited. All subjects underwent conventional physical therapy for 60 min/day, 5 days/week, for 4 weeks. Additionally, the CVRTT group underwent community-based virtual reality scene exposure combined with treadmill training for 30 min/day, 3 days/week, for 4 weeks, whereas the control group underwent conventional physical therapy, including muscle strengthening, balance training, and indoor and outdoor gait training, for 30 min/day, 3 days/week, for 4 weeks. Outcome measurements included the anteroposterior, mediolateral, and total postural sway path lengths and speed, which were recorded using the Balancia Software on a Wii Fit(™) balance board. [Results] The postural sway speed and anteroposterior and total postural sway path lengths were significantly decreased in the CVRTT group. Overall, the CVRTT group showed significantly greater improvement than the control group. [Conclusions] The present study results can be used to support the use of CVRTT for effectively improving balance in stroke patients. Moreover, we determined that a CVRTT program for stroke patients is both feasible and suitable. The Society of Physical Therapy Science 2015-03-31 2015-03 /pmc/articles/PMC4395685/ /pubmed/25931701 http://dx.doi.org/10.1589/jpts.27.655 Text en 2015©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. |
spellingShingle | Original Article Kim, Nara Park, YuHyung Lee, Byoung-Hee Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke |
title | Effects of community-based virtual reality treadmill training on balance
ability in patients with chronic stroke |
title_full | Effects of community-based virtual reality treadmill training on balance
ability in patients with chronic stroke |
title_fullStr | Effects of community-based virtual reality treadmill training on balance
ability in patients with chronic stroke |
title_full_unstemmed | Effects of community-based virtual reality treadmill training on balance
ability in patients with chronic stroke |
title_short | Effects of community-based virtual reality treadmill training on balance
ability in patients with chronic stroke |
title_sort | effects of community-based virtual reality treadmill training on balance
ability in patients with chronic stroke |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4395685/ https://www.ncbi.nlm.nih.gov/pubmed/25931701 http://dx.doi.org/10.1589/jpts.27.655 |
work_keys_str_mv | AT kimnara effectsofcommunitybasedvirtualrealitytreadmilltrainingonbalanceabilityinpatientswithchronicstroke AT parkyuhyung effectsofcommunitybasedvirtualrealitytreadmilltrainingonbalanceabilityinpatientswithchronicstroke AT leebyounghee effectsofcommunitybasedvirtualrealitytreadmilltrainingonbalanceabilityinpatientswithchronicstroke |