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A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up
This randomized controlled study (ClinicalTrials.gov NCT02007616) investigated the maintenance of training effects of 20 1-hr non-action video game training sessions with selected games from a commercial package on several age-declining cognitive functions and subjective wellbeing after a 3-month no...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4396447/ https://www.ncbi.nlm.nih.gov/pubmed/25926790 http://dx.doi.org/10.3389/fnagi.2015.00045 |
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author | Ballesteros, Soledad Mayas, Julia Prieto, Antonio Toril, Pilar Pita, Carmen Laura, Ponce de León Reales, José M. Waterworth, John A. |
author_facet | Ballesteros, Soledad Mayas, Julia Prieto, Antonio Toril, Pilar Pita, Carmen Laura, Ponce de León Reales, José M. Waterworth, John A. |
author_sort | Ballesteros, Soledad |
collection | PubMed |
description | This randomized controlled study (ClinicalTrials.gov NCT02007616) investigated the maintenance of training effects of 20 1-hr non-action video game training sessions with selected games from a commercial package on several age-declining cognitive functions and subjective wellbeing after a 3-month no-contact period. Two groups of cognitively normal older adults participated in both the post-training (posttest) and the present follow-up study, the experimental group who received training and the control group who attended several meetings with the research team during the study but did not receive training. Groups were similar at baseline on demographics, vocabulary, global cognition, and depression status. Significant improvements in the trained group, and no variation in the control group had been previously found at posttest, in processing speed, attention and visual recognition memory, as well as in two dimensions of subjective wellbeing. In the current study, improvement from baseline to 3 months follow-up was found only in wellbeing (Affection and Assertivity dimensions) in the trained group whereas there was no change in the control group. Previous significant improvements in processing speed, attention and spatial memory become non-significant after the 3-month interval. Training older adults with non-action video games enhanced aspects of cognition just after training but this effect disappeared after a 3-month no-contact follow-up period. Cognitive plasticity can be induced in older adults by training, but to maintain the benefits periodic boosting sessions would be necessary. |
format | Online Article Text |
id | pubmed-4396447 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-43964472015-04-29 A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up Ballesteros, Soledad Mayas, Julia Prieto, Antonio Toril, Pilar Pita, Carmen Laura, Ponce de León Reales, José M. Waterworth, John A. Front Aging Neurosci Neuroscience This randomized controlled study (ClinicalTrials.gov NCT02007616) investigated the maintenance of training effects of 20 1-hr non-action video game training sessions with selected games from a commercial package on several age-declining cognitive functions and subjective wellbeing after a 3-month no-contact period. Two groups of cognitively normal older adults participated in both the post-training (posttest) and the present follow-up study, the experimental group who received training and the control group who attended several meetings with the research team during the study but did not receive training. Groups were similar at baseline on demographics, vocabulary, global cognition, and depression status. Significant improvements in the trained group, and no variation in the control group had been previously found at posttest, in processing speed, attention and visual recognition memory, as well as in two dimensions of subjective wellbeing. In the current study, improvement from baseline to 3 months follow-up was found only in wellbeing (Affection and Assertivity dimensions) in the trained group whereas there was no change in the control group. Previous significant improvements in processing speed, attention and spatial memory become non-significant after the 3-month interval. Training older adults with non-action video games enhanced aspects of cognition just after training but this effect disappeared after a 3-month no-contact follow-up period. Cognitive plasticity can be induced in older adults by training, but to maintain the benefits periodic boosting sessions would be necessary. Frontiers Media S.A. 2015-04-14 /pmc/articles/PMC4396447/ /pubmed/25926790 http://dx.doi.org/10.3389/fnagi.2015.00045 Text en Copyright © 2015 Ballesteros, Mayas, Prieto, Toril, Pita, Ponce de León, Reales and Waterworth. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Ballesteros, Soledad Mayas, Julia Prieto, Antonio Toril, Pilar Pita, Carmen Laura, Ponce de León Reales, José M. Waterworth, John A. A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up |
title | A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up |
title_full | A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up |
title_fullStr | A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up |
title_full_unstemmed | A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up |
title_short | A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up |
title_sort | randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4396447/ https://www.ncbi.nlm.nih.gov/pubmed/25926790 http://dx.doi.org/10.3389/fnagi.2015.00045 |
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