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Evaluating Physical and Perceptual Responses to Exergames in Chinese Children
Purpose: The primary objective of this study was to examine whether exergames could help children reach the recommendations for PA and cardiorespiratory fitness regarding exercise intensity. Differences in perceived physical exertion, EE, VO(2), and HR between normal weight (NW) and overweight (OW)...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4410230/ https://www.ncbi.nlm.nih.gov/pubmed/25872015 http://dx.doi.org/10.3390/ijerph120404018 |
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author | Lau, Patrick W. C. Liang, Yan Lau, Erica Y. Choi, Choung-Rak Kim, Chang-Gyun Shin, Myung-Soo |
author_facet | Lau, Patrick W. C. Liang, Yan Lau, Erica Y. Choi, Choung-Rak Kim, Chang-Gyun Shin, Myung-Soo |
author_sort | Lau, Patrick W. C. |
collection | PubMed |
description | Purpose: The primary objective of this study was to examine whether exergames could help children reach the recommendations for PA and cardiorespiratory fitness regarding exercise intensity. Differences in perceived physical exertion, EE, VO(2), and HR between normal weight (NW) and overweight (OW) children participating in exergames were also examined. Methods: Twenty-one children (age: 10.45 ± 0.88) were assessed for EE, VO(2) and HR during rest, in a maximal treadmill test, and while playing different exergames. Ratings of perceived exertion (RPE) (category range: 0 to 10) were also measured during exergaming. Three types of exergames were examined: running, table tennis, and dancing. These games were either performed on a Chinese game console, I-Dong, or another well-developed Western game console (Sony PlayStation 3 or Nintendo Wii). Results: Exergaming resulted in EE (kcal/min) from 2.05–5.14, VO(2) (mL/kg/min) from 9.98–25.54, and HR (beats per minute) from 98.05–149.66. Children reported RPE ranging from 1.29 to 5.29. The Chinese exergame, I-Dong Running, was the only game in which children reached a moderate intensity and met the recommended minimum VO(2)reserve (50%) for cardiorespiratory fitness. Conclusion: Exergames could provide alternative opportunities to enhance children’s physical activity. They could be used as light-to-moderate PA, and with exergames, children can even reach the recommended intensity for developing and maintaining cardiorespiratory fitness. |
format | Online Article Text |
id | pubmed-4410230 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-44102302015-05-05 Evaluating Physical and Perceptual Responses to Exergames in Chinese Children Lau, Patrick W. C. Liang, Yan Lau, Erica Y. Choi, Choung-Rak Kim, Chang-Gyun Shin, Myung-Soo Int J Environ Res Public Health Article Purpose: The primary objective of this study was to examine whether exergames could help children reach the recommendations for PA and cardiorespiratory fitness regarding exercise intensity. Differences in perceived physical exertion, EE, VO(2), and HR between normal weight (NW) and overweight (OW) children participating in exergames were also examined. Methods: Twenty-one children (age: 10.45 ± 0.88) were assessed for EE, VO(2) and HR during rest, in a maximal treadmill test, and while playing different exergames. Ratings of perceived exertion (RPE) (category range: 0 to 10) were also measured during exergaming. Three types of exergames were examined: running, table tennis, and dancing. These games were either performed on a Chinese game console, I-Dong, or another well-developed Western game console (Sony PlayStation 3 or Nintendo Wii). Results: Exergaming resulted in EE (kcal/min) from 2.05–5.14, VO(2) (mL/kg/min) from 9.98–25.54, and HR (beats per minute) from 98.05–149.66. Children reported RPE ranging from 1.29 to 5.29. The Chinese exergame, I-Dong Running, was the only game in which children reached a moderate intensity and met the recommended minimum VO(2)reserve (50%) for cardiorespiratory fitness. Conclusion: Exergames could provide alternative opportunities to enhance children’s physical activity. They could be used as light-to-moderate PA, and with exergames, children can even reach the recommended intensity for developing and maintaining cardiorespiratory fitness. MDPI 2015-04-13 2015-04 /pmc/articles/PMC4410230/ /pubmed/25872015 http://dx.doi.org/10.3390/ijerph120404018 Text en © 2015 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Lau, Patrick W. C. Liang, Yan Lau, Erica Y. Choi, Choung-Rak Kim, Chang-Gyun Shin, Myung-Soo Evaluating Physical and Perceptual Responses to Exergames in Chinese Children |
title | Evaluating Physical and Perceptual Responses to Exergames in Chinese Children |
title_full | Evaluating Physical and Perceptual Responses to Exergames in Chinese Children |
title_fullStr | Evaluating Physical and Perceptual Responses to Exergames in Chinese Children |
title_full_unstemmed | Evaluating Physical and Perceptual Responses to Exergames in Chinese Children |
title_short | Evaluating Physical and Perceptual Responses to Exergames in Chinese Children |
title_sort | evaluating physical and perceptual responses to exergames in chinese children |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4410230/ https://www.ncbi.nlm.nih.gov/pubmed/25872015 http://dx.doi.org/10.3390/ijerph120404018 |
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