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3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review
BACKGROUND: Immersive patient simulators (IPSs) combine the simulation of virtual patients with a three-dimensional (3D) environment and, thus, allow an illusionary immersion into a synthetic world, similar to computer games. Playful learning in a 3D environment is motivating and allows repetitive t...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications Inc.
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4407019/ https://www.ncbi.nlm.nih.gov/pubmed/25858862 http://dx.doi.org/10.2196/jmir.3492 |
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author | Kleinert, Robert Wahba, Roger Chang, De-Hua Plum, Patrick Hölscher, Arnulf H Stippel, Dirk L |
author_facet | Kleinert, Robert Wahba, Roger Chang, De-Hua Plum, Patrick Hölscher, Arnulf H Stippel, Dirk L |
author_sort | Kleinert, Robert |
collection | PubMed |
description | BACKGROUND: Immersive patient simulators (IPSs) combine the simulation of virtual patients with a three-dimensional (3D) environment and, thus, allow an illusionary immersion into a synthetic world, similar to computer games. Playful learning in a 3D environment is motivating and allows repetitive training and internalization of medical workflows (ie, procedural knowledge) without compromising real patients. The impact of this innovative educational concept on learning success requires review of feasibility and validity. OBJECTIVE: It was the aim of this paper to conduct a survey of all immersive patient simulators currently available. In addition, we address the question of whether the use of these simulators has an impact on knowledge gain by summarizing the existing validation studies. METHODS: A systematic literature search via PubMed was performed using predefined inclusion criteria (ie, virtual worlds, focus on education of medical students, validation testing) to identify all available simulators. Validation testing was defined as the primary end point. RESULTS: There are currently 13 immersive patient simulators available. Of these, 9 are Web-based simulators and represent feasibility studies. None of these simulators are used routinely for student education. The workstation-based simulators are commercially driven and show a higher quality in terms of graphical quality and/or data content. Out of the studies, 1 showed a positive correlation between simulated content and real content (ie, content validity). There was a positive correlation between the outcome of simulator training and alternative training methods (ie, concordance validity), and a positive coherence between measured outcome and future professional attitude and performance (ie, predictive validity). CONCLUSIONS: IPSs can promote learning and consolidation of procedural knowledge. The use of immersive patient simulators is still marginal, and technical and educational approaches are heterogeneous. Academic-driven IPSs could possibly enhance the content quality, improve the validity level, and make this educational concept accessible to all medical students. |
format | Online Article Text |
id | pubmed-4407019 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | JMIR Publications Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-44070192015-04-28 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review Kleinert, Robert Wahba, Roger Chang, De-Hua Plum, Patrick Hölscher, Arnulf H Stippel, Dirk L J Med Internet Res Review BACKGROUND: Immersive patient simulators (IPSs) combine the simulation of virtual patients with a three-dimensional (3D) environment and, thus, allow an illusionary immersion into a synthetic world, similar to computer games. Playful learning in a 3D environment is motivating and allows repetitive training and internalization of medical workflows (ie, procedural knowledge) without compromising real patients. The impact of this innovative educational concept on learning success requires review of feasibility and validity. OBJECTIVE: It was the aim of this paper to conduct a survey of all immersive patient simulators currently available. In addition, we address the question of whether the use of these simulators has an impact on knowledge gain by summarizing the existing validation studies. METHODS: A systematic literature search via PubMed was performed using predefined inclusion criteria (ie, virtual worlds, focus on education of medical students, validation testing) to identify all available simulators. Validation testing was defined as the primary end point. RESULTS: There are currently 13 immersive patient simulators available. Of these, 9 are Web-based simulators and represent feasibility studies. None of these simulators are used routinely for student education. The workstation-based simulators are commercially driven and show a higher quality in terms of graphical quality and/or data content. Out of the studies, 1 showed a positive correlation between simulated content and real content (ie, content validity). There was a positive correlation between the outcome of simulator training and alternative training methods (ie, concordance validity), and a positive coherence between measured outcome and future professional attitude and performance (ie, predictive validity). CONCLUSIONS: IPSs can promote learning and consolidation of procedural knowledge. The use of immersive patient simulators is still marginal, and technical and educational approaches are heterogeneous. Academic-driven IPSs could possibly enhance the content quality, improve the validity level, and make this educational concept accessible to all medical students. JMIR Publications Inc. 2015-04-08 /pmc/articles/PMC4407019/ /pubmed/25858862 http://dx.doi.org/10.2196/jmir.3492 Text en ©Robert Kleinert, Roger Wahba, De-Hua Chang, Patrick Plum, Arnulf H Hölscher, Dirk L Stippel. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 08.04.2015. http://creativecommons.org/licenses/by/2.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included. |
spellingShingle | Review Kleinert, Robert Wahba, Roger Chang, De-Hua Plum, Patrick Hölscher, Arnulf H Stippel, Dirk L 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review |
title | 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review |
title_full | 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review |
title_fullStr | 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review |
title_full_unstemmed | 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review |
title_short | 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review |
title_sort | 3d immersive patient simulators and their impact on learning success: a thematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4407019/ https://www.ncbi.nlm.nih.gov/pubmed/25858862 http://dx.doi.org/10.2196/jmir.3492 |
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