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Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury
BACKGROUND: This study determines the feasibility of different approaches to integrative videogame-based group therapy for improving self-awareness, social skills, and behaviors among traumatic brain injury (TBI) victims and retrieves participant feedback. METHODS: Forty-two adult TBI survivors were...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4404289/ https://www.ncbi.nlm.nih.gov/pubmed/25889914 http://dx.doi.org/10.1186/s12984-015-0029-1 |
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author | Llorens, Roberto Noé, Enrique Ferri, Joan Alcañiz, Mariano |
author_facet | Llorens, Roberto Noé, Enrique Ferri, Joan Alcañiz, Mariano |
author_sort | Llorens, Roberto |
collection | PubMed |
description | BACKGROUND: This study determines the feasibility of different approaches to integrative videogame-based group therapy for improving self-awareness, social skills, and behaviors among traumatic brain injury (TBI) victims and retrieves participant feedback. METHODS: Forty-two adult TBI survivors were included in a longitudinal study with a pre- and post-assessments. The experimental intervention involved weekly one-hour sessions conducted over six months. Participants were assessed using the Self-Awareness Deficits Interview (SADI), Patient Competency Rating Scale (PCRS), the Social Skills Scale (SSS), the Frontal Systems Behavior Scale (FrSBe), the System Usability Scale (SUS). Pearson's chi-squared test (χ(2)) was applied to determine the percentage of participants who had changed their clinical classification in these tests. Feedback of the intervention was collected through the Intrinsic Motivation Inventory (IMI). RESULTS: SADI results showed an improvement in participant perceptions of deficits (χ(2) = 5.25, p < 0.05), of their implications (χ(2) = 4.71, p < 0.05), and of long-term planning (χ(2) = 7.86, p < 0.01). PCRS results confirm these findings (χ(2) = 5.79, p < 0.05). SSS results were also positive with respect to social skills outcomes (χ(2) = 17.52, p < 0.01), and FrSBe results showed behavioral improvements (χ(2) = 34.12, p < 0.01). Participants deemed the system accessible (80.43 ± 8.01 out of 100) and regarded the intervention as interesting and useful (5.74 ± 0.69 out of 7). CONCLUSIONS: Integrative videogame-based group therapy can improve self-awareness, social skills, and behaviors among individuals with chronic TBI, and the approach is considered effective and motivating. |
format | Online Article Text |
id | pubmed-4404289 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-44042892015-04-22 Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury Llorens, Roberto Noé, Enrique Ferri, Joan Alcañiz, Mariano J Neuroeng Rehabil Research BACKGROUND: This study determines the feasibility of different approaches to integrative videogame-based group therapy for improving self-awareness, social skills, and behaviors among traumatic brain injury (TBI) victims and retrieves participant feedback. METHODS: Forty-two adult TBI survivors were included in a longitudinal study with a pre- and post-assessments. The experimental intervention involved weekly one-hour sessions conducted over six months. Participants were assessed using the Self-Awareness Deficits Interview (SADI), Patient Competency Rating Scale (PCRS), the Social Skills Scale (SSS), the Frontal Systems Behavior Scale (FrSBe), the System Usability Scale (SUS). Pearson's chi-squared test (χ(2)) was applied to determine the percentage of participants who had changed their clinical classification in these tests. Feedback of the intervention was collected through the Intrinsic Motivation Inventory (IMI). RESULTS: SADI results showed an improvement in participant perceptions of deficits (χ(2) = 5.25, p < 0.05), of their implications (χ(2) = 4.71, p < 0.05), and of long-term planning (χ(2) = 7.86, p < 0.01). PCRS results confirm these findings (χ(2) = 5.79, p < 0.05). SSS results were also positive with respect to social skills outcomes (χ(2) = 17.52, p < 0.01), and FrSBe results showed behavioral improvements (χ(2) = 34.12, p < 0.01). Participants deemed the system accessible (80.43 ± 8.01 out of 100) and regarded the intervention as interesting and useful (5.74 ± 0.69 out of 7). CONCLUSIONS: Integrative videogame-based group therapy can improve self-awareness, social skills, and behaviors among individuals with chronic TBI, and the approach is considered effective and motivating. BioMed Central 2015-04-11 /pmc/articles/PMC4404289/ /pubmed/25889914 http://dx.doi.org/10.1186/s12984-015-0029-1 Text en © Llorens et al.; licensee BioMed Central. 2015 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Research Llorens, Roberto Noé, Enrique Ferri, Joan Alcañiz, Mariano Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury |
title | Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury |
title_full | Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury |
title_fullStr | Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury |
title_full_unstemmed | Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury |
title_short | Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury |
title_sort | videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4404289/ https://www.ncbi.nlm.nih.gov/pubmed/25889914 http://dx.doi.org/10.1186/s12984-015-0029-1 |
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