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Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients

[Purpose] The purpose of this study was to investigate the therapeutic effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait ability of stroke subjects. [Subjects and Methods] Twenty persons who were in the chronic stroke subjects of this study and they were i...

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Autores principales: Yom, Changho, Cho, Hwi-young, Lee, ByoungHee
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Society of Physical Therapy Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4395728/
https://www.ncbi.nlm.nih.gov/pubmed/25931744
http://dx.doi.org/10.1589/jpts.27.845
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author Yom, Changho
Cho, Hwi-young
Lee, ByoungHee
author_facet Yom, Changho
Cho, Hwi-young
Lee, ByoungHee
author_sort Yom, Changho
collection PubMed
description [Purpose] The purpose of this study was to investigate the therapeutic effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait ability of stroke subjects. [Subjects and Methods] Twenty persons who were in the chronic stroke subjects of this study and they were included and assigned to two groups: experimental (VRAE; Virtual Reality-based Ankle Exercise group) (n=10) and control groups (n=10). The VRAE group performed virtual environment system ankle exercise, and the control group watched a video. Both groups performed their respective interventions for 30 minutes per day, 5 times per week over a 6-week period. To confirm the effects of the intervention, dynamic balance, muscle tone, and spatiotemporal gait were evaluated. [Results] The results showed that the dynamic balance and muscle tone was significantly more improved after the intervention compared to before in the VRAE group (dynamic balance: 5.50±2.57; muscle tone: 0.90±0.39), and the improvements were more significant than those in the control (dynamic balance: 1.22±2.05; muscle tone: 0.10±0.21). Spatiotemporal gait measures were significantly more increased in the paretic limb after the intervention compared to before in the VRAE group and the improvements were more significant than those in the control group. [Conclusion] This study demonstrated that virtual reality-based ankle exercise effectively improves the dynamic balance, muscle tone, and gait ability of stroke patients.
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spelling pubmed-43957282015-04-30 Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients Yom, Changho Cho, Hwi-young Lee, ByoungHee J Phys Ther Sci Original Article [Purpose] The purpose of this study was to investigate the therapeutic effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait ability of stroke subjects. [Subjects and Methods] Twenty persons who were in the chronic stroke subjects of this study and they were included and assigned to two groups: experimental (VRAE; Virtual Reality-based Ankle Exercise group) (n=10) and control groups (n=10). The VRAE group performed virtual environment system ankle exercise, and the control group watched a video. Both groups performed their respective interventions for 30 minutes per day, 5 times per week over a 6-week period. To confirm the effects of the intervention, dynamic balance, muscle tone, and spatiotemporal gait were evaluated. [Results] The results showed that the dynamic balance and muscle tone was significantly more improved after the intervention compared to before in the VRAE group (dynamic balance: 5.50±2.57; muscle tone: 0.90±0.39), and the improvements were more significant than those in the control (dynamic balance: 1.22±2.05; muscle tone: 0.10±0.21). Spatiotemporal gait measures were significantly more increased in the paretic limb after the intervention compared to before in the VRAE group and the improvements were more significant than those in the control group. [Conclusion] This study demonstrated that virtual reality-based ankle exercise effectively improves the dynamic balance, muscle tone, and gait ability of stroke patients. The Society of Physical Therapy Science 2015-03-31 2015-03 /pmc/articles/PMC4395728/ /pubmed/25931744 http://dx.doi.org/10.1589/jpts.27.845 Text en 2015©by the Society of Physical Therapy Science. Published by IPEC Inc. http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License.
spellingShingle Original Article
Yom, Changho
Cho, Hwi-young
Lee, ByoungHee
Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients
title Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients
title_full Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients
title_fullStr Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients
title_full_unstemmed Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients
title_short Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients
title_sort effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4395728/
https://www.ncbi.nlm.nih.gov/pubmed/25931744
http://dx.doi.org/10.1589/jpts.27.845
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